Late to Grid - Grassroots Racing
Jun 9, 2026 · 46 min · 11 segments
Send us Fan Mail You asked for it, and we’re delivering it: a deep dive into **NASA Time Trials** with **Darek Koman** from NASA Great Lakes. In…
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Darek KomanGuest
Bill SnowHost
I'm, I'm a NASA Great Lakes, uh, HPD graduate, so I started out in the, in the program, so went through, you know, HPD one, two, all the way.

At some point you got to HPD four, and you're, you're turning laps and getting the car more and more prepped for, you know, less for driving on the road and more prepped for, uh, doing the stupid things we do on the racetrack.

And, um, just started to, you know, become more competitive, and it's like, well, time trial's against the clock, right? So versus just turning laps, so just naturally kinda got my provisional time trial license and just threw my, my car that I was driving every day just in there, just with some basic mods, and it, it, it, I guess, evolved or devolved from there, depending on-

And, um, you know, I did it for, for many, many, many, many, many years, um, with several cars, and eventually, uh, due to the, I think, unique structure of how NASA does time trials is the time trial rules are, uh, car classing-wise are the same as super touring.

So it's very naturally to all of a sudden at one weekend you cage your car, and the next thing you know you're getting a comp license and, and then racing, you know, to the f- to the checkered flag rather than, you know, against a clock.

Um, so I think that's kinda what drew me to it is this was a natural stepping stone of practicing, you know, basically for qualifying, for car control, using all the track, um, you know, learning each new track that you go to.

Uh, you told me before the show started, Gran Turismo and Fast & Furious kinda maybe what gave you the driving and, and racing bug.

What was it about those experiences that said, "Hey, let me go find out how I can get on track"?

You, um, uh, you know, as a, as a kid, you know, before I had my driver's license, you know, you'd pick up a controller and, you know, you, you know, played some racing games and, um, and go from there.

At, at some point I, you know, as I got older I realized I was a tinkerer, right? I, I love, like, iterative improvement.

So just cars turned into that, "Hey, I'm gonna throw a sway bar on my car and s- and see what that did," and just constant...

And, and, and it just turned into, you know, that, that running joke where, you know, it's an expensive hobby, right? Constantly, constantly tinkering, constantly making changes.

I'm, I'm a NASA Great Lakes, uh, HPD graduate, so I started out in the, in the program, so went through, you know, HPD one, two, all the way.

At some point you got to HPD four, and you're, you're turning laps and getting the car more and more prepped for, you know, less for driving on the road and more prepped for, uh, doing the stupid things we do on the racetrack.

And, um, just started to, you know, become more competitive, and it's like, well, time trial's against the clock, right? So versus just turning laps, so just naturally kinda got my provisional time trial license and just threw my, my car that I was driving every day just in there, just with some basic mods, and it, it, it, I guess, evolved or devolved from there, depending on-

And, um, you know, I did it for, for many, many, many, many, many years, um, with several cars, and eventually, uh, due to the, I think, unique structure of how NASA does time trials is the time trial rules are, uh, car classing-wise are the same as super touring.

So it's very naturally to all of a sudden at one weekend you cage your car, and the next thing you know you're getting a comp license and, and then racing, you know, to the f- to the checkered flag rather than, you know, against a clock.

Um, so I think that's kinda what drew me to it is this was a natural stepping stone of practicing, you know, basically for qualifying, for car control, using all the track, um, you know, learning each new track that you go to.

Uh, you told me before the show started, Gran Turismo and Fast & Furious kinda maybe what gave you the driving and, and racing bug.

What was it about those experiences that said, "Hey, let me go find out how I can get on track"?

You, um, uh, you know, as a, as a kid, you know, before I had my driver's license, you know, you'd pick up a controller and, you know, you, you know, played some racing games and, um, and go from there.

At, at some point I, you know, as I got older I realized I was a tinkerer, right? I, I love, like, iterative improvement.

So just cars turned into that, "Hey, I'm gonna throw a sway bar on my car and s- and see what that did," and just constant...

And, and, and it just turned into, you know, that, that running joke where, you know, it's an expensive hobby, right? Constantly, constantly tinkering, constantly making changes.
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