12% of a Plan - A Marvel Crisis Protocol Podcast
Jun 18, 2026 · 46 min · 12 segments
For our 62nd episode we have our 7th Tricky Trav's Tricky Tasks, where Rusty and I duke it out with our West Coast Avengers lists! Brad, our friend from the Zero Threat Podcast, laid down the…
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But yeah, it was impactful in our game for sure.
So what team tactic cards did you bring and what crises? Midway through, we had to change up our crisis.
Look, I
think, I'll tell you what I mean.
Yeah, halfway through, that all changed.
So I took, When they announced that I'd said, well, I'm going to just take all the old ones out and just start playing the new ones.
So I ended up going with, just a second.
I think I'd have it ready, but it's pretty cool.
I knew I had intrusions, Montessi and Hat Hammers, but talking about what I've finally landed on with all the new ones.
I'm going to look at this.
Alright, so I started with Infinity Formula, Wedding Party targeted.
Then I brought in Assault Ships, make sweeping searches, Strike Team secures, Shield Relay and Power Load Factory goes on.
up in flames and then with the extracts uh inhumans deploy advanced weaponry alien ship crashes and then mutant extremists target senators and then the two new ones i sort of brought in uh because i had legacy and hammers but i brought in salvaged supplies and evidence of experimental soldiers over the ones and the tactics cards i don't think changed throughout the game um Sitrep, Helios Bombardment, Helio Carrier Strike, Battlefield Medicine, Hard Reset, The Shieldmobile, Double Agent, A New Age, and Wisdom of the Ancients.
I did not take any restricted cards.
I thought I'll just try something completely different.
Well, Shield's got some pretty good cards anyway, so I thought...
They definitely do.
Yeah,
that Battlefield Medicine is such a good card, being able to heal and get a condition off.
Whenever I played Tigra or King T'Challa, they were probably ones that swapped in and in and out for each other depending on the threat.
They always, I gave them the initiative card.
I think that was part of the stipulation that if you play them, they have to be one of those.
And that's quite a good card.
You know, again, it can get rid of a stagger.
It can... gives you a re-roll i never used it for that i ever used it for just for the to get rid of a stag or a condition i didn't want or be able to give off the objective like the old um i can't remember the car that used to be i just passed off a mission objective yes it's just like submission objective so that was that was actually quite good on especially on tigra because she would get it she should hold her own and then um yeah when she was when she got targeted down i'll just give it off and then And just go back to fighting which really worked really well And I found Helicarrier Strike really good too because I didn't realize it but it's actually an extra attack
But yeah, it was impactful in our game for sure.
So what team tactic cards did you bring and what crises? Midway through, we had to change up our crisis.
Look, I
think, I'll tell you what I mean.
Yeah, halfway through, that all changed.
So I took, When they announced that I'd said, well, I'm going to just take all the old ones out and just start playing the new ones.
So I ended up going with, just a second.
I think I'd have it ready, but it's pretty cool.
I knew I had intrusions, Montessi and Hat Hammers, but talking about what I've finally landed on with all the new ones.
I'm going to look at this.
Alright, so I started with Infinity Formula, Wedding Party targeted.
Then I brought in Assault Ships, make sweeping searches, Strike Team secures, Shield Relay and Power Load Factory goes on.
up in flames and then with the extracts uh inhumans deploy advanced weaponry alien ship crashes and then mutant extremists target senators and then the two new ones i sort of brought in uh because i had legacy and hammers but i brought in salvaged supplies and evidence of experimental soldiers over the ones and the tactics cards i don't think changed throughout the game um Sitrep, Helios Bombardment, Helio Carrier Strike, Battlefield Medicine, Hard Reset, The Shieldmobile, Double Agent, A New Age, and Wisdom of the Ancients.
I did not take any restricted cards.
I thought I'll just try something completely different.
Well, Shield's got some pretty good cards anyway, so I thought...
They definitely do.
Yeah,
that Battlefield Medicine is such a good card, being able to heal and get a condition off.
Whenever I played Tigra or King T'Challa, they were probably ones that swapped in and in and out for each other depending on the threat.
They always, I gave them the initiative card.
I think that was part of the stipulation that if you play them, they have to be one of those.
And that's quite a good card.
You know, again, it can get rid of a stagger.
It can... gives you a re-roll i never used it for that i ever used it for just for the to get rid of a stag or a condition i didn't want or be able to give off the objective like the old um i can't remember the car that used to be i just passed off a mission objective yes it's just like submission objective so that was that was actually quite good on especially on tigra because she would get it she should hold her own and then um yeah when she was when she got targeted down i'll just give it off and then And just go back to fighting which really worked really well And I found Helicarrier Strike really good too because I didn't realize it but it's actually an extra attack
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