Jul 19, 2026 · 1 hr 14 min · 10 segments
Jason chats with Jonathan Chaffer and Chris Michaud.
Chris MichaudGuestJasonHost
Jonathan ChafferGuest
And my first thought was the most clear examples of house rules to me, the ones that everyone thinks of, are the ones that apply to the mass market games that everyone has in their basement, whether they're a gamer or not.

And who better to know the ins and outs of all of the mass market games in the world and the popular ones in particular than Chris Michaud?

Yeah, I spent a long time in a lot of strange places and I come back with with esoteric knowledge to draw.

So there were two clear examples that came to mind first, and I'm sure we'll come up with lots of others.


Those are games that I think are notorious, for better or worse, for having house rules that lots of people share.

Right, and I think with Monopoly in particular, the folk history behind that game explains a lot of it, where many years before it was even published by Parker Brothers, it was getting just passed along in handmade sets from one person to another to another until it eventually reaches Charles Darrow.

So between Lizzie McGee and Charles Darrow, there's a million different versions, and it's like a game of telephone, right, where it's just getting changed a little bit each time, and As a result of that, I think that's part of how you get all these Monopoly house rules that people, I think, are just rules.

Because those were just, the Pandora's box was opened long before it was ever published as a game.

So do you think some of the most common, well, the common ones that come to mind are putting money under free parking.

You have to go once around the board before you buy things is one that I've heard a lot.
never knew about that.
That's interesting.

And my first thought was the most clear examples of house rules to me, the ones that everyone thinks of, are the ones that apply to the mass market games that everyone has in their basement, whether they're a gamer or not.

And who better to know the ins and outs of all of the mass market games in the world and the popular ones in particular than Chris Michaud?

Yeah, I spent a long time in a lot of strange places and I come back with with esoteric knowledge to draw.

So there were two clear examples that came to mind first, and I'm sure we'll come up with lots of others.


Those are games that I think are notorious, for better or worse, for having house rules that lots of people share.

Right, and I think with Monopoly in particular, the folk history behind that game explains a lot of it, where many years before it was even published by Parker Brothers, it was getting just passed along in handmade sets from one person to another to another until it eventually reaches Charles Darrow.

So between Lizzie McGee and Charles Darrow, there's a million different versions, and it's like a game of telephone, right, where it's just getting changed a little bit each time, and As a result of that, I think that's part of how you get all these Monopoly house rules that people, I think, are just rules.

Because those were just, the Pandora's box was opened long before it was ever published as a game.

So do you think some of the most common, well, the common ones that come to mind are putting money under free parking.

You have to go once around the board before you buy things is one that I've heard a lot.
never knew about that.
That's interesting.
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