WebGL
Computer programWikipedia
47
MENTIONS
27
EPISODES
24
PODCASTS
Search complete. 47 mentions across 27 episodes found for "WebGL".
Sep 11, 2026
From the Academy to Industry with Alan Dyke
A
25:15Alan DykeGUEST
programming language for the web.
A
25:17Alan DykeGUEST
So before there was JavaScript, there was, I think it was called WebGL.
A
25:20Alan DykeGUEST
That was him as well.
A
25:21Alan DykeGUEST
So yeah, he was just this amazingly creative guy.
1036: Cursor & OpenAI Break Up
W
20:31Wes BosHOST
You would use
S
20:32Scott TolinskiHOST
3JS more for like models and stuff like that, but it's also WebGL based, I think.
S
20:38Scott TolinskiHOST
And correct me if I'm wrong, because I believe there is probably a pathway to using WebGPU in 3JS these days, but Evo can probably speak more to that because I haven't done WebGPU with 3JS.
C
20:51CJ ReynoldsPANELIST
Yeah, that's my understanding is like 3JS came along to make WebGL a whole lot easier to use and write.
C
20:56CJ ReynoldsPANELIST
Yeah.
C
20:57CJ ReynoldsPANELIST
But then WebGPU is a newer browser API where you can run things directly on the GPU.
S
21:02Scott TolinskiHOST
Correct.
C
21:02CJ ReynoldsPANELIST
And that's different than WebGL.
Episode 300, Meett the Developer of Blind Accessibility Keyboard
W
17:07Warren CarrHOST
15.
W
17:08Warren CarrHOST
An issue where WebGL applications could freeze or crash the browser process when combining shadow maps with vertex color attributes by resolving an invalid memory read in the PowerVR GPU driver's texture state processing.
W
17:29Warren CarrHOST
And 16.
W
17:31Warren CarrHOST
Low light face unlock failures bypassed fingerprint unlock and force pin entry.
pnpm 12, htmx 4, and Release Candidates for Remix 3 and Waku 1 | News | Ep 79
E
33:51Erik OnarheimHOST
next up is something that's like near and dear to my heart is a new library from Vercel Labs vGPU which is a TypeScript library for WebGPU typed shader imports a tiny GPU first API so if you're like hey I need to write some WebGPU stuff but I don't I don't want to type as much as that you have to for like WebGPU it has a really like terse like like expression full, like very terse, very impactful API.
E
34:20Erik OnarheimHOST
Really reminds me of Twiggle, the tiny WebGL helper library.
E
34:23Erik OnarheimHOST
So it like wraps up a lot of the boilerplate, I guess is what I'm trying to say.
E
34:26Erik OnarheimHOST
So their example, they, you know, set up like a canvas, a surface, an effect, and like a main loop all in like, what is this, like 10 lines less? pretty cool so if you're if you're doing like if you're doing web gpu stuff this might be something to check out now this is under the vercell labs uh so it might be in that labs zone uh but it so far it looks really cool
10 MINS LATER
K
44:57Kamran AyoubHOST
Like you have to lock something, do some work, unlock something.
K
45:00Kamran AyoubHOST
And if you get that order wrong, then...
E
45:02Erik OnarheimHOST
Great example, if you're a graphics programmer, is the order in which you poke at WebGL...
E
45:08Erik OnarheimHOST
Or OpenGL matters.
EP 307. Deep Dive. Music. The AI, Privacy, and Security Weekly Update
R
14:05R. Prescott StearnsHOST
And they do this to bypass standard cookie blockers, right? If you tell your browser to block tracking cookies, AliExpress just uses the silent audio trick to track your device anyway.
S
14:15speaker_1HOST
Alongside scraping data like your canvas rendering and WebGL, yeah.
R
14:19R. Prescott StearnsHOST
Let's break those down too, because they operate on the same principle as the audio tracking, don't they?
S
14:24speaker_1HOST
They do.
S
14:25speaker_1HOST
Canvas and WebGL are graphical rendering tools in your browser.
S
14:29speaker_1HOST
Tracking scripts will ask your browser to draw a hidden, complex 3D shape or a specific line of text completely off-screen.
R
14:36R. Prescott StearnsHOST
Off-screen, so again, I never see it.
Music. The AI, Privacy, and Security Weekly Update.
R
8:08R. Prescott StearnsHOST
This secret audio path froze the developer's Bluetooth connection while covertly scraping hardware memory, screen dimensions, and network data in the background.
R
8:17R. Prescott StearnsHOST
Further inspection revealed that the same scripts also measure Canvas, WebGL, hardware specs, WebRTC, mouse and touch events, and automation indicators.
