Jul 19, 2026 · 42 min · 10 segments
Some reflections on the game right now, ahead of the BDS.
David GaylardHost
Man, scoring feels a lot different in 11th edition than 10th edition, doesn't it? In my opinion, scoring is too easy.

It's too easy to get 45 primary, and, and in some games you cap out at on like turn four.

And if you count the end of game scoring as well, you can cap out on like turn three almost if you count the end of game scoring.

And the overall perspective here, I think, is that it doesn't feel as if it's as easy to impact your opponent's scoring in 10th...

In 11th edition as it does in 10th edition, right? So it doesn't feel that the plays you make on the table necessarily have the ability to impact your opponent's ability to score.

The only real way to score a differential, uh, of course, I'm preparing for WTC right now, a real differential is basically functionally tabling your opponent.

And if they play really well, that's a play style which you can often play around, right? You can prevent yourself from being tabled if you play a certain way.

Uh, I, I actually think, jump to the second point, I think the cards themselves are actually pretty well designed.

I don't think there's a single card where I'm like, "Wow, this is always a dud draw or very hard to score." You know, they've actually made, I think, a good change of reducing the action secondaries, and if you get both, you get to redraw.

So there's less actions, and you get to redraw them if you draw them both in the same turn.

And overall, it feels like the, they're appropriately points costed, right? I'll jump into TTS here really quick.

Man, scoring feels a lot different in 11th edition than 10th edition, doesn't it? In my opinion, scoring is too easy.

It's too easy to get 45 primary, and, and in some games you cap out at on like turn four.

And if you count the end of game scoring as well, you can cap out on like turn three almost if you count the end of game scoring.

And the overall perspective here, I think, is that it doesn't feel as if it's as easy to impact your opponent's scoring in 10th...

In 11th edition as it does in 10th edition, right? So it doesn't feel that the plays you make on the table necessarily have the ability to impact your opponent's ability to score.

The only real way to score a differential, uh, of course, I'm preparing for WTC right now, a real differential is basically functionally tabling your opponent.

And if they play really well, that's a play style which you can often play around, right? You can prevent yourself from being tabled if you play a certain way.

Uh, I, I actually think, jump to the second point, I think the cards themselves are actually pretty well designed.

I don't think there's a single card where I'm like, "Wow, this is always a dud draw or very hard to score." You know, they've actually made, I think, a good change of reducing the action secondaries, and if you get both, you get to redraw.

So there's less actions, and you get to redraw them if you draw them both in the same turn.

And overall, it feels like the, they're appropriately points costed, right? I'll jump into TTS here really quick.
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