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Wizardry

Wizardry

Video game seriesWikipedia

Search complete. 82 mentions across 7 episodes found for "Wizardry".

Oct 29, 2026

AdamHOST
82:37
veggies kind of thing.
AdamHOST
82:39
Like this one, Wizardry 7.
ChrisHOST
82:41
Yeah.
ChrisHOST
82:42
I mean, there's another Wizardry game we possibly need to play for this podcast, and it's going to be a bit...
ChrisHOST
82:47
It's going to hurt.
ChrisHOST
82:48
It's going to hurt.
Greg ZeschukGUEST
30:36
Yeah, that was on the PC.
Greg ZeschukGUEST
30:39
So I think Wizardry, the Proving Grounds of Mad Overlord was the first Wizardry installment.
Greg ZeschukGUEST
30:43
That later went to console, quite a bit later actually.
Greg ZeschukGUEST
30:46
Initially it was on the Apple, I mean it was Apple 2 Plus.
Greg ZeschukGUEST
31:11
Thank you.
Greg ZeschukGUEST
31:36
it was a dungeon stepper.
Greg ZeschukGUEST
31:37
And I mean, it's interesting too, because if you asked me like, how old were you when you played Atari Adventure and how old were you when you played Wizardry? I'd say, oh, it'd be like at least five years apart.
Greg ZeschukGUEST
31:46
But then I looked at the dates, I'm like, oh my God, it was only probably a couple of years.
AnnaHOST
43:26
Why did you both decide to have a character carry
Lori ColeGUEST
43:29
on? We were actually inspired by the Wizardry games.
Lori ColeGUEST
43:32
and the Wizardry series started out doing that between the first and second game and then they discovered they were in trouble because the first game your character got so powerful that they couldn't really do the second game right and by the third game they sort of started from scratch.
Corey ColeGUEST
43:48
because they couldn't keep building because they just were too powerful.
Corey ColeGUEST
43:53
So they had to revise it.
Jeremy ParishHOST
16:39
Even if we don't really know what they are, we'll just put the RPG label on something.
Jeremy ParishHOST
16:42
So the real RPGs kind of came along and Final Fantasy drew a lot of from Wizardry.
Jeremy ParishHOST
16:48
I want to say the NES port, Famicom port of Wizardry hit around the same time as Final Fantasy as well.
Jeremy ParishHOST
16:55
But things like the class upgrades, I'm pretty sure that the original Wizardry had prestige upgrades.
Jeremy ParishHOST
17:02
I could be mistaken.
Jeremy ParishHOST
17:03
But anyway, it's kind of a mix of Wizardry and Ultima.
Jeremy ParishHOST
17:08
And you know, then throws in kind of its own little bits and pieces.
Brian ClarkGUEST
17:13
But it's very different from
Dynamite Neddy

Dynamite Neddy

Blobbers

Oct 16 · 47 Mentions

Mick ClockertyHOST
10:36
In terms of myself, as I, I said to the boys, I put myself into a wee bit of a K hole with these, uh, dungeon crawler games.
Mick ClockertyHOST
10:47
We will, we'll get into it in the, the middle of the episode, I think, but McCormick's been playing Tale of the Forsaken Land, uh, a Wizardry game on the PS2.
Andy MackHOST
10:56
Yep.
Mick ClockertyHOST
10:56
And I played through that as well, and then I started playing through its, like, Japan only fucking, uh, sequel with a translation patch and all this.
Mick ClockertyHOST
11:07
And as I said to them, I was li- lying in my bed at night thinking about Wizardry dungeons and stuff, and I just thought, "You need to get off the junk here." [laughs] Like, unplug, unplug Wizardry and go for a walk.
Mick ClockertyHOST
11:21
So, um-
Mick McCormickHOST
11:21
You were just seeing that, like, first person dungeon view when you close your eyes, like, you know, a moz, little moz and a, a monster in the middle.

29 MINS LATER

Mick ClockertyHOST
40:43
Nae afro, nae party.
Alex SmithHOST
14:29
It's not all of that important in the grand scheme of things.
Alex SmithHOST
14:33
I do want to talk a little more about Karuizawa Yukai Annai, which is also a fairly obscure game, but is also a fascinating game because this is the one that Horii is designing all by himself at the time when he is still making adventure games, but has discovered Ultima and Wizardry.
Alex SmithHOST
14:52
The interesting thing about this one is it's mostly a standard adventure game like Portopia, like Hokkaido.
Alex SmithHOST
15:01
It has the menu selection of verbs.
Alex SmithHOST
17:28
It's not heavily skewed in that direction, but it definitely has it.
Alex SmithHOST
17:34
When you complete one of those encounters, you level up, your stats go up, and you can fight a slightly stronger thug, and you have to go around defeating all these thugs, and there's a bit of an order to it because the thugs have differing strengths, so you have to figure out which order you should defeat them in.
Alex SmithHOST
17:51
But it basically becomes a primitive Ultima-style RPG at the end, showing that Horii is already thinking in the direction of, "You know what I really want to make is an RPG." Because let me tell you, Jeffrey, he, as well as Nakamura and Torishima and other people he works with, have all become fascinated with Ultima and Wizardry and with the idea of RPGs.
Alex SmithHOST
18:15
Several of them have been interviewed.
Jonathan RidgwayHOST
16:35
Ultima VII: The Black Gate came out, so Ultima VII.
Jonathan RidgwayHOST
16:38
And Ultima VII, well, Ultima is, you know, a very famous RPG series alongside Wizardry.
Jonathan RidgwayHOST
16:45
You know, kind of, you have this kind of lineage of RPGs that start, let's say, like with Dungeons & Dragons as a tabletop format, and then you have-
Josh WattsHOST
16:53
Yeah
Jonathan RidgwayHOST
16:53
... like your Ultima and your Wizardry, and then you have your Final Fantasy and your Dragon Quest, which came from that at a different angle.
Josh WattsHOST
16:59
Yeah.
Jonathan RidgwayHOST
16:59
You know? And whereas, like if you play Final Fantasy I, it's basically a-

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