Jul 8, 2026 · 44 min · 11 segments
Welcome to ATARI UNLIMITED! This time out we're talking TALES FROM ATARI including Quiz Show the 1970's Atari game that ran off an EIGHT TRACK! We'll talk everything from Atari's involvement with…
Well, you have to remember, Aaron, when the game first started out, it was a little baby boy.
And little baby boy struggled.
And he was good.
He was talented.
He was bringing new experiences to the masses.
But little baby boy started growing up, and he started surpassing things like movies and television and some sports.
And it got to the point where he was no longer a little baby boy.
He was the man of the street, the man of the hour.
He was what was earning all the entertainment value dollars globally, really.
Yeah.
At least for, you know, built up countries, first world countries.
And...
You go through some growing pains with that, and I don't think that we've actually left the growing pains of becoming the powerful conglomerate that video games are now.
I will have to say, I think that we're starting to turn that corner.
You can... put out a game with a couple of your buds, setting in your room like the good old days, and putting your mind to it and making it a good program, and it goes out there and sells a million copies, five million copies, ten million copies, on a budget of $50,000, $60,000, $70,000.
So I think that...
Part of gaming, you're always going to have the scumbags.
You're always going to have the huge corporations that abuse their workers, use their workers, and then just dump their workers to the wayside.
Yeah.
And that's unfortunate, but that's part of becoming a massive entity that gaming has become.
But you're starting to see these indie games that come in and are doing it the right way, in my opinion, and making a big splash.
Yes.
So I think we're getting back to something that's good.
I think we haven't got there yet, but I think we're going to come full circle, and I'll explain what I mean.
Well, you have to remember, Aaron, when the game first started out, it was a little baby boy.
And little baby boy struggled.
And he was good.
He was talented.
He was bringing new experiences to the masses.
But little baby boy started growing up, and he started surpassing things like movies and television and some sports.
And it got to the point where he was no longer a little baby boy.
He was the man of the street, the man of the hour.
He was what was earning all the entertainment value dollars globally, really.
Yeah.
At least for, you know, built up countries, first world countries.
And...
You go through some growing pains with that, and I don't think that we've actually left the growing pains of becoming the powerful conglomerate that video games are now.
I will have to say, I think that we're starting to turn that corner.
You can... put out a game with a couple of your buds, setting in your room like the good old days, and putting your mind to it and making it a good program, and it goes out there and sells a million copies, five million copies, ten million copies, on a budget of $50,000, $60,000, $70,000.
So I think that...
Part of gaming, you're always going to have the scumbags.
You're always going to have the huge corporations that abuse their workers, use their workers, and then just dump their workers to the wayside.
Yeah.
And that's unfortunate, but that's part of becoming a massive entity that gaming has become.
But you're starting to see these indie games that come in and are doing it the right way, in my opinion, and making a big splash.
Yes.
So I think we're getting back to something that's good.
I think we haven't got there yet, but I think we're going to come full circle, and I'll explain what I mean.
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