XCOM
Video game seriesWikipedia
1.1k
MENTIONS
285
EPISODES
235
PODCASTS
Search complete. 1054 mentions across 285 episodes found for "XCOM".
Sep 11, 2026
Onimusha: Or, Capcom Refuses to Make Bad Games
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54:17Griffin McElroyHOST
Mm-hmm.
C
54:17Christopher Thomas PlantHOST
I liked XCOM when I was a little kid, before even the reboots.
C
54:21Christopher Thomas PlantHOST
I don't usually play these sorts of games, but we talked about it on Rescue, and that kinda helped me figure out what is going on.
C
54:29Christopher Thomas PlantHOST
Being third person pretty regularly, actually walking through these worlds, even if it's not, like, the most impressive [laughs] like, your animation is, looks like you're kind of, like, walking on a slip and slide, it puts you in it just enough that you don't feel like you're just managing a spreadsheet.
C
55:09Christopher Thomas PlantHOST
They just show up now and then.
C
55:11Christopher Thomas PlantHOST
So you can basically break the game whenever you put these people into it, and it feels so, so awesome.
C
55:18Christopher Thomas PlantHOST
Also, it's much, like, the world itself is much smaller than XCOM, uh, the battlefields are, and the fights are just faster, and they're a lot more hand-to-hand in the way that they use the Force.
C
55:29Christopher Thomas PlantHOST
They don't do a good job of communicating it early in the game, but it's a lot about pushing people around the map, like knocking them off of platforms, throwing, literally throwing them off of the map and really roughing them up versus just, you know, like spamming them with bullets that 70% of the time may or may not hit.
IGN UK Podcast 865: PlayStation's Had a Mare of a Week
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43:50Simon CardyHOST
...
S
43:50Simon CardyHOST
I might, maybe I'll do a hard run at some point, but, uh, I'm kind of, on one hand I'm liking it 'cause I'm s- I'm getting through the game, which in XCOM games I don't normally get to near the end of.
S
44:00Simon CardyHOST
But, um, I also feel I'm kind of missing part of the story is, I always feel like part of this story is you're meant to lose some of your team and have that heartache.
J
44:07Jack GashHOST
Yes.
Restore Britain's Radical Demographic Policy
C
42:28Connor TomlinsonHOST
smothered in pan spit and with its Elizabeth Lyon tube station signs in Hindi, is it? Or Punjabi? One of the two.
C
42:38Connor TomlinsonHOST
Whichever squiggles come up at the bottom of my screen when I'm fighting some alien horde in XCOM, I don't want it.
C
42:47Connor TomlinsonHOST
And I'm allowed to call that colonisation, and I'm allowed to advocate for some decolonisation.
S
42:51speaker_5ADVERTISER
Thank you very much.
8-4 Play 9/11/2026: TORNEKO ATSUME
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40:55John RicciardiHOST
Is that, so is that the one where-
M
40:57Mark MacDonaldHOST
XCOM, Star Wars
J
40:57John RicciardiHOST
...
J
40:57John RicciardiHOST
I read there was a bunch of drama about the devs?
G
41:20Gabe De LeonHOST
...
G
41:20Gabe De LeonHOST
it is the best Star Wars game we've gotten in a long time, and it's a pretty solid tactics game.
G
41:27Gabe De LeonHOST
And I like XCOM 2 and I like XCOM and, and, and the, the Fire Emblems and all that stuff.
G
41:31Gabe De LeonHOST
Like, this game is so magical and to have all of that nonsense happening on the background of it-
S04E06 - Overdue
S
2:27Sarah FoxHOST
You're very smart and talented and you've done this job to completion.
S
2:30Sarah FoxHOST
Is this the XCOM guy? So we talked to our handler.
S
2:32Sarah FoxHOST
He wanted us to just finish.
S
2:34Sarah FoxHOST
He was like, come back to the mainland.
Ivan Sorensen of Nordic Weasel Games on XCOM, Random Tables, & Football Miniatures Games
M
12:01MatthewHOST
If a new player came to you and said, should I get 5 Parsecs or should I get Planetfall? I mean, I'm assuming your answer is kind of, it depends, but like, what would you kind of, how would you, how would you break it down for them?
I
12:14Ivan SorensenGUEST
Uh, well, my answer is you should get both and also pre-order XCOM.
