Jul 9, 2026 · 22 min · 11 segments
See you all again soon - by the Fireside,Vik & DaveCheck out our E-courses for competitive Warhammer at https://40kfireside.comIn this 40K Fireside tutorial, we break down one of the biggest tactical…
David GaylardHost
Okay, now looking at some of the key parts of the way that the game has changed, and I wanted to discuss a topic which I think players aren't fully grasping the implications of, particularly people that, uh, I've played over my WTC prep period, and stuff I've even watched at tournaments and whatnot like that, and it's the implication of hidden, how to use it, and what benefits it gives you other than the most obvious parts, right? So hidden is a new mechanic to the game, and previously in the game, it used to be very obvious where you would stage, right? For example, let's say that this were an L shape, you know, a historical L shape with a giant wall, right? You know, effectively this right here, right? You would say, well, you know, without hidden, you push your models up against this wall, and you're physically line of sight blocked, and then maybe there's an obscuring piece here with a line, right? And then you're behind that line so that you can't be shot, et cetera.

That's typically how you would play, and it was very obvious and dedicated or directional where you should stage, right? There were ruins that were literally just called staging ruins.

Now the game is a lot more fluid of where you can stage because of the hidden rule.

Now, if you're kind of new or unfamiliar, the hidden rule is if you're on an area terrain piece, then you are fifteen inch hidden, so this model can only actually be seen from fifteen inches away.

You know, so if I bring in Repulsor Executioner here, I need to be within fifteen inches to shoot this model, right? Cool.

So if, if my opponent's model can only move a maximum of here, you can't actually shoot these guys.

Now, if I bridge a unit across here, a model across here, all of a sudden they can be seen, right? Because you can draw to this model here, and it's no longer hidden at the time.

So what you can do is, I don't know if this exact scenario will work, but if you have two larger models, and it's probably set which models you can use, if you had two Sword Brethren, for example, I think you might be able to do this.

So you can actually bridge hidden across here in a lot of circumstances to get fifteen, and it can depend sometimes on your model sizes.

For example, I think these two models will be able to do it across here most comfortably.

If you're not doing this, you could bridge across like that, and now with the new coherency rules, you don't need to be within two of two, just two of one other model, so you can have the rest of your unit stacked back behind here.

Okay, now looking at some of the key parts of the way that the game has changed, and I wanted to discuss a topic which I think players aren't fully grasping the implications of, particularly people that, uh, I've played over my WTC prep period, and stuff I've even watched at tournaments and whatnot like that, and it's the implication of hidden, how to use it, and what benefits it gives you other than the most obvious parts, right? So hidden is a new mechanic to the game, and previously in the game, it used to be very obvious where you would stage, right? For example, let's say that this were an L shape, you know, a historical L shape with a giant wall, right? You know, effectively this right here, right? You would say, well, you know, without hidden, you push your models up against this wall, and you're physically line of sight blocked, and then maybe there's an obscuring piece here with a line, right? And then you're behind that line so that you can't be shot, et cetera.

That's typically how you would play, and it was very obvious and dedicated or directional where you should stage, right? There were ruins that were literally just called staging ruins.

Now the game is a lot more fluid of where you can stage because of the hidden rule.

Now, if you're kind of new or unfamiliar, the hidden rule is if you're on an area terrain piece, then you are fifteen inch hidden, so this model can only actually be seen from fifteen inches away.

You know, so if I bring in Repulsor Executioner here, I need to be within fifteen inches to shoot this model, right? Cool.

So if, if my opponent's model can only move a maximum of here, you can't actually shoot these guys.

Now, if I bridge a unit across here, a model across here, all of a sudden they can be seen, right? Because you can draw to this model here, and it's no longer hidden at the time.

So what you can do is, I don't know if this exact scenario will work, but if you have two larger models, and it's probably set which models you can use, if you had two Sword Brethren, for example, I think you might be able to do this.

So you can actually bridge hidden across here in a lot of circumstances to get fifteen, and it can depend sometimes on your model sizes.

For example, I think these two models will be able to do it across here most comfortably.

If you're not doing this, you could bridge across like that, and now with the new coherency rules, you don't need to be within two of two, just two of one other model, so you can have the rest of your unit stacked back behind here.
The rest of this transcript — segmented and speaker-labeled, so you land on the exact moment something was said
Search every transcript — by keyword, by phrase, or by meaning, across every show Radar indexes
Trends — what is surging across podcasts, measured against its own baseline
Alerts — when a name you follow appears in a newly indexed episode
No account is needed to search Radar.