R
8:28R. Prescott StearnsHOST
All of these form a broad device fingerprint that is sent back to Alibaba's telemetry servers.
R
8:34R. Prescott StearnsHOST
The simplest fix is to use a privacy-focused browser such as Firefox or Brave, which can limit or block this kind of fingerprinting.
WeAreDevelopers LIVE - Open Source Agent Toolkits - Eddie Jaoude
C
50:57Christian HeilmannHOST
But I mean, it shows that you had fun playing with these stuff.
C
51:00Christian HeilmannHOST
So that's using WebGL or what's the thing that you're using? Are you using WebAssembly there?
E
51:07Eddie JaoudeGUEST
It was WebGL, yes.
E
51:09Eddie JaoudeGUEST
yeah um experimented different things and it was um super interesting and some of them were really kind of resource hungry and some weren't it was just finding that balance between finding something that that that's fun but also um didn't wasn't too complicated let's say um and doing it open source it was great for people to make suggestions i mean they wanted a a file uploader someone contributed so they didn't have to copy and paste in they could do a file uploader some people suggested also having having steps so therefore as it goes through the steps um well maybe that's not made to slide in it's probably a bit easier but going through the steps it would actually um kind of look more animated as it would go through the steps which i thought was uh quite interesting i suppose simplify this the animation a bit but yeah it was definitely good fun i have to have a look at the one that you mentioned as well because that sounds um yeah really really interesting
C
52:03Christian HeilmannHOST
And it also, I mean, it does the whole like optimization of the generated GIF as well, like basically making sure that actually, that it's as small as possible, because there was this big thing as well that people, we always had the issue, like, how do we display source code? we either just play it in a pre-tag with like with like as source code then it's kind of accessible but then again a screen reader user doesn't want to read every character of that code as well and then we had the problem that to color code it we have to put spans around it like like hell now there is this range css thing as well and dave rupert just released the thing yes last week that did the rounds heavily because it's actually not using any spans or any diffs or anything in it because it just uses the css engine itself to colorize the different parts of it Then, of course, I mean, in slides, I did screenshots and basically showed them.
C
53:39Christian HeilmannHOST
If people have to go through huge code things, to just get started, then basically simplify the API and bundle it up in something else, and then give people a source code repo to fork instead of just copy and paste tons of stuff from your documentation.
C
53:55Christian HeilmannHOST
I remember when Brackets came out, the first text editor inside HTML, so you can actually start editing things in there.
C
54:02Christian HeilmannHOST
And that was basically then, and now it's just a normal thing to take HTML, live HTML, project it onto Canvas, project it into WebGL, and do these fancy bits with it.
POD 65 - Designers Need To Build Parallel Skills - Punit Chawla
P
1:23Punit ChawlaGUEST
But then they don't cover anything linked to it.
P
1:26Punit ChawlaGUEST
So for if you're a web designer, if you know, things like WebGL, or 3JS, you know, things like that, just to kind of enhance what you already make, or already know, it's really going to add a lot of value to your projects, it's going to add a lot of value to when you're trying to pitch to say, a client, it's, it's going to add a lot of value to like, even your job.
P
1:49Punit ChawlaGUEST
So I think I call them parallel skills.
P
1:52Punit ChawlaGUEST
If you're a web designer, you learn 3D.
Gamescom Highlights, DLSS 5 ‘Yassification,’ Xbox Disc-to-Digital & Mars Rover with Deck | OTC EP 95
G
51:16Gardiner BryantHOST
You're going to have to use a
J
51:17JamesHOST
polyfill or you're probably going to have to tap into WebGL or something like that.
J
51:22JamesHOST
You're going to...
J
51:23JamesHOST
There's a lot of different ways around it.
Why performant code matters (but gets widely ignored), with Casey Muratori
G
44:50Gergely OroszHOST
And, and just so I understand, you're, you're saying do this not because let's say you're doing iOS development or, or web development re- with React.
G
45:00Gergely OroszHOST
Like, you, you will not look at the assembly that the React does, but if you do this on a project, you will be able to conceptualize what is likely happening, what the layers are, and you, you might be able to decide, like, do I want this layer or do I wanna use, let's say, WebGL, which if you're a React engineer you probably haven't touched it, but again, you can skip a bunch of those things when it comes to trade-offs with maintainability, yada, yada.
G
45:25Gergely OroszHOST
But that now you, you, you will know, like, kind of what you save by keeping this layer or not keeping it and so on.
G
45:32Gergely OroszHOST
Is it...
17 more episodes mention WebGL.
Create an account to see the whole feed, search across every transcript, and follow the entities you care about.