Sep 29, 2026 · 1 hr 21 min · 14 segments
After a brief announcement on the show's output for the rest of this year, Mike shares his thoughts and reviews on the games he's been playing, the video-game movies he's been watching, and the comics…
So what have I been playing over these past few weeks? So I've had a very, like I mentioned, I had a very productive time catching up on my backlog these past few weeks.
And one of which, I played this game back from 2016.
Because I'm really excited for this developer's next game, which is out now, but I'm getting the physical.
I was able to get it at a good price, well below my proposed budget that I've imposed on myself for this year.
And that's for Remedy Entertainment's Control Resonant, right? I'm super excited for that game.
But this is a game that's actually kind of still locked to the Xbox ecosphere.
This was released back in 2016 and this is Quantum Break.
This is Remedy Entertainment's exclusive title that the Xbox published while Remedy is kind of still moving forward on some of the things that they do so well in the video game space.
They have great combat mechanics.
They have really unique ideas too for the combat that they impose in each and every game.
If you've seen anything on Control Resonant, this is the first time that this studio is moving into a melee action-based game.
uh, type of game.
Uh, but prior to that, all the other titles have been third person shooters, right? And if we're, if we're thinking back all the way back, uh, to Max Payne in the early two thousands, and then, uh, moving on to Alan Wake in the late two thousands, and then we got, oh gosh, what else? Yeah, and then Quantum Break is another one too.
So this definitely kind of fits into that gameplay philosophy that they've been used to all this time since they've kind of been in the public light making games.
but they do things a little bit different on this one.
So, you know, I bought an Xbox One X not too long ago, and, you know, just kind of picking up games that have still been kind of locked on there, right? And Quantum Break, you know, as I was kind of reminiscing on, you know, my love for recently Alan Wake 2 and Control and getting really excited for Control Resident, I remembered that, oh yeah, Remedy had a game that came out on the Xbox One that hasn't been re-released in any way.
So, I went ahead and picked up Quantum Break.
My local game store was selling it for literally $4.
So, it's kind of a forgotten gem, I would say.
But yeah, I'll just say right off the top here, I really enjoyed Quantum Break.
this game uh but i'm also in the bag for all the things that remedy does uh so this was actually no exception i kind of i went into this expecting to like it and i actually was not disappointed um you know just if i were to lobby any criticisms out there i would say that from a gameplay perspective no not from a gameplay from a per from a you know yeah we'll say gameplay because the level design i would say is Pretty standard.
I didn't feel like, you know, as far as level design goes, they would definitely stretch their muscles in that space for control.
So what have I been playing over these past few weeks? So I've had a very, like I mentioned, I had a very productive time catching up on my backlog these past few weeks.
And one of which, I played this game back from 2016.
Because I'm really excited for this developer's next game, which is out now, but I'm getting the physical.
I was able to get it at a good price, well below my proposed budget that I've imposed on myself for this year.
And that's for Remedy Entertainment's Control Resonant, right? I'm super excited for that game.
But this is a game that's actually kind of still locked to the Xbox ecosphere.
This was released back in 2016 and this is Quantum Break.
This is Remedy Entertainment's exclusive title that the Xbox published while Remedy is kind of still moving forward on some of the things that they do so well in the video game space.
They have great combat mechanics.
They have really unique ideas too for the combat that they impose in each and every game.
If you've seen anything on Control Resonant, this is the first time that this studio is moving into a melee action-based game.
uh, type of game.
Uh, but prior to that, all the other titles have been third person shooters, right? And if we're, if we're thinking back all the way back, uh, to Max Payne in the early two thousands, and then, uh, moving on to Alan Wake in the late two thousands, and then we got, oh gosh, what else? Yeah, and then Quantum Break is another one too.
So this definitely kind of fits into that gameplay philosophy that they've been used to all this time since they've kind of been in the public light making games.
but they do things a little bit different on this one.
So, you know, I bought an Xbox One X not too long ago, and, you know, just kind of picking up games that have still been kind of locked on there, right? And Quantum Break, you know, as I was kind of reminiscing on, you know, my love for recently Alan Wake 2 and Control and getting really excited for Control Resident, I remembered that, oh yeah, Remedy had a game that came out on the Xbox One that hasn't been re-released in any way.
So, I went ahead and picked up Quantum Break.
My local game store was selling it for literally $4.
So, it's kind of a forgotten gem, I would say.
But yeah, I'll just say right off the top here, I really enjoyed Quantum Break.
this game uh but i'm also in the bag for all the things that remedy does uh so this was actually no exception i kind of i went into this expecting to like it and i actually was not disappointed um you know just if i were to lobby any criticisms out there i would say that from a gameplay perspective no not from a gameplay from a per from a you know yeah we'll say gameplay because the level design i would say is Pretty standard.
I didn't feel like, you know, as far as level design goes, they would definitely stretch their muscles in that space for control.
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