The Creative Classroom with John Spencer
Jul 14, 2026 · 0 min · 12 segments
When people hear the term game-based learning, they often picture students staring at computer screens while navigating elaborate virtual worlds. Or perhaps a lone student staring into a VR headset in…
John SpencerHost
When people hear the term game-based learning, they often picture students staring at a computer screen while navigating elaborate virtual worlds.

But some of the most powerful learning happens around a table with a deck of cards, a board game, a handful of dice, a simple simulation.

And as schools rethink the role of tech in the classroom, it's worth remembering that low tech games don't simply reduce screen time.

It can be more developmentally appropriate, and so that's what we are going to be talking about today.

When people hear the term game-based learning, they often picture students staring at a computer screen while navigating elaborate virtual worlds.

But some of the most powerful learning happens around a table with a deck of cards, a board game, a handful of dice, a simple simulation.

And as schools rethink the role of tech in the classroom, it's worth remembering that low tech games don't simply reduce screen time.

It can be more developmentally appropriate, and so that's what we are going to be talking about today.
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