The CTO Show with Mehmet Gonullu
Jul 24, 2026 · 39 min · 13 segments
In this episode of The CTO Show with Mehmet, Mehmet sits down with Matt Edelman, CEO of Super League. Matt explains why gamification has become a default expectation for younger digital consumers, not…
Matt EdelmanGuest
Mehmet GonulluHost
You know, the way I like to approach any topic is to go to the challenges or how the status quo is currently and then try to see, you know, how you're helping in solving these challenges.

What are you noticing that enterprise leaders still getting wrong about the role of the gaming as a business and customer engagement platform?

I don't know if enterprise customers or effectively brand marketers are getting anything fully wrong.

and and i know that because the average age of the incoming ceo of a u.s company at least is about 56 years old and cmos are usually within seven to ten years of the age of the ceo that means that most cmos didn't grow up gaming and they didn't grow up multiplayer gaming When I was young, even though I did play games, if I wanted to play with my friends, I had to go to their house.

And that wasn't the case for the next generation, millennials, and certainly not the generations behind millennials, Gen X and now Gen Alpha.

It's kind of like in the entertainment business where I started my career, writers often write what they know.

It's about learning why the amount of time spent, which is extraordinary to your point, the amount of attentiveness while players are in these games and spending that time, why those are so impactful when it comes to seeking marketing outcomes.

You know, the way I like to approach any topic is to go to the challenges or how the status quo is currently and then try to see, you know, how you're helping in solving these challenges.

What are you noticing that enterprise leaders still getting wrong about the role of the gaming as a business and customer engagement platform?

I don't know if enterprise customers or effectively brand marketers are getting anything fully wrong.

and and i know that because the average age of the incoming ceo of a u.s company at least is about 56 years old and cmos are usually within seven to ten years of the age of the ceo that means that most cmos didn't grow up gaming and they didn't grow up multiplayer gaming When I was young, even though I did play games, if I wanted to play with my friends, I had to go to their house.

And that wasn't the case for the next generation, millennials, and certainly not the generations behind millennials, Gen X and now Gen Alpha.

It's kind of like in the entertainment business where I started my career, writers often write what they know.

It's about learning why the amount of time spent, which is extraordinary to your point, the amount of attentiveness while players are in these games and spending that time, why those are so impactful when it comes to seeking marketing outcomes.
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