Sep 13, 2026 · 1 hr 15 min · 11 segments
Check out other ways to listen https://linktr.ee/onemoregamettrpg On this weeks episode of One More game we take a long look at the TTRPG Stonetop. A game about building a community in a town named…
I think it's interesting that you said it was an old school style game.
I don't actually think it's an old school style game.
Really? Yeah.
I think it has some old school style elements to it.
Like a few of the pillars are here, but like rules over rulings is not super present here just because the rules feel very strict to me in some parts.
I would so disagree.
I think that's so interesting.
I would so disagree about that.
Huh.
I think we'll talk about that because I have a whole bit about moves that I want to discuss later, but I would really disagree with you on the fact that, yeah, yeah.
Interesting.
I think it just, it feels more modern to me.
There's not really dungeon crawling.
It's not super like in the, I don't know how to put this.
It's like a lot of the systems here feel like they need to follow a certain structure or the game isn't going to, work the way that it's intended and i think that's kind of how the book is formatted for me i wrote in my notes actually like after finishing the book i was the big takeaway i had was i thought stone top isn't really a game that meets you where you're at it tells you where you need to meet it and then gives you the tools to do so
i find that very interesting i i think i just view it so differently I
thought this would be interesting.
Yeah, after going through and reading this book, I think I find in between the rules, because there are a lot of rules, and there are a lot of very strict guidelines to follow.
I think through all of that, one of my big things I wrote was that all of those moves and all of those rules are have this really great balance between being a strict rule set and still being loose enough to be interpreted however you like.
And so I think that is what gave me the feeling of an OSR style, because ultimately at the end of the day, as the GM, as the players, you get to make the decisions and how those rules apply.
It definitely is.
I didn't have any disagreement about that, but it is still in service of ultimately playing in a way that is designed to be rulings and what works best for your table.
I just think it's interesting.
I think you disagree on that.
I think it's interesting that you said it was an old school style game.
I don't actually think it's an old school style game.
Really? Yeah.
I think it has some old school style elements to it.
Like a few of the pillars are here, but like rules over rulings is not super present here just because the rules feel very strict to me in some parts.
I would so disagree.
I think that's so interesting.
I would so disagree about that.
Huh.
I think we'll talk about that because I have a whole bit about moves that I want to discuss later, but I would really disagree with you on the fact that, yeah, yeah.
Interesting.
I think it just, it feels more modern to me.
There's not really dungeon crawling.
It's not super like in the, I don't know how to put this.
It's like a lot of the systems here feel like they need to follow a certain structure or the game isn't going to, work the way that it's intended and i think that's kind of how the book is formatted for me i wrote in my notes actually like after finishing the book i was the big takeaway i had was i thought stone top isn't really a game that meets you where you're at it tells you where you need to meet it and then gives you the tools to do so
i find that very interesting i i think i just view it so differently I
thought this would be interesting.
Yeah, after going through and reading this book, I think I find in between the rules, because there are a lot of rules, and there are a lot of very strict guidelines to follow.
I think through all of that, one of my big things I wrote was that all of those moves and all of those rules are have this really great balance between being a strict rule set and still being loose enough to be interpreted however you like.
And so I think that is what gave me the feeling of an OSR style, because ultimately at the end of the day, as the GM, as the players, you get to make the decisions and how those rules apply.
It definitely is.
I didn't have any disagreement about that, but it is still in service of ultimately playing in a way that is designed to be rulings and what works best for your table.
I just think it's interesting.
I think you disagree on that.
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