May 5, 2026 · 1 hr 5 min · 22 segments
Transcripts available at diceexploder.com Today is the launch of Band-Aids & Bullet Holes, my melodramatic action game of bloody revenge. It's a one shot, capsule game, box set, deckbuilder rpg…
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It's the culmination of everything I feel like I've learned as a designer after three years on this show, interviewing all of these smart people.
And if you wanna see all of that and all my tastes distilled into a game, if you wanna look into the heart and soul of my design sensibilities and 100 episodes of this show hasn't been enough, go and back Band-Aids and Bullet Holes.
For the next four episodes, I'll be covering a bunch of mechanics that influence Band-Aids and Bullet Holes, and then diving into how you can see that influence in the final game.
It's the culmination of everything I feel like I've learned as a designer after three years on this show, interviewing all of these smart people.
And if you wanna see all of that and all my tastes distilled into a game, if you wanna look into the heart and soul of my design sensibilities and 100 episodes of this show hasn't been enough, go and back Band-Aids and Bullet Holes.
For the next four episodes, I'll be covering a bunch of mechanics that influence Band-Aids and Bullet Holes, and then diving into how you can see that influence in the final game.
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