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Game Maker's Notebook
Jul 20, 2026 · 1 hr 25 min · 14 segments
[**Trent Kusters**](https://bsky.app/profile/trentkusters.bsky.social "https://bsky.app/profile/trentkusters.bsky.social") chats with…
[**Trent Kusters**](https://bsky.app/profile/trentkusters.bsky.social "https://bsky.app/profile/trentkusters.bsky.social") chats with [**Hakan Abrak**](https://www.linkedin.com/in/hakan-b-abrak-9277563/ "https://www.linkedin.com/in/hakan-b-abrak-9277563/"), CEO & Co-Owner of [**IO Interactive**](https://ioi.dk/ "https://ioi.dk/"). Hakan is also the Game Director on [**IOI's**](https://ioi.dk/ "https://ioi.dk/") take on the Bond legacy with [**007 First Light**](https://ioi.dk/007firstlightgame "https://ioi.dk/007firstlightgame"). Together they discuss how [**IOI**](https://ioi.dk/ "https://ioi.dk/") met with MGM and the Ian Fleming estate to first pitch the project; the responsibilities they felt to stay true to the Bond IP; balancing dialogue and humor and how that differs from film to games; the casting process of finding a new Bond; and what they learned from the Hitman series that informed the design of a 007 experience. This episode is supported by Xsolla **Episode Host:** [**Trent Kusters**](https://bsky.app/profile/trentkusters.bsky.social "https://bsky.app/profile/trentkusters.bsky.social") **Producers:** Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt **Follow us: linktr.ee/AIAS** Please consider supporting game dev students with: AIAS Foundation