It's time for phase two, y'all.
Woo.
We're getting into-
Okay
...
This is a segment that goes over a couple of different steps in an arc, so let's go through these.
In the scout phase, you will find and reconnect with your allies, spy on the enemy alliance, and survey potential battlegrounds for the big damn confrontation.
The winner earns a D10 advantage die that can be used once during this phase.
During the scramble, you'll move to seize control of the chaos as threats are revealed.
Each competitor player must choose to either defend against a threat or seize control of the fight itself.
The winner of the seize contest chooses a bonus capability for the battle royale and decides the fates of those present in its wake.
The battle royale, the concluding contest, determines which four of you will proceed to the end game.
[sings]
First in the scout step, as the klaxons go off, the start of phase two begins.
Startled birds take to the air in great flocks, and then a deadly silence descends.
The host's voice sounds chipper through the speakers.
"From here on out, it's kill or be killed." [gunshot] And there is a gunshot that emanates out from the speakers.
[gasps]
Scouting is about reconnaissance and maneuvering, both physically across the landscape as well as socially within your alliances.
This is the time, probably the only time, where you all will be splitting up.
Uh, there's only so much ground you can cover and only so much you can do well together.
If you were to stick together, you wouldn't get nearly enough done.
It's time for phase two, y'all.
Woo.
We're getting into-
Okay
...
This is a segment that goes over a couple of different steps in an arc, so let's go through these.
In the scout phase, you will find and reconnect with your allies, spy on the enemy alliance, and survey potential battlegrounds for the big damn confrontation.
The winner earns a D10 advantage die that can be used once during this phase.
During the scramble, you'll move to seize control of the chaos as threats are revealed.
Each competitor player must choose to either defend against a threat or seize control of the fight itself.
The winner of the seize contest chooses a bonus capability for the battle royale and decides the fates of those present in its wake.
The battle royale, the concluding contest, determines which four of you will proceed to the end game.
[sings]
First in the scout step, as the klaxons go off, the start of phase two begins.
Startled birds take to the air in great flocks, and then a deadly silence descends.
The host's voice sounds chipper through the speakers.
"From here on out, it's kill or be killed." [gunshot] And there is a gunshot that emanates out from the speakers.
[gasps]
Scouting is about reconnaissance and maneuvering, both physically across the landscape as well as socially within your alliances.
This is the time, probably the only time, where you all will be splitting up.
Uh, there's only so much ground you can cover and only so much you can do well together.
If you were to stick together, you wouldn't get nearly enough done.
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