Skip to main content
Xbox Live Arcade

Xbox Live Arcade

Search complete. 56 mentions across 32 episodes found for "Xbox Live Arcade".

Oct 27, 2026

Nathan GraysonHOST
55:25
yeah,
Mike FutterGUEST
55:26
digital only games on Xbox Live Arcade needed a AAA publisher who had an account and had a relationship with the platform.
Nathan GraysonHOST
55:32
Well, yeah.
Nathan GraysonHOST
55:32
And so, I mean, I guess like maybe to bring that kind of full circle, some of the pieces that I read about kind of the direction things are headed, again, going back to that issue of AAA just not being an amazing investment these days because of the low chance of a good return.
Christopher DringHOST
2:17
Now, Sax knows this world better than anyone.
Christopher DringHOST
2:19
He played a senior role looking after Xbox Live Arcade back in the day.
Christopher DringHOST
2:23
He also launched Project Spark, which was a game creation title that Microsoft was making.
Christopher DringHOST
2:27
And then after that, he became Mojang Studios' chief creative officer and vice president overseeing the Minecraft franchise.
Sax PerssonGUEST
4:00
When I started, it was certainly access to equipment.
Sax PerssonGUEST
4:03
It was like, I don't know.
Sax PerssonGUEST
4:05
deaf kids like to develop on the genesis like way back in the time and then like coding became in like a pretty big mode and i really think like like one of the big advantages of of new coding models is it allows people to make games including logic like end to end like to express themselves i think that That's always been what drove me through Fortnite, through Minecraft, before that Project Spark, before that I ran Xbox Live Arcade.
Sax PerssonGUEST
4:29
It's the, how do you give game makers access to make games and a place to publish it? It's such a fun problem to tackle.
David KassinHOST
13:28
So in 2008, with that partnership freshly formed, two much larger companies kind of started paying attention to Macmillan independently of each other because he was starting to gain notoriety with the stuff that he was making.
David KassinHOST
13:48
Both Microsoft and and Nintendo reached out about bringing his Flash work to their respective download services, which Microsoft had Xbox Live Arcade and Nintendo had WiiWare.
David KassinHOST
14:06
Now, Macmillan's first pitch to Microsoft was a sequel to GISH.
David KassinHOST
14:11
Nintendo, for their part, was interested in an expanded version of a different one of his games, which was a moody atmospheric piece called Ether.

11 MINS LATER

David KassinHOST
25:44
And the bookend on a Wii release closed.
David KassinHOST
25:52
On February 23rd, 2010, McMillan posted the news himself directly to Newgrounds.
David KassinHOST
25:58
Super Meat Boy, he wrote, was now headed to Xbox Live Arcade alongside PC and Mac versions, with the Xbox release landing first specifically due to contractual obligations.
David KassinHOST
26:13
He was careful in that same post to kind of correct the record a little.
ChrisPANELIST
104:04
Then, in
BenPANELIST
104:05
2007, I got my Xbox 360, and Street Fighter II was on Xbox Live Arcade, or it was a downloadable.
BenPANELIST
104:13
I'm not quite entirely sure how it worked, but...
BenPANELIST
104:17
It had an online component.
KainitsuHOST
32:36
Because that was the time where a lot of Japanese developers and publishers were trying to be more Western.
KainitsuHOST
32:44
And they made this game for like Xbox Live Arcade.
KainitsuHOST
32:49
And it was like Bobberman something.
KainitsuHOST
32:51
I can't remember.
Daemon HatfieldHOST
3:12
... of many games that are trapped on WiiWare.
Nick LimonHOST
3:14
Then there was that Xbox Live Arcade, like, party Metroidvania.
Sam ClaibornHOST
3:17
Yeah, the 3D one.
Nick LimonHOST
3:17
It was, like, what, Harmony, Harmony of Despair or something?

38 MINS LATER

Daemon HatfieldHOST
41:21
They released Trials as a browser game, then they released Trials HD-
Nick LimonHOST
41:25
Mm
Daemon HatfieldHOST
41:25
... on Xbox Live Arcade in 2009.
Justin DavisHOST
41:28
Oh.
JackHOST
19:06
Somebody publishes your game that helps you get a, um, a, a console dev kit, right? Like you can't really get those unless you have a publisher.
JackHOST
19:15
So there are plenty of indie games that ended up on consoles through things like the Xbox Arcade whenever they were kind of helping indie developers do that.
JackHOST
19:24
Or these days, now that that's not really a thing, people still kind of have to have a publisher to get a dev kit to be on like the PlayStation Store or Xbox Store, but they're still indie games, right?
DrexyHOST
19:33
Well, I think the easiest way to look at it is because I th- I, well, I believe the term comes from music, right? Where you have indie music, and a lot of indie music was released on independent labels, which basically meant it's owned by one person or maybe a small group of people rather than a corporation.
Daemon HatfieldHOST
2:33
many games that are trapped on WiiWare.
Nick LimonPANELIST
2:35
Then there was that Xbox Live arcade, like, party Metroidvania.
Daemon HatfieldHOST
2:39
Yeah, the 3D one.
Nick LimonPANELIST
2:39
It was, like, what, Harmony, Harmony of Despair or something?

33 MINS LATER

Daemon HatfieldHOST
36:04
This is a bummer situation.
Daemon HatfieldHOST
36:05
RedLynx was founded in 2000.
Daemon HatfieldHOST
36:07
They released Trials as a browser game, then they released Trials HD on Xbox Live Arcade in 2009.
Nick LimonPANELIST
36:13
Oh.
NathanHOST
56:59
But they kind of clip corners on repeating too much of the same stuff to kinda smooth that experience along.
NathanHOST
57:06
And it was XBLA and they didn't have much budget, but I thought it was clever.
NathanHOST
57:09
[laughs] Uh, I think you're right, though.
NathanHOST
57:12
Like, the length of the game, like, it's not exactly the same thing, but knowing there's a bunch of other content I could've seen had I done an entire play through again-
Silent SignsHOST
53:01
Mm
Old Gamer JoeHOST
53:01
... starting to, like, get noticed more on Xbox Live Arcade and stuff like that.
Old Gamer JoeHOST
53:06
In that, like, early 2000s era of indies, there were some strong narratives in indie games.
Old Gamer JoeHOST
53:13
Some of these games remain unmatched in my opinion, such as Night in the Woods and To The Moon.

22 more episodes mention Xbox Live Arcade.

Create an account to see the whole feed, search across every transcript, and follow the entities you care about.

We value your privacy

We use cookies to understand how you use our platform and to improve your experience. Click “Accept All” to consent, or “Decline non-essential” to opt out of non-essential cookies. Read our Privacy Policy.