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Description:
Deixis is a type of linguistic 'narrative pointing' and how words or phrases meanings change in context. How we 'point' at things narratively in games (especially without giving away the…
Description:
Deixis is a type of linguistic 'narrative pointing' and how words or phrases meanings change in context. How we 'point' at things narratively in games (especially without giving away the scoop) is what the 3RPG gang talk about this week. Do we have a 'point'?
Comments: Duck Chess https://www.chess.com/terms/duck-chess Duckling Race https://www.duckrace.com/chicago
Timestamps: 00:00 - Cold Open (Ducklings) 05:43 - Topic Intro 08:22 - Mystery Puppet Masters 13:08 - Hiding Hidden Objects 16:44 - Ending a Scene 19:29 - Making Memorability (subtly) 24:13 - (Mis)direction and Immersion 28:53 - Avoiding constant re-rolls 30:38 - Editing the scene 35:55 - Pointing New Players 39:30 - Providing Combat Info 43:45 - A Writing tip 47:10 - Outro
Want more 3RPG shenanigans? Contact Info: [threerpgpodcast@gmail.com](mailto:threerpgpodcast@gmail.com)
Description:
Deixis is a type of linguistic 'narrative pointing' and how words or phrases meanings change in context. How we 'point' at things narratively in games (especially without giving away the…