Withered WingPanelistZedPanelistLiaPanelist
Uh, vehicles such as cars, trucks, and motorcycles are called wheels in Slavborg.

There is room for one driver and one passenger, except, uh, for example, a friend holding a rocket launcher or willing to jump onto an opponent's vehicle.
Uh, the vehicle's initial speed number determines initiative and positioning.
Speed will change during the race.
Save is how good the vehicle is at dodging structural damage, such as the tires being blown out or the engine exploding.
Structure is like the vehicle's hit points.
If any structur- structural element drops to zero, roll a D20.
If you roll your wheel save value, leave it at one hit point.
Otherwise, it is destroyed.
Each model of vehicle comes with its own special trait and has room for up to four upgrades.
Like how combat is split into rounds, the time unit used during a race is called a stage.
Each vehicle will get a chance to make a maneuver, activate an upgrade, et cetera, action during the stage.
Two stretches of racetrack will be shown, a lower stretch and an upper stretch.
To represent slower vehicles being left behind, at the end of the stage, the lower stretch and any vehicles on it get removed from the race.
To quote the rule book, "Drive fast or you're out."

Every stage goes through these three, through, through these steps: road check, speed check, road rage, advancement, and cleanup.

During the road check, roll a six-sided die, also called a D6, and place the correspondingly shaped stretch on top of the track.
During a speed check, compare every wheel's current speed value.
The driver with the highest current speed is named the stage leader.
During the road rage phase, starting with the slowest driver and rolling a D20 as a tiebreaker, each racer declares one action.
When you're all done declaring, the actions are resolved simultaneously.

Uh, vehicles such as cars, trucks, and motorcycles are called wheels in Slavborg.

There is room for one driver and one passenger, except, uh, for example, a friend holding a rocket launcher or willing to jump onto an opponent's vehicle.
Uh, the vehicle's initial speed number determines initiative and positioning.
Speed will change during the race.
Save is how good the vehicle is at dodging structural damage, such as the tires being blown out or the engine exploding.
Structure is like the vehicle's hit points.
If any structur- structural element drops to zero, roll a D20.
If you roll your wheel save value, leave it at one hit point.
Otherwise, it is destroyed.
Each model of vehicle comes with its own special trait and has room for up to four upgrades.
Like how combat is split into rounds, the time unit used during a race is called a stage.
Each vehicle will get a chance to make a maneuver, activate an upgrade, et cetera, action during the stage.
Two stretches of racetrack will be shown, a lower stretch and an upper stretch.
To represent slower vehicles being left behind, at the end of the stage, the lower stretch and any vehicles on it get removed from the race.
To quote the rule book, "Drive fast or you're out."

Every stage goes through these three, through, through these steps: road check, speed check, road rage, advancement, and cleanup.

During the road check, roll a six-sided die, also called a D6, and place the correspondingly shaped stretch on top of the track.
During a speed check, compare every wheel's current speed value.
The driver with the highest current speed is named the stage leader.
During the road rage phase, starting with the slowest driver and rolling a D20 as a tiebreaker, each racer declares one action.
When you're all done declaring, the actions are resolved simultaneously.
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