Sep 17, 2026 · 55 min · 13 segments
Maybe it wasn’t all about the cell phones after all. In this episode, I’m joined by eminent psychologist, researcher, and author Dr. Peter Gray to explore what may really be driving the decline in…
Ned JohnsonHost

And at the same time, I drove past a dog hair place near where I live, and they have on the front of their storefront a sign that says, where dogs play to learn.

And that really struck me thinking about the conversation that we're going to have that I think a lot of people are understandably concerned about social media and its role in the lives of children and adults as well.

But restoring childhood puts more singularly play at the center of that equation.

Obviously, you have a lot to say in the book about Jonathan Haidt's The Anxious Generation.
Well, of course, Jonathan Hyde and I agree that children need more opportunity for outdoor play, for play in the physical world.
We were both among the co-founders of the organization Let Grow, which promotes more children's freedom and more opportunities to play.
Where we disagree has to do with the digital play in general, digital activity in general.
And there's no longer even a separation between what we used to call the real world and the digital world.
So to pretend that there's a separation between these worlds, that we're going to deprive children of the digital world and allow them into the real world is a fantasy.
In my book, I show how video games are real play and how the computer revolution actually improved children's mental health between 1990 and the early 21st century.

I wanted to pick up really quickly on something that may surprise listeners, where you say that video games, and you write persuasively that video games are real games.


And at the same time, I drove past a dog hair place near where I live, and they have on the front of their storefront a sign that says, where dogs play to learn.

And that really struck me thinking about the conversation that we're going to have that I think a lot of people are understandably concerned about social media and its role in the lives of children and adults as well.

But restoring childhood puts more singularly play at the center of that equation.

Obviously, you have a lot to say in the book about Jonathan Haidt's The Anxious Generation.
Well, of course, Jonathan Hyde and I agree that children need more opportunity for outdoor play, for play in the physical world.
We were both among the co-founders of the organization Let Grow, which promotes more children's freedom and more opportunities to play.
Where we disagree has to do with the digital play in general, digital activity in general.
And there's no longer even a separation between what we used to call the real world and the digital world.
So to pretend that there's a separation between these worlds, that we're going to deprive children of the digital world and allow them into the real world is a fantasy.
In my book, I show how video games are real play and how the computer revolution actually improved children's mental health between 1990 and the early 21st century.

I wanted to pick up really quickly on something that may surprise listeners, where you say that video games, and you write persuasively that video games are real games.
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