The Big Ape paved the way for Mario, the NES, and everything else that followed.
However, Nintendo struggled to recapture that success, and after a few mediocre sequel attempts, they shelved the character completely.
They got their start with arcade titles like Jetpack and Sabrewolf, before turning their attention to the home market.
to reverse-engineer an imported Famicom, a feat so technically impressive it convinced
Nintendo to give them a massive budget to create games for their system, which they used to produce series like Battletoads.
Their partnership deepened when Rare began to experiment with Silicon Graphics advanced computer technologies.
The stampers put their pre-rendered graphics tech to good use, creating 3D models for DK and new characters like Diddy and Cranky, plus lighting and weather effects that had never been seen before in 16 bits.
The end result was a side-scrolling platformer inspired by DK's former nemesis, Mario.
Only this time, he would be the player-controlled hero.
It was met with such an overwhelmingly positive response, it single-handedly expanded the lifespan of the Super Nintendo at a time when 32-bit systems were starting to take off.
On today's episode, expect plenty of monkey business.
As we look back at a revolutionary platformer that changed everything, not just a city, not just a state, we're taking a trip to Donkey
Kong Country.
It's a video game podcast And there's so much to discuss One of us knows all about them And the other one's a dunce You're gonna learn about the very best games With two annoying dorks From asteroids to Zelda.
We have no life.
And we feel no shame.
We need your help.
Cause we're bad
with games.
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