Jul 15, 2026 · 48 min · 21 segments
Join Ang along with JT and Tomas as they talk about what they think makes for good players. What qualities in a player make them excited to see someone coming back to their table again and again?…
So first up, what's a quality in a player that makes you immediately think, "I hope I play with them again"? JT?
All right.
For me, uh, it comes down to a relaxed attitude, you know, be fun to be around and play with, go with the flow, take the hooks that are given, be willing to be the hero and take a few reasonable risks with your character, you know, without being the chaos goblin that just runs off and, you know, takes every risk because, well, there's risk out there.
So that, that's kinda me, just kinda go with the flow, be in, and, you know, be relaxed towards everybody else's attempts of doing things with characters and, and all that good stuff.
So that's kinda where I'm at.
The thing that usually jumps out at me first is if they have a fun and interesting way of presenting the character to everyone else at the table, but they do it in such a way that it is inclusive of everyone else at the table-
Yeah
... rather than hogging the spotlight or being the chaos goblin.
You know, 'cause it doesn't matter if you're a really great role player, and we'll get into this later, but it doesn't really, it doesn't matter if you're a really good role player if you're not doing things that enhance everything else that's happening at the table.
No, I completely agree with what you both were saying there.
But for me, at the end of the day, I think of role-playing games as some mixture between a game and a conversation.
And just like in any kind of conversation, any kind of place, like at a cafe or a party or whatever the place it is, I think that what helps best is if by the end of it all, you end up with a smile on your face.
If that person helps you-
Mm-hmm
... uh, like, end that situation, like smiling, having a good time, then that's what makes me want to play with them again.
That can be done in lots of several ways that we are certainly going to be covering here in today's episode.
So first up, what's a quality in a player that makes you immediately think, "I hope I play with them again"? JT?
All right.
For me, uh, it comes down to a relaxed attitude, you know, be fun to be around and play with, go with the flow, take the hooks that are given, be willing to be the hero and take a few reasonable risks with your character, you know, without being the chaos goblin that just runs off and, you know, takes every risk because, well, there's risk out there.
So that, that's kinda me, just kinda go with the flow, be in, and, you know, be relaxed towards everybody else's attempts of doing things with characters and, and all that good stuff.
So that's kinda where I'm at.
The thing that usually jumps out at me first is if they have a fun and interesting way of presenting the character to everyone else at the table, but they do it in such a way that it is inclusive of everyone else at the table-
Yeah
... rather than hogging the spotlight or being the chaos goblin.
You know, 'cause it doesn't matter if you're a really great role player, and we'll get into this later, but it doesn't really, it doesn't matter if you're a really good role player if you're not doing things that enhance everything else that's happening at the table.
No, I completely agree with what you both were saying there.
But for me, at the end of the day, I think of role-playing games as some mixture between a game and a conversation.
And just like in any kind of conversation, any kind of place, like at a cafe or a party or whatever the place it is, I think that what helps best is if by the end of it all, you end up with a smile on your face.
If that person helps you-
Mm-hmm
... uh, like, end that situation, like smiling, having a good time, then that's what makes me want to play with them again.
That can be done in lots of several ways that we are certainly going to be covering here in today's episode.
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