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Yu Suzuki

Yu Suzuki

Japanese game developerWikipedia

Search complete. 26 mentions across 13 episodes found for "Yu Suzuki".

Sep 14, 2026

James TachioHOST
54:36
In or out of VR, who is your bucket list developer you would love to interview? I know mine off the top of my head, so I'll say it.
James TachioHOST
54:43
It's you, Suzuki.
James TachioHOST
54:45
who I don't know if people listening will know that name, but he was another Sega guy just like Tetsuya Mizuguchi, created some of the most popular games of the 1980s and 90s.
James TachioHOST
54:58
So I'll just name a couple.
NickGUEST
31:31
It was 2D focused, and that was because most of the console dudes making games for consoles at Sega in Japan were making two-dimensional games.
NickGUEST
31:38
The 3D stuff was being done by Yu Suzuki, known for Virtua Racing, for Virtua Fighter, Virtua, insert blank, All the Model 1 and later Model 2 arcade hardware glory that Sega became very well known for in the arcade scene.
NickGUEST
31:58
um, they weren't necessarily as worried about that because they, the, what Sato told beep 21, uh, was that if they made a 3d machine, they wouldn't be able to make games for it.
NickGUEST
32:10
Cause none of their home console dudes know how to do 3d.
Greg SewartGUEST
33:33
I wanted to sort of jump on the back of what you just said there, though.
Greg SewartGUEST
33:37
You're saying that first party, we're using both processors.
Greg SewartGUEST
33:40
But no less a person than you, Suzuki, very publicly said, and it was actually in Next Generation...
Greg SewartGUEST
33:47
I think it was issue two or three.
RexworthGUEST
24:44
I don't know if anybody recognizes the name Project Berkeley, which started as a development thing on the Sega Saturn.
RexworthGUEST
24:50
I think it was developed originally as a RPG version of Virtua Fighter with Yu Suzuki and his team.
RexworthGUEST
24:56
And then that would later be ported over to the Dreamcast and then became what we now know as Shenmue.
Stuttering CraigHOST
25:03
Oh,
RobHOST
9:32
And then, uh, just to go through the list of other ones, 'cause I thought this was interesting what all the different AM teams and different divisions of Sega split off into.
RobHOST
9:39
AM2 became Sega AM2, [laughs] headed by Yu Suzuki.
RobHOST
9:42
Not very creative on that name.
RobHOST
9:45
But AM3 became Hitmaker under Hisao Oguchi.
RobHOST
9:32
And then just to go through the list of other ones, because I thought this was interesting, what all the different AM teams and different divisions of Sega split off into.
RobHOST
9:39
AM2 became Sega AM2, headed by Yu Suzuki, not very creative on that name.
RobHOST
9:44
But AM3 became Hitmaker under Hiseo Oguchi.
RobHOST
9:48
AM7, or Sega SCR&D number 2, became Overworks, and that was underneath OBA.
Will LutonGUEST
10:22
Yeah, yeah.
Will LutonGUEST
10:23
Incredibly friendly, much more so than when I met Yu Suzuki the same year, who's the designer behind Shenmue.
Will LutonGUEST
10:32
And if you listen to our other podcast, me and Wayne do our other podcast.
Will LutonGUEST
10:35
Yeah, I think we went into that story then, right? Yeah, I mean, every episode we talk about Ifutetsu Musukuchi and Yu Suzuki.
Will LutonGUEST
10:43
So, I mean, I think we've gotten to this about 10 minutes into this recording.
Will LutonGUEST
10:46
A day
Chris PowellGUEST
34:09
good actually yeah
Graham CooksonHOST
34:10
So, yes, some of us take your characters in there like you, Suzuki, maybe nights.
Graham CooksonHOST
34:16
I don't know if you ever have nights flying around, I guess, in this game because it's not really built for that.
Graham CooksonHOST
34:21
But
AndyHOST
3:14
look, we've got Yu
DaveHOST
3:14
Suzuki
AndyHOST
3:15
in to talk about making OutRun.
AndyHOST
3:18
It's important.
AndyHOST
4:21
Absolutely.
AndyHOST
4:22
It 100% isn't.
AndyHOST
4:23
There are other cars out there, other sports cars on the road, but you're not racing them, which is just, you know, a very used Suzuki thing to do.
AndyHOST
4:31
He wasn't much of a gamer.
DanHOST
48:26
God, the mind boggles.
DanHOST
48:28
Come on, Seigo, you Suzuki.
Tom FumHOST
48:30
Yeah, what's going on, man? What also makes me laugh is on the back it's got 5,800 yen.
Tom FumHOST
48:38
So that's about 20, probably 27, 28 pounds.
DanHOST
48:46
I feel ripped off.
Tom FumHOST
48:49
But yeah, originally.
Tom FumHOST
48:51
So yeah, that's my Gameworks Yu Suzuki.
Tom FumHOST
48:54
Great
Brandon HoffHOST
10:27
And so let's get into it.
Brandon HoffHOST
10:29
So Shenmue is a 1999 action adventure game created by Yu Suzuki and developed and published by Sega for the Dreamcast.
Brandon HoffHOST
10:42
It was released in December 29th of 1999 in Japan, in November 7th, 2000 in America.
Brandon HoffHOST
10:51
It follows the teenage martial artist Ryo Hazuki as he sets out in revenge for the murder of his father in 1980s Yok- Yokosuka, Japan.

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