Trust Must Be Earned
The organization is changing how it communicates.
Jun 12, 2026 · 1 hr 47 min · 13 segments
Today's Topics: Borealis is the root of all evil, Grey Goo redux, How many ice?, set roadmaps, and replay reviews Welcome to Measured Response - a call in show run by Ysengrin and Safer! We want to…
I've got a soap box.
I've got a soap box to stand on.
This is something that came up randomly and I just like got Reminded of like how frustrating this is to me.
And then I just had to put it out into the world.
But like one of Borealis' biggest sins is that it has more runner cards than core cards.
Now you would think, oh, hey.
Isn't that normally true if you give every single faction the same number of cards? No, no, no, no, no.
Borealis gave each runner faction 19 cards, while each corporation faction had 17 cards.
Three of which, by the way, for each of those corp factions were agendas, which is one of the key issues here.
Because corps, obviously, their decks require four more cards.
as well as they just have a lot more constraints on their deck slots.
So how many ice breakers do runners need to put into their deck versus how much ice does a corp need to put into their deck? The game has been balanced in a way that things end up working out.
But generally speaking, corp slots are a lot more restricted.
So then having less options is kind of a problem.
So basically, my motto is that I think that we should be printing more corp cards than runner cards.
And we actually even saw that in Vantage Point.
This was one of the main inspirations for why I was like, I created the set skeleton for Vantage Point.
And I was like, I'm giving more cards to corpse per faction than runners.
And I think that even though the runner cards are generally lower power in vantage point, I think it's still worked out for the better.
So yeah, basically Borealis being one of the cornerstones of the smaller post-rotation card pool is, in my opinion, one of the reasons why runners felt so super, super favored during Elevation Standard and why we even needed something like a vantage point.
I guess to me, I would...
It's the funny thing where I agree with both Runners Were Too Strong in Elevation and Borealis having more runner cards and just better runner cards was a major problem.
But I don't know that I draw the connecting line of causality between the two that you're drawing there.
I think in general it's true, but to me it's less about the card... quantity and a lot more about the card quality in borealis where like runners were getting these by and large really powerful things and corpse were getting pretty mediocre things like the number of corp power cards in borealis is just way lower compared to runner power cards and that stands out to me more but i do agree with the general framework that like corpse slots are more constrained and actually printing three agendas per corp faction is a little bit like i hope we never do that again unless there's like some other compelling reason because yeah it is like oh if corpse only get a certain number of card slots like realistically They will only use at most one or two agendas.
And as we talked about before, they're almost console-like in that you print the best one or the best three or four.
I've got a soap box.
I've got a soap box to stand on.
This is something that came up randomly and I just like got Reminded of like how frustrating this is to me.
And then I just had to put it out into the world.
But like one of Borealis' biggest sins is that it has more runner cards than core cards.
Now you would think, oh, hey.
Isn't that normally true if you give every single faction the same number of cards? No, no, no, no, no.
Borealis gave each runner faction 19 cards, while each corporation faction had 17 cards.
Three of which, by the way, for each of those corp factions were agendas, which is one of the key issues here.
Because corps, obviously, their decks require four more cards.
as well as they just have a lot more constraints on their deck slots.
So how many ice breakers do runners need to put into their deck versus how much ice does a corp need to put into their deck? The game has been balanced in a way that things end up working out.
But generally speaking, corp slots are a lot more restricted.
So then having less options is kind of a problem.
So basically, my motto is that I think that we should be printing more corp cards than runner cards.
And we actually even saw that in Vantage Point.
This was one of the main inspirations for why I was like, I created the set skeleton for Vantage Point.
And I was like, I'm giving more cards to corpse per faction than runners.
And I think that even though the runner cards are generally lower power in vantage point, I think it's still worked out for the better.
So yeah, basically Borealis being one of the cornerstones of the smaller post-rotation card pool is, in my opinion, one of the reasons why runners felt so super, super favored during Elevation Standard and why we even needed something like a vantage point.
I guess to me, I would...
It's the funny thing where I agree with both Runners Were Too Strong in Elevation and Borealis having more runner cards and just better runner cards was a major problem.
But I don't know that I draw the connecting line of causality between the two that you're drawing there.
I think in general it's true, but to me it's less about the card... quantity and a lot more about the card quality in borealis where like runners were getting these by and large really powerful things and corpse were getting pretty mediocre things like the number of corp power cards in borealis is just way lower compared to runner power cards and that stands out to me more but i do agree with the general framework that like corpse slots are more constrained and actually printing three agendas per corp faction is a little bit like i hope we never do that again unless there's like some other compelling reason because yeah it is like oh if corpse only get a certain number of card slots like realistically They will only use at most one or two agendas.
And as we talked about before, they're almost console-like in that you print the best one or the best three or four.
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3 of 8
Trust Must Be Earned
The organization is changing how it communicates.
Patience Beats Early Pressure
Patience can matter more than immediate disruption.
Make Them Show Their Threats
Sometimes the winning move is simply waiting.
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