Jul 22, 2026 · 42 min · 20 segments
Despite decades of inflammatory rhetoric, the real risk of video games lies not in their violent imagery but in the ethical and political sensibilities they normalize. Video games reward speed…
David WaddingtonGuest
Rudolf IndersHost
I'm very delighted to welcome David Waddington, who joins us to talk about his book, The Hidden Curriculum of Video Games.

To begin, could you briefly introduce yourself and your research background, plus what drew you to the intersection of education, philosophy, and video games?

Well, Rudolf, I'll start off by saying that I've been a gamer since a, a very young age, and I've always loved to play video games.

So I, I would say that more than anything, I've been driven to study video games, uh, because I love them and I find them very interesting, like I'm sure many of the folks in the audience do as well.

Uh, in terms of my research background, uh, I studied philosophy as an undergraduate, uh, in Canada, and then I went off to, uh, Stanford University in California in the heart of Silicon Valley.

And, uh, while I was at Stanford, I studied philosophy and I also studied educational technology.

And, uh, while I was at Stanford, I worked with a guy named, uh, B.J. Fogg.

And as, again, some in the audience may know, uh, B.J. Fogg was a key player in the development of persuasive technology.

And, uh, then in two thousand and seven when I was a postdoc, uh, again, of course, I was still playing video games a-and thinking about them, but I read an article called, um, uh, Is It Wrong to Play Violent Video Games by a guy named Matt McCormick, and that, uh, inspired me to write a response that was, I, I guess a pretty early article in the literature.

I mean, I basically think that that two thousand and seven article is pretty much totally wrong, okay? But it did, uh, actually kind of launch my interest in, uh, video games as kind of a research area.

Uh, and then after my postdoc, I became an assistant professor and I began to study video games empirically.

We studied learning about climate change in a climate change simulation called Fate of the World.

I'm very delighted to welcome David Waddington, who joins us to talk about his book, The Hidden Curriculum of Video Games.

To begin, could you briefly introduce yourself and your research background, plus what drew you to the intersection of education, philosophy, and video games?

Well, Rudolf, I'll start off by saying that I've been a gamer since a, a very young age, and I've always loved to play video games.

So I, I would say that more than anything, I've been driven to study video games, uh, because I love them and I find them very interesting, like I'm sure many of the folks in the audience do as well.

Uh, in terms of my research background, uh, I studied philosophy as an undergraduate, uh, in Canada, and then I went off to, uh, Stanford University in California in the heart of Silicon Valley.

And, uh, while I was at Stanford, I studied philosophy and I also studied educational technology.

And, uh, while I was at Stanford, I worked with a guy named, uh, B.J. Fogg.

And as, again, some in the audience may know, uh, B.J. Fogg was a key player in the development of persuasive technology.

And, uh, then in two thousand and seven when I was a postdoc, uh, again, of course, I was still playing video games a-and thinking about them, but I read an article called, um, uh, Is It Wrong to Play Violent Video Games by a guy named Matt McCormick, and that, uh, inspired me to write a response that was, I, I guess a pretty early article in the literature.

I mean, I basically think that that two thousand and seven article is pretty much totally wrong, okay? But it did, uh, actually kind of launch my interest in, uh, video games as kind of a research area.

Uh, and then after my postdoc, I became an assistant professor and I began to study video games empirically.

We studied learning about climate change in a climate change simulation called Fate of the World.
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