Sep 28, 2026 · 1 hr 15 min · 10 segments
This weeks episode is our first one with a four player battle and who better to kick things off then the folks at the "MTG Thoughtcast!". Join Jon, Joseph, the Mage and Chemist as we explore the new…
Cardboard ChemistHostJosephGuestMoonhaven MageHostWe get to play with the awesome guys from MTG Thoughtcast, so I thought, what better way to play than to make a deck different than anything I have ever done before? What could go wrong? Hopefully, my opponent's game plan.
This week, we're making decks with emphasis on the new set coming out, Reality Fractured.
And as I'm looking through my options for commander, one creature stood out to me way more than the rest.
Impossibly Lost is a 1-1 homunculus legendary creature that costs a generic mana and a blue mana.
What can that do for you? The key here is his ability, which states, when one or more of your opponents are dealt combat damage during your turn, draw two cards.
This owner shuffles him into their library, and then in parentheses it says if you draw from an empty library this way, you still win the game.
The way this card works, to the best of my knowledge, is basically I get my commander out, then I have to deal some sort of combat damage to my opponents.
I have a lot of different cards in my deck that can get me a lot of card draw.
He costs two blue mana and a generic mana, and to gain two counters, everyone gets to draw a card.
I can then pay a counter to have a target player draw a card, and then for 10 counters, I can have a target player mill 20 cards.
We get to play with the awesome guys from MTG Thoughtcast, so I thought, what better way to play than to make a deck different than anything I have ever done before? What could go wrong? Hopefully, my opponent's game plan.
This week, we're making decks with emphasis on the new set coming out, Reality Fractured.
And as I'm looking through my options for commander, one creature stood out to me way more than the rest.
Impossibly Lost is a 1-1 homunculus legendary creature that costs a generic mana and a blue mana.
What can that do for you? The key here is his ability, which states, when one or more of your opponents are dealt combat damage during your turn, draw two cards.
This owner shuffles him into their library, and then in parentheses it says if you draw from an empty library this way, you still win the game.
The way this card works, to the best of my knowledge, is basically I get my commander out, then I have to deal some sort of combat damage to my opponents.
I have a lot of different cards in my deck that can get me a lot of card draw.
He costs two blue mana and a generic mana, and to gain two counters, everyone gets to draw a card.
I can then pay a counter to have a target player draw a card, and then for 10 counters, I can have a target player mill 20 cards.
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