Xbox Live Arcade
56
MENTIONS
32
EPISODES
31
PODCASTS
Search complete. 56 mentions across 32 episodes found for "Xbox Live Arcade".
Oct 27, 2026
What Happened To All The Money That Used To Fund Video Games?
N
55:25Nathan GraysonHOST
yeah,
M
55:26Mike FutterGUEST
digital only games on Xbox Live Arcade needed a AAA publisher who had an account and had a relationship with the platform.
N
55:32Nathan GraysonHOST
Well, yeah.
N
55:32Nathan GraysonHOST
And so, I mean, I guess like maybe to bring that kind of full circle, some of the pieces that I read about kind of the direction things are headed, again, going back to that issue of AAA just not being an amazing investment these days because of the low chance of a good return.
Can you build a legitimate video game business on prompts? Meta thinks so
C
2:17Christopher DringHOST
Now, Sax knows this world better than anyone.
C
2:19Christopher DringHOST
He played a senior role looking after Xbox Live Arcade back in the day.
C
2:23Christopher DringHOST
He also launched Project Spark, which was a game creation title that Microsoft was making.
C
2:27Christopher DringHOST
And then after that, he became Mojang Studios' chief creative officer and vice president overseeing the Minecraft franchise.
S
4:00Sax PerssonGUEST
When I started, it was certainly access to equipment.
S
4:03Sax PerssonGUEST
It was like, I don't know.
S
4:05Sax PerssonGUEST
deaf kids like to develop on the genesis like way back in the time and then like coding became in like a pretty big mode and i really think like like one of the big advantages of of new coding models is it allows people to make games including logic like end to end like to express themselves i think that That's always been what drove me through Fortnite, through Minecraft, before that Project Spark, before that I ran Xbox Live Arcade.
S
4:29Sax PerssonGUEST
It's the, how do you give game makers access to make games and a place to publish it? It's such a fun problem to tackle.
Ep.321 – Don't Die Until the Game Is Done: ow Super Meat Boy (2010) Survived a Dead Wii Deal, a Two Month Crunch, and a Vanishing Spotlight
D
13:28David KassinHOST
So in 2008, with that partnership freshly formed, two much larger companies kind of started paying attention to Macmillan independently of each other because he was starting to gain notoriety with the stuff that he was making.
D
13:48David KassinHOST
Both Microsoft and and Nintendo reached out about bringing his Flash work to their respective download services, which Microsoft had Xbox Live Arcade and Nintendo had WiiWare.
D
14:06David KassinHOST
Now, Macmillan's first pitch to Microsoft was a sequel to GISH.
D
14:11David KassinHOST
Nintendo, for their part, was interested in an expanded version of a different one of his games, which was a moody atmospheric piece called Ether.
11 MINS LATER
D
25:44David KassinHOST
And the bookend on a Wii release closed.
D
25:52David KassinHOST
On February 23rd, 2010, McMillan posted the news himself directly to Newgrounds.
D
25:58David KassinHOST
Super Meat Boy, he wrote, was now headed to Xbox Live Arcade alongside PC and Mac versions, with the Xbox release landing first specifically due to contractual obligations.
D
26:13David KassinHOST
He was careful in that same post to kind of correct the record a little.
Bonus: STREET FIGHTER II (1991-1994)
C
104:04ChrisPANELIST
Then, in
B
104:05BenPANELIST
2007, I got my Xbox 360, and Street Fighter II was on Xbox Live Arcade, or it was a downloadable.
B
104:13BenPANELIST
I'm not quite entirely sure how it worked, but...
B
104:17BenPANELIST
It had an online component.
E14: Risk of Respeccing
K
32:36KainitsuHOST
Because that was the time where a lot of Japanese developers and publishers were trying to be more Western.
K
32:44KainitsuHOST
And they made this game for like Xbox Live Arcade.
K
32:49KainitsuHOST
And it was like Bobberman something.
K
32:51KainitsuHOST
I can't remember.
Game Scoop! 875: The Castlevania Curse Is Lifted
D
3:12Daemon HatfieldHOST
... of many games that are trapped on WiiWare.
N
3:14Nick LimonHOST
Then there was that Xbox Live Arcade, like, party Metroidvania.
S
3:17Sam ClaibornHOST
Yeah, the 3D one.
N
3:17Nick LimonHOST
It was, like, what, Harmony, Harmony of Despair or something?
38 MINS LATER
D
41:21Daemon HatfieldHOST
They released Trials as a browser game, then they released Trials HD-
N
41:25Nick LimonHOST
Mm
D
41:25Daemon HatfieldHOST
... on Xbox Live Arcade in 2009.
J
41:28Justin DavisHOST
Oh.
The Democratisation of Strategy Game Development (Ep.103)
J
19:06JackHOST
Somebody publishes your game that helps you get a, um, a, a console dev kit, right? Like you can't really get those unless you have a publisher.
J
19:15JackHOST
So there are plenty of indie games that ended up on consoles through things like the Xbox Arcade whenever they were kind of helping indie developers do that.
J
19:24JackHOST
Or these days, now that that's not really a thing, people still kind of have to have a publisher to get a dev kit to be on like the PlayStation Store or Xbox Store, but they're still indie games, right?
D
19:33DrexyHOST
Well, I think the easiest way to look at it is because I th- I, well, I believe the term comes from music, right? Where you have indie music, and a lot of indie music was released on independent labels, which basically meant it's owned by one person or maybe a small group of people rather than a corporation.
Game Scoop! 875: The Castlevania Curse Is Lifted
D
2:33Daemon HatfieldHOST
many games that are trapped on WiiWare.
N
2:35Nick LimonPANELIST
Then there was that Xbox Live arcade, like, party Metroidvania.
D
2:39Daemon HatfieldHOST
Yeah, the 3D one.
N
2:39Nick LimonPANELIST
It was, like, what, Harmony, Harmony of Despair or something?
33 MINS LATER
D
36:04Daemon HatfieldHOST
This is a bummer situation.
D
36:05Daemon HatfieldHOST
RedLynx was founded in 2000.
D
36:07Daemon HatfieldHOST
They released Trials as a browser game, then they released Trials HD on Xbox Live Arcade in 2009.
N
36:13Nick LimonPANELIST
Oh.
Top Down Perspective 15/10/26
N
56:59NathanHOST
But they kind of clip corners on repeating too much of the same stuff to kinda smooth that experience along.
N
57:06NathanHOST
And it was XBLA and they didn't have much budget, but I thought it was clever.
N
57:09NathanHOST
[laughs] Uh, I think you're right, though.
N
57:12NathanHOST
Like, the length of the game, like, it's not exactly the same thing, but knowing there's a bunch of other content I could've seen had I done an entire play through again-
Outside of the Echo Chamber 92: Favorite Cult Classic Games
S
53:01Silent SignsHOST
Mm
O
53:01Old Gamer JoeHOST
... starting to, like, get noticed more on Xbox Live Arcade and stuff like that.
O
53:06Old Gamer JoeHOST
In that, like, early 2000s era of indies, there were some strong narratives in indie games.
O
53:13Old Gamer JoeHOST
Some of these games remain unmatched in my opinion, such as Night in the Woods and To The Moon.
22 more episodes mention Xbox Live Arcade.
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