Aug 3, 2026 · 1 hr · 12 segments
With Dan away traveling for the next two weeks, Paul is going solo… so what better time to play one of his favorite solo fantasy games ever? It's Barbarian Prince! Barbarian Prince is a sprawling…
Paul SiegelHost
Oh, and the other thing is, um, just, just for [laughs] for background with this game, um, when I was originally playing it, um, I wanted to get through the content more quickly, and one of the slowest parts of it, frankly, is combat, which is not terribly exciting in this game.

It's just a lot of back and forth dice rolling of, on each side to see who hits who for how many points of damage until one, one side dies or not.

So I wrote some software to, uh, just do all of the dice rolling and run all the combat for me at one point, just so I could play through it a little more quickly.

Um- That is actually eventually what's, um, evolved to, uh, the mobile game Road of Kings, which I produced, uh, gosh, uh, probably again around 2012 or '13 maybe.

Um, it was a, a mobile game that was very much inspired by this sort of hex crawl, uh, adventure game, um, put out by a group called Dancing Sorcerer Games.

I really enjoyed making that game, and frankly, that game in turn is an inspiration for my current project called Hex Crawl.

Uh, and if you're interested in that, you can check that out at hexcrawl.online. Um, that's a very early alpha project that I'm working on.

Um, that one in turn uses actually, uh, an AI under the covers to, to, uh, take your input and create custom stories and custom content for your, for your game.

Um, I will point out that it works entirely with a local LLM, uh, so you're not producing data centers or, or funding data centers with it.

I started tinkering a little bit in prep for this show of, of sort of what else could I have on hand that would help me run this game? And the answer was, well, you know, I, I kind of, I get tired of hearing myself talk, frankly, especially when I'm on the show solo.

Um, and I thought a little bit of software might be nice, one, to like maybe with a computer voice read out some of the sections so it's just not me talking all the time, and then also, like, could I possibly get, um, could I possibly get the, uh, uh, that, that combat simulator? So I'll run the combats by hand to start with, and then s- at some point, somebody in the chat might be like, "This is boring, man.

Oh, and the other thing is, um, just, just for [laughs] for background with this game, um, when I was originally playing it, um, I wanted to get through the content more quickly, and one of the slowest parts of it, frankly, is combat, which is not terribly exciting in this game.

It's just a lot of back and forth dice rolling of, on each side to see who hits who for how many points of damage until one, one side dies or not.

So I wrote some software to, uh, just do all of the dice rolling and run all the combat for me at one point, just so I could play through it a little more quickly.

Um- That is actually eventually what's, um, evolved to, uh, the mobile game Road of Kings, which I produced, uh, gosh, uh, probably again around 2012 or '13 maybe.

Um, it was a, a mobile game that was very much inspired by this sort of hex crawl, uh, adventure game, um, put out by a group called Dancing Sorcerer Games.

I really enjoyed making that game, and frankly, that game in turn is an inspiration for my current project called Hex Crawl.

Uh, and if you're interested in that, you can check that out at hexcrawl.online. Um, that's a very early alpha project that I'm working on.

Um, that one in turn uses actually, uh, an AI under the covers to, to, uh, take your input and create custom stories and custom content for your, for your game.

Um, I will point out that it works entirely with a local LLM, uh, so you're not producing data centers or, or funding data centers with it.

I started tinkering a little bit in prep for this show of, of sort of what else could I have on hand that would help me run this game? And the answer was, well, you know, I, I kind of, I get tired of hearing myself talk, frankly, especially when I'm on the show solo.

Um, and I thought a little bit of software might be nice, one, to like maybe with a computer voice read out some of the sections so it's just not me talking all the time, and then also, like, could I possibly get, um, could I possibly get the, uh, uh, that, that combat simulator? So I'll run the combats by hand to start with, and then s- at some point, somebody in the chat might be like, "This is boring, man.
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