Steve EllisGuest
Tara DeMarcoGuest
Mike SeymourHost
John MontgomeryHost
So I was fascinated by the challenge you had for the characters in your show because unlike, I don't know, Aliens, unlike, uh, you know, almost any other kind of film where we have basically, uh, brain-sucking monsters that are invading people's, [laughs] uh, in the middle of the night, we, we go, we go from being scared witless to actually being really sympathetic.

We go from being horrified to having, uh, kind of a sense of empathy with, uh, kind of their interpersonal relationships as much as their relationship to the people in the film.

From the outset, did that strike you as being, like, a big challenge to, like, bridge that kind of performance, uh, divide?

I mean, from the outset, it was always part of the scripts, it was always part of the story, and it was part of the character design.

So it was an exploration into knowing what features you might first be afraid of and then be empathetic with.

So there was a lot of conversation about how to take the sort of spooky, spidery, not-quite-spidery, can't-quite-put-your-finger-on-it what is this, and then f- uh, essentially across the show find that empathy.

I was wondering, obviously for a whole sort of particular type of actor, they're very interested in the backstory that of course the audience doesn't explicitly hear, but it informs what happens, and I was wondering how much backstory you had just so that the animators would have a sense of, you know, sort of a bit more in- information to, to base minute movements on and things without having to be sort of micromanaged.

The showrunners, Will Matthews and Jeffrey Addiss, were always clear that the creatures were actually kids, so much so that they generally called them the kids.

So we knew from the beginning that they came from Mother and that they were meant to be ancient and that they had become more human over time by drinking the, the spinal fluid of the humans, and that was where their metamorphosis came from.

Um, they had to come home to Mother, even though we didn't have that final script from the beginning.

I mean, we really knew, again, from the beginning that they would come through an oven and go across a ceiling.

We did not know how they would walk, how they would move across a ceiling, how quickly they would move, what it looked like if they were quick versus slow.

Um, that was all development that we did hand-in-hand with the animators of ILM.

The kids had to move slowly in certain scenes so the seniors [laughs] could get away, and that informed how they would move in other parts of the show.

So there was a bit of a knowing that we needed a story tension, and then finding the animation that gave us that story tension, and then that would become part of the bible of the character.

'Cause what I thought was interesting in terms of their movement and this idea that they were going sort of high in the room was that it wasn't like magic.

So I was fascinated by the challenge you had for the characters in your show because unlike, I don't know, Aliens, unlike, uh, you know, almost any other kind of film where we have basically, uh, brain-sucking monsters that are invading people's, [laughs] uh, in the middle of the night, we, we go, we go from being scared witless to actually being really sympathetic.

We go from being horrified to having, uh, kind of a sense of empathy with, uh, kind of their interpersonal relationships as much as their relationship to the people in the film.

From the outset, did that strike you as being, like, a big challenge to, like, bridge that kind of performance, uh, divide?

I mean, from the outset, it was always part of the scripts, it was always part of the story, and it was part of the character design.

So it was an exploration into knowing what features you might first be afraid of and then be empathetic with.

So there was a lot of conversation about how to take the sort of spooky, spidery, not-quite-spidery, can't-quite-put-your-finger-on-it what is this, and then f- uh, essentially across the show find that empathy.

I was wondering, obviously for a whole sort of particular type of actor, they're very interested in the backstory that of course the audience doesn't explicitly hear, but it informs what happens, and I was wondering how much backstory you had just so that the animators would have a sense of, you know, sort of a bit more in- information to, to base minute movements on and things without having to be sort of micromanaged.

The showrunners, Will Matthews and Jeffrey Addiss, were always clear that the creatures were actually kids, so much so that they generally called them the kids.

So we knew from the beginning that they came from Mother and that they were meant to be ancient and that they had become more human over time by drinking the, the spinal fluid of the humans, and that was where their metamorphosis came from.

Um, they had to come home to Mother, even though we didn't have that final script from the beginning.

I mean, we really knew, again, from the beginning that they would come through an oven and go across a ceiling.

We did not know how they would walk, how they would move across a ceiling, how quickly they would move, what it looked like if they were quick versus slow.

Um, that was all development that we did hand-in-hand with the animators of ILM.

The kids had to move slowly in certain scenes so the seniors [laughs] could get away, and that informed how they would move in other parts of the show.

So there was a bit of a knowing that we needed a story tension, and then finding the animation that gave us that story tension, and then that would become part of the bible of the character.

'Cause what I thought was interesting in terms of their movement and this idea that they were going sort of high in the room was that it wasn't like magic.
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