In Response - A Legacy Podcast
Aug 1, 2026 · 46 min · 9 segments
Is Fantasticar Already Too Good for Legacy? | Episode 116Legacy has a brand-new engine card—and it's showing up everywhere.In Episode 116 of In Response – A Legacy Podcast, we take a deep dive into…
Daniel PernuschHost
Peter PlankHost
Philipp KleinHostyou're not wrong.

It's a really interesting card because it's atypical to previous storm threats or spell based combo threats that it's not at the end of the chain but more in the middle or up front it seems to be really great doing various different things and yeah it's an exciting time to be playing legacy as kind of a storm gamer

This kind of the storm philosophy kind of, I guess, rubs one's belly if you're a storm aficionado.

I think a mixture of online, you know, everybody's jamming the car and people who don't are actually trying to either be faster or have an alternative win condition that is just ignoring the 4-4 flying cars that are popping up or are actively trying to attack it, I think.

And it revolves really around this card I have seen in the last couple of weeks.

all probably know what Fantastic Heart is doing, but for the viewers who aren't really that invested in Legacy, Peter, can you just summarize

it's a vehicle so it means usually it gets a crew ability which in this case we do not have but when you play a non-creature spell it is basically then a 4-4 flying creature until end of turn and when you play your fourth non-creature spell a turn You basically break open the fantastic car and you get four flying haste robot tokens.

That basically attack your opponent for 16 on the turn it breaks, which is a hefty chunk of the life total.

Yeah, and it's usually enough, right? Even though it doesn't probably kill in one turn, you have your 4-4 still on the battlefield.

I think it's so amazing that they actually stay on the battlefield and don't get exiled enough turns, for example.
you're not wrong.

It's a really interesting card because it's atypical to previous storm threats or spell based combo threats that it's not at the end of the chain but more in the middle or up front it seems to be really great doing various different things and yeah it's an exciting time to be playing legacy as kind of a storm gamer

This kind of the storm philosophy kind of, I guess, rubs one's belly if you're a storm aficionado.

I think a mixture of online, you know, everybody's jamming the car and people who don't are actually trying to either be faster or have an alternative win condition that is just ignoring the 4-4 flying cars that are popping up or are actively trying to attack it, I think.

And it revolves really around this card I have seen in the last couple of weeks.

all probably know what Fantastic Heart is doing, but for the viewers who aren't really that invested in Legacy, Peter, can you just summarize

it's a vehicle so it means usually it gets a crew ability which in this case we do not have but when you play a non-creature spell it is basically then a 4-4 flying creature until end of turn and when you play your fourth non-creature spell a turn You basically break open the fantastic car and you get four flying haste robot tokens.

That basically attack your opponent for 16 on the turn it breaks, which is a hefty chunk of the life total.

Yeah, and it's usually enough, right? Even though it doesn't probably kill in one turn, you have your 4-4 still on the battlefield.

I think it's so amazing that they actually stay on the battlefield and don't get exiled enough turns, for example.
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