
Waterdeep
184
MENTIONS
49
EPISODES
30
PODCASTS
Search complete. 184 mentions across 49 episodes found for "Waterdeep".
Sep 11, 2026
My Wife Started A D&D Group
G
12:42GabbyGUEST
But so the story.
G
12:43GabbyGUEST
So we're in Waterdeep.
G
12:45GabbyGUEST
And what did you say, Dragon Heist?
S
12:46SethHOST
Yeah, so they're running Dragon Heist.
D
13:40DrewHOST
I can't think of a time where we had.
D
13:42DrewHOST
We had a Kenku on our team, but I can't think of a time we fought them.
S
13:45SethHOST
No, I mean, so Dragon Heist is a campaign that takes place like deep on like in the trenches of like Waterdeep.
S
13:53SethHOST
So you get a lot of like back alley type of stuff.
Episode 115: Small Box, Big Punch: Forest Shuffle vs Tenby
P
4:13PeteHOST
I love it.
P
4:14PeteHOST
So last church night that we went to, I brought out Lords of Waterdeep.
P
4:19PeteHOST
My buddy was in town, Jeff.
P
4:20PeteHOST
So he came over.
P
4:35PeteHOST
And the second game that we played with just three players, he really enjoyed it a lot better.
P
4:40PeteHOST
He did very well.
P
4:41PeteHOST
So Lords of Waterdeep, one of my favorite games.
P
4:43PeteHOST
We got back to the table recently.
Episode 15 - Thicker Than Water - Ho.e.s. of Neverwinter
M
50:33MikeHOST
He will work, but he's very close to developing hellfire, which is not what I need.
M
50:40MikeHOST
But do you know a Zeminel? I believe he lives in Waterdeep.
S
50:46speaker_3PANELIST
Yeah, I've heard the nay.
M
50:48MikeHOST
If you would like to go forward to your friends, I will need some assurances that you are going to stop him from helping my son kill me.
Ep.142 - Feywild 101
J
33:50Justin GallianiHOST
Somebody said, "Heads up, I heard you wanna go to the Feywild.
J
33:54Justin GallianiHOST
Uh, a carnival's gonna be right outside Waterdeep in two weeks." And now it's, boom.
T
34:00TaylorHOST
Right.
J
34:00Justin GallianiHOST
Now it's, we have time.
Keys from the Golden Vault Session 43 - Return from Neverdeath p1
E
22:41Eric WatsonHOST
I need to pull it into the ...
E
22:43Eric WatsonHOST
Uh, the journey back to Waterdeep, which you guys had, you guys took, like, a nice chartered, uh, carriage, uh, to get here.
H
22:53HeatherPANELIST
Yes, strong-armed him into giving us a good carriage.
E
22:55Eric WatsonHOST
Yeah.
E
23:12Eric WatsonHOST
Uh, about, a- and you know, it ta- like, you know, a couple days go by, nothing really eventful going on.
E
23:18Eric WatsonHOST
Pretty safe, well traveled roads.
E
23:20Eric WatsonHOST
Um, and then about halfway through your return trip to Waterdeep, your carriage kinda hits a rough bump in the road, and a fist-sized ruby just falls out of some overhead, uh, hidden overhead compartment, and you can see that it's kind of pulsing and glowing at regular intervals.
H
23:39HeatherPANELIST
[laughs] Nope, Stacy learned her lesson.
Gnomecast #245 – Pitching Campaigns
A
8:36AngeHOST
Oh, I don't know that system.
A
8:37AngeHOST
I'm, I'm gonna have to learn it." The setting, this is where, you know, if it's a known setting you can just tell people, "Hey, this is gonna be set in Waterdeep in Faerûn." They know exactly where you're talking about, or they don't, and they can let you know that.
A
8:50AngeHOST
Or you can let them know, "Yeah, this is gonna be set in the canon Marvel Universe, so you're gonna be playing your own characters, but people like Spider-Man and Captain America are out there." Um, and then tone.
A
9:02AngeHOST
What type of tone is it that you're going for with this game you want to run? And that's actually a lot more important than I think people realize.
E53: Mulhorand, Unther & Tymanther: Returned Gods & New Peoples
A
2:56Aurelian CantonineHOST
It is also because people living between divine decrees, imperial ruins, returned nations, and disputed maps become skilled at making small things carry claims too dangerous to say aloud.
A
3:11Aurelian CantonineHOST
The three objects sit upon my table tonight beneath the hidden stacks of Waterdeep.
A
3:17Aurelian CantonineHOST
Gold seal.
A
3:18Aurelian CantonineHOST
Black seal.
A
3:22Aurelian CantonineHOST
A sacred tyranny.
A
3:24Aurelian CantonineHOST
A family made without permission from either.
A
3:28Aurelian CantonineHOST
Above us, Waterdeep's late rain has moved eastward.
A
3:32Aurelian CantonineHOST
The cobbles shine.
Crafting the Golden Vault - Return from Neverdeath 9/03/26
E
3:15Eric WatsonHOST
Technically, they can buy like maybe some supplies in Ostacon, but that's a much more exotic, smaller town.
E
3:22Eric WatsonHOST
Whereas Neverwinter, it's not as big as Waterdeep, but it's still a pretty good sized town.
E
3:26Eric WatsonHOST
So if they want to stock up on potions or any other supplies or things, you know, there's a lot of adventures coming and going from Neverwinter.
E
3:33Eric WatsonHOST
So maybe even I can put together like another magic item.
E
3:37Eric WatsonHOST
I don't know if I want to let them buy just straight up all the magic items like I did In Waterdeep, I might just let them purchase potions at cost.
E
3:48Eric WatsonHOST
But yeah, that probably would be it.
E
3:50Eric WatsonHOST
And then we can just get them to...
7 MINS LATER
E
10:23Eric WatsonHOST
What I would like to have happen...
S5E287: Top Five Spells for Role Play
D
49:09Dan ReemHOST
That's the bard's wheelhouse.
D
49:12Dan ReemHOST
And I fell into that sort of accidentally, but I feel like that's what Nikistos does in Waterdeep.
D
49:19Dan ReemHOST
It's all about, can I manipulate our way out of even having to fight? Or manipulate our way into having so many friends that...
D
49:28Dan ReemHOST
We've got allies to fight for us, with us.
D&D’s Most Cursed Islands: The Moonshae Isles Explained!
J
6:56JamesHOST
Even the Folk and Northlanders traded warily with each other despite their rivalries.
J
7:02JamesHOST
The Folk's major outside partners were Alm, Kalimshan, Mintarn, Tethyr, and Waterdeep.
J
7:09JamesHOST
Pirates worked these waters constantly, but the Moonshays offered a safer alternative to the Nilanthir Isles, making Floak Ports a natural stopover between the North and Kalimshan.
J
7:22JamesHOST
Caer Caladryr handled most of the traffic, drawing merchants from across Toril and channeling both exports and imports through their ports.
39 more episodes mention Waterdeep.
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