After spending the night in Whisper Grove, you all prepared to leave, having said your goodbyes to Stani, Stemson, the little fungrette named Myra, and the rest of the citizens of Whisper Grove as they too prepared to leave, heading on the northern road to a place of safety until this curse can be dealt with.
Bubba, you and Abigail set off from the ship and upon your arrival onto Scytheria you met a stranger seemingly waiting for you as he tells you that he is paying attention to the Vale Wardens and he is coming to you before he's supposed to with a message of hope.
He gave you vials filled with the tears of the hopeful to aid you in the coming battles.
After you left the clank named Sketch, the two of you waited for your group just outside the entrance of the Grove.
The rest of you set off from Papa Phil's house, reconnected with Bubba and Abigail, and hit the road to Thrill.
There, you split up.
Deckard to the safe house where you reconnected with Bartleby and gathered up some supplies and rest.
He tells you he caught a strange transmission in a language and a voice he did not recognize.
You will be working on translating it.
Bubba and Roska, you went to the Thrill Bank and Trust to get your money, while the old simia running the counter tells you that each safe deposit box requires a code to access.
You distracted the kids there by throwing candy into the air to make a way for Roska to steal the box.
Unfortunately, the security here is on point, as it is the largest and busiest bank in the city.
On your way out of the bank, you ran into a woman who overheard your conversation with the Simia and claimed to be a super fan of Luminessa and informs you that she now owns her very own nightclub and serves as the lounge singer on the stage there at night.
She promised to get you through the secure door if you get her backstage to meet her, to meet Luminessa.
From there, the two of you went to Market Square where you met a strange shop owner named Wick Kaboom who ran an army surplus store.
You convinced him with ease to sell you a bushel of dynamite and coerced him into showing you a rarer item.
He takes you to a clank in his back room and tells you that Dolly harbors a small device designed to explode upon command.
He tells you that she's been passed down from his distant family who were once skilled artificers, proficient in the art of combining magic with science and practical explosives, selling their weapons to military outfits across Catra.
You convinced him that he offered to sell you, Dolly, for two bags of gold, at which time you left to go back to the safe house to connect with your group before going to the blacksmith, the armorer, and ultimately to Luminessa's nightclub to get the code to your safe deposit box and get what's rightfully yours.
Clorinda and Mozzie, you ended up in the sewers where you found the Skin Ripper.
Curious if there are any remnants of your fight left behind.
You heard voices coming from within the sewers and upon further investigation, you stumble upon a group of kids dressed to look like the Veil Wardens, playing their own game as characters that are you.
You left them to their fun and quietly left the sewers and made your way across Thrill to the safe house as well.
Bubba, you requested that Bartleby would scan Dolly to give you some info on what you just purchased.
He tells you that contained within the explosive is an extremely rare and volatile cataclysm core, an explosive of magical nature created in the combining of science, munitions, and magic.
After spending the night in Whisper Grove, you all prepared to leave, having said your goodbyes to Stani, Stemson, the little fungrette named Myra, and the rest of the citizens of Whisper Grove as they too prepared to leave, heading on the northern road to a place of safety until this curse can be dealt with.
Bubba, you and Abigail set off from the ship and upon your arrival onto Scytheria you met a stranger seemingly waiting for you as he tells you that he is paying attention to the Vale Wardens and he is coming to you before he's supposed to with a message of hope.
He gave you vials filled with the tears of the hopeful to aid you in the coming battles.
After you left the clank named Sketch, the two of you waited for your group just outside the entrance of the Grove.
The rest of you set off from Papa Phil's house, reconnected with Bubba and Abigail, and hit the road to Thrill.
There, you split up.
Deckard to the safe house where you reconnected with Bartleby and gathered up some supplies and rest.
He tells you he caught a strange transmission in a language and a voice he did not recognize.
You will be working on translating it.
Bubba and Roska, you went to the Thrill Bank and Trust to get your money, while the old simia running the counter tells you that each safe deposit box requires a code to access.
You distracted the kids there by throwing candy into the air to make a way for Roska to steal the box.
Unfortunately, the security here is on point, as it is the largest and busiest bank in the city.
On your way out of the bank, you ran into a woman who overheard your conversation with the Simia and claimed to be a super fan of Luminessa and informs you that she now owns her very own nightclub and serves as the lounge singer on the stage there at night.
She promised to get you through the secure door if you get her backstage to meet her, to meet Luminessa.
From there, the two of you went to Market Square where you met a strange shop owner named Wick Kaboom who ran an army surplus store.
You convinced him with ease to sell you a bushel of dynamite and coerced him into showing you a rarer item.
He takes you to a clank in his back room and tells you that Dolly harbors a small device designed to explode upon command.
He tells you that she's been passed down from his distant family who were once skilled artificers, proficient in the art of combining magic with science and practical explosives, selling their weapons to military outfits across Catra.
You convinced him that he offered to sell you, Dolly, for two bags of gold, at which time you left to go back to the safe house to connect with your group before going to the blacksmith, the armorer, and ultimately to Luminessa's nightclub to get the code to your safe deposit box and get what's rightfully yours.
Clorinda and Mozzie, you ended up in the sewers where you found the Skin Ripper.
Curious if there are any remnants of your fight left behind.
You heard voices coming from within the sewers and upon further investigation, you stumble upon a group of kids dressed to look like the Veil Wardens, playing their own game as characters that are you.
You left them to their fun and quietly left the sewers and made your way across Thrill to the safe house as well.
Bubba, you requested that Bartleby would scan Dolly to give you some info on what you just purchased.
He tells you that contained within the explosive is an extremely rare and volatile cataclysm core, an explosive of magical nature created in the combining of science, munitions, and magic.
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