I
12:18Ivan SorensenGUEST
Um, But no, I think Parsecs is still the best starting point because it's both a more open-ended, but it's also just a simpler place to start.
I
12:34Ivan SorensenGUEST
Planetfall is, in hindsight, phenomenally... ambitious, uh, because there's just so much there.
28 MINS LATER
I
40:58Ivan SorensenGUEST
Um, so I can talk about, um, there's two, well, there's a bunch, uh, cause I was trying to work like 12 projects.
I
41:07Ivan SorensenGUEST
Um, so, but because the overlords did start talking about it.
I
41:12Ivan SorensenGUEST
So obviously XCOM is happening.
I
41:15Ivan SorensenGUEST
Um, based on the old computer games.
Jewel Cases S01E06 - Harvey Smith
H
55:32Harvey SmithGUEST
Let me just throw out a couple.
H
55:34Harvey SmithGUEST
XCOM was very pivotal for me.
H
55:37Harvey SmithGUEST
And you said Eurojank.
H
55:39Harvey SmithGUEST
I've literally never heard that term before, but I would honestly apply it to Deus Ex.
H
55:49Harvey SmithGUEST
I think Zach McClendon wrote an article at some point about why a certain level of jank was required in the brilliant Bethesda Softworks games, because... you could either choose to polish things entirely or focus on saying yes to the player and letting the player do something wild, in which case the game gets broader and broader or deeper and deeper and you don't have time to polish everything, right? And so that was kind of the ethos of Deus Ex as well.
H
56:22Harvey SmithGUEST
It's like, say yes to the player, let them explore, let them do crazy things, but it means we probably won't have time to polish it because we had a 30-person team or something like that, you know, so...
H
56:34Harvey SmithGUEST
And XCOM was definitely unfriendly, lots of friction, a little bit of jank.
H
56:42Harvey SmithGUEST
The UI was mind-blowingly bad.
EP145 - August News
C
10:38Chris RobinsonGUEST
I even mentioned it in the comment.
C
10:39Chris RobinsonGUEST
I was like, not even Zero Company? It's just Star Wars XCOM.
D
10:43Darren WadeHOST
Yeah.
C
10:44Chris RobinsonGUEST
But I think it
TWIG #400: Is the Game Industry Actually Crashing, OpenAI's Astra and 8 Years of Hot Takes
M
13:35Michail KatkoffHOST
So overall, like very much a, a clickbait.
M
13:38Michail KatkoffHOST
Uh, and it ends in referencing the Star Wars Zero Company article, where basically that studio is shut down despite releasing a game that is, you know, such a fan favorite 'cause based on XCOM and, and it has good reviews.
M
13:52Michail KatkoffHOST
And yes, that is sad, but it misses the journalistic aspect of it, is that the most likely reason why that studio was shut down is, of course, because maybe it didn't reach the high financial target of a company or a studio launching a Star Wars game.
M
14:05Michail KatkoffHOST
And secondly, most importantly, it's probably because of the law affair that the founders were having against each other.
Couch Co-op Episode 158- Death in Video Games featuring Trevor (Major Spoilers).mp3
D
34:04DaveHOST
But usually utilize near the end, where I was getting closer to a platinum run.
T
34:10TrevorGUEST
Yeah, I mean, as we've been talking, I can't believe I didn't mention it up front, but XCOM is maybe one of the most important games that fits into this category and how it handles death in its gameplay.
T
34:23TrevorGUEST
I mean, I'm pretty sure everybody in this room maybe has made a team in XCOM named after all of your friends and family.
T
34:33TrevorGUEST
I definitely did that at least once and I definitely did one where they were all WWF wrestlers.
T
34:38TrevorGUEST
where the undertaker ate shit in the last mission i was like no it's anchors down but yeah you feel it different when you know that it's they're gone especially in x-com because there's the experience factor where you have to like raise up each of your individual troops and when you lose one of them that's been around for a long time you feel it like it puts a hole in your roster that actually like you feel emotionally bad, but also mechanically it hurts.
T
35:08TrevorGUEST
And yeah, and XCOM, I think maybe it was the first XCOM, not the second one, but there's a mind control thing that all the last bosses in that game do on the last fight of the game that just virtually guarantees that you're going to lose somebody.
T
35:24TrevorGUEST
And I remember that sucking really bad because I had a no-death run going.
T
35:28TrevorGUEST
I think that's kind of how I've always played XCOM, is try to try to get through every run without losing anybody.
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