Jun 17, 2026 · 54 min · 11 segments
Joined this week by special guest Logan, we question whether the FATE TTRPG is dying, chonky dragons in chonkier dice, Hasbro IP's coming to D&D 5.5e and how to survive your first Convention in style!…
Logan ReeseGuestNo entities detected.
Well, speaking of the final things, we got a little, uh, role playing game news coming in this week.
First, our first story comes to us from Rascal News where they did an article based on an interview they did with Fred Hicks, who is the leader of Evil Hat, the creators of the Fate game system.
And they just released Umdar, which they say is likely going to be the last planned project in their Fate line, and they're only going to release it as a PDF unless they see strong sales, uh, making it worthy of a, a print run.
Now, Fate is only 5% of Evil Hat's sales with the success of Blades in the Dark and Monsters of the Week, two games that are in the Powered by the Apocalypse tradition.
Their 20 thir- or let's see, 2013 Kickstarter, which at the time, at $400,000, was considered to be an outstanding massive success.
And so this, this article from Rascal has a great little bit of historical detail.
Did you know that, uh, Drive Thru RPG did not have a pay what you want feature until Fate asked them to, because they wanted people to be able to get that-
And apparently Drive Thru said, "Sure, we can do that," while not being able to do that, so they quickly iterated-
But the question I have based on this news is, one, where do you feel like Fate in the history of games sort of will be remembered if it really does become something that not many people are making new products with? And is this a sign of anything that we should be aware of in the industry?
I mean, for me, Fate was one of the, the earliest TTRPGs I got introduced to in terms of sort of, you know, you've got your, your D&D fantasy sort of path over here, and then other than that, my brain was like, "Ah, Fate.
I also wonder whether part of my introduction to it was, uh, likely because of Geek & Sundry's Tabletop at the time, which occasionally would do a special episode where they played a TTRPG instead of a board game, and one of those, uh, I believe, was Fate and, and sort of introduced me to the concept of the idea that this game is designed in such a way that you can, you can play whatever genre you want to play.
And, and so I am fully aware that I'm probably just a product of my own context, and so not representative of a larger whole, but I like to think that it'll...
E- even if it, even if it ends up being put to rest at some point, that it'll still have its place in the history books as, as one of the, uh, the noteworthy alternative games because, I don't know, it's, it's something that has always really grabbed me.
Well, speaking of the final things, we got a little, uh, role playing game news coming in this week.
First, our first story comes to us from Rascal News where they did an article based on an interview they did with Fred Hicks, who is the leader of Evil Hat, the creators of the Fate game system.
And they just released Umdar, which they say is likely going to be the last planned project in their Fate line, and they're only going to release it as a PDF unless they see strong sales, uh, making it worthy of a, a print run.
Now, Fate is only 5% of Evil Hat's sales with the success of Blades in the Dark and Monsters of the Week, two games that are in the Powered by the Apocalypse tradition.
Their 20 thir- or let's see, 2013 Kickstarter, which at the time, at $400,000, was considered to be an outstanding massive success.
And so this, this article from Rascal has a great little bit of historical detail.
Did you know that, uh, Drive Thru RPG did not have a pay what you want feature until Fate asked them to, because they wanted people to be able to get that-
And apparently Drive Thru said, "Sure, we can do that," while not being able to do that, so they quickly iterated-
But the question I have based on this news is, one, where do you feel like Fate in the history of games sort of will be remembered if it really does become something that not many people are making new products with? And is this a sign of anything that we should be aware of in the industry?
I mean, for me, Fate was one of the, the earliest TTRPGs I got introduced to in terms of sort of, you know, you've got your, your D&D fantasy sort of path over here, and then other than that, my brain was like, "Ah, Fate.
I also wonder whether part of my introduction to it was, uh, likely because of Geek & Sundry's Tabletop at the time, which occasionally would do a special episode where they played a TTRPG instead of a board game, and one of those, uh, I believe, was Fate and, and sort of introduced me to the concept of the idea that this game is designed in such a way that you can, you can play whatever genre you want to play.
And, and so I am fully aware that I'm probably just a product of my own context, and so not representative of a larger whole, but I like to think that it'll...
E- even if it, even if it ends up being put to rest at some point, that it'll still have its place in the history books as, as one of the, uh, the noteworthy alternative games because, I don't know, it's, it's something that has always really grabbed me.
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