Matt IbbsHost
Luke TimmsHost
Natasha NathaniHost
And today we are going to be talking about serious games and the use of games outside of pure entertainment.

So... we've got surgeons on sticks you know surgeons using video games to enhance their ability to operate um those that's actually video games and specific simulators that have been built for them and also beyond the operating room so we've got drone pilots astronauts military personnel um massive companies using uh serious games as training as well so gamification and simulations luke tash what are your thoughts on this topic i'm a big fan

i think it's awesome um and i love i love the idea of surgeons trying some software first before they cut me open or do some brain surgery on me to get rid of i don't know like a tumor in my brain or something i love the idea that they're trying it 15, 20, 100 times until they get the technique right.

And the gap between what a game is and what entertainment is and what training is is narrowing as well.

And sometimes you may use something or have an experience with something, but it's kind of a mashup of all these different things.

Yeah, because it's quite realistic and it's quite monotonous and you have to go from pit stop to pit stop and stuff like that.

And what I'm getting at is that it's interesting that people want to do like mundane things or straightforward things in a 3D world, if you like.

And then if you go back to the brain surgery things, it's saving someone's life by doing these things over and over again or repeat.

So you have the digital side, so you can practice and hone the cutting and whatnot.

But you're obviously practicing the freebie world, so the resistance isn't there for you to feel the skin layers, the muscle, the flesh, the fat, any sinuous tendons.

How does that translate over? So I'm wondering if there's a stage in between like tattoo artists practice on sketchbooks, then they practice on kind of plastic oranges or pigskin.
to kind

And today we are going to be talking about serious games and the use of games outside of pure entertainment.

So... we've got surgeons on sticks you know surgeons using video games to enhance their ability to operate um those that's actually video games and specific simulators that have been built for them and also beyond the operating room so we've got drone pilots astronauts military personnel um massive companies using uh serious games as training as well so gamification and simulations luke tash what are your thoughts on this topic i'm a big fan

i think it's awesome um and i love i love the idea of surgeons trying some software first before they cut me open or do some brain surgery on me to get rid of i don't know like a tumor in my brain or something i love the idea that they're trying it 15, 20, 100 times until they get the technique right.

And the gap between what a game is and what entertainment is and what training is is narrowing as well.

And sometimes you may use something or have an experience with something, but it's kind of a mashup of all these different things.

Yeah, because it's quite realistic and it's quite monotonous and you have to go from pit stop to pit stop and stuff like that.

And what I'm getting at is that it's interesting that people want to do like mundane things or straightforward things in a 3D world, if you like.

And then if you go back to the brain surgery things, it's saving someone's life by doing these things over and over again or repeat.

So you have the digital side, so you can practice and hone the cutting and whatnot.

But you're obviously practicing the freebie world, so the resistance isn't there for you to feel the skin layers, the muscle, the flesh, the fat, any sinuous tendons.

How does that translate over? So I'm wondering if there's a stage in between like tattoo artists practice on sketchbooks, then they practice on kind of plastic oranges or pigskin.
to kind
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