Jul 29, 2026 · 6 min · 8 segments
This week on Fully Ramblomatic, Yahtzee reviewed Palworld. Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at…
I remember thinking when I played at Early Access on Yahtzee Tri's way back when that the experience was a bit anemic.
You pick one of about five different generic anime faces and then get dropped on top of a grassy hill with the suggestion, hey, go punch some trees and build yourself a house because of reasons.
And if you happen to see a spherical sheep, hit it with an axe for different but related reasons.
Well, it's still the early access version I thought, doubtless they'll add a bit more context to this in the final release, and they do.
Oh, and I picked up a couple of random lore documents from chests, but I was buggered if I was going to stop and read the fucking things, because as an online game that couldn't give two chunks of poo from a heavily armed squirrel that I was playing offline, it refuses to pause the game when the menu's open.
So Palworld didn't have a particularly strong start, I picked a more or less random spot, built a base, captured five or six frankly pathetic looking creatures resembling overgrown inflatable bath toys, I blew out my lips, cast a look around at a vast, extremely uninteresting world extending in every direction that didn't seem to contain anything but small spaced out groups of two or three Pokémon, and decided I was done for the day.
It's like complaining about me saying that I hoovered the living room when technically I Electroluxed it.
At that point I was unsure if I would continue with Palworld, I had no idea what I was supposed to be doing in it, and I hadn't recruited a single grenade launcher-wielding ferret, but something, SOMETHING made me go back for more.
That something's name was Editor Nick, who helpfully reminded me that playing it was my fucking job.
I remember thinking when I played at Early Access on Yahtzee Tri's way back when that the experience was a bit anemic.
You pick one of about five different generic anime faces and then get dropped on top of a grassy hill with the suggestion, hey, go punch some trees and build yourself a house because of reasons.
And if you happen to see a spherical sheep, hit it with an axe for different but related reasons.
Well, it's still the early access version I thought, doubtless they'll add a bit more context to this in the final release, and they do.
Oh, and I picked up a couple of random lore documents from chests, but I was buggered if I was going to stop and read the fucking things, because as an online game that couldn't give two chunks of poo from a heavily armed squirrel that I was playing offline, it refuses to pause the game when the menu's open.
So Palworld didn't have a particularly strong start, I picked a more or less random spot, built a base, captured five or six frankly pathetic looking creatures resembling overgrown inflatable bath toys, I blew out my lips, cast a look around at a vast, extremely uninteresting world extending in every direction that didn't seem to contain anything but small spaced out groups of two or three Pokémon, and decided I was done for the day.
It's like complaining about me saying that I hoovered the living room when technically I Electroluxed it.
At that point I was unsure if I would continue with Palworld, I had no idea what I was supposed to be doing in it, and I hadn't recruited a single grenade launcher-wielding ferret, but something, SOMETHING made me go back for more.
That something's name was Editor Nick, who helpfully reminded me that playing it was my fucking job.
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