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Video game industry

Video game industry

Search complete. 62 mentions across 19 episodes found for "Video game industry".

Oct 21, 2026

Brigitte MortenHOST
22:40
And I wonder if this is because they see this as a diversification of the New Zealand economy away from dominance on farming.
Brigitte MortenHOST
22:48
Because 95%, fun fact, 95% of the sector revenue in the gaming industry comes from international sales.
Brigitte MortenHOST
22:55
So it is a really big growth industry for New Zealand, supports New Zealand talent, New Zealand jobs.
Brigitte MortenHOST
23:01
But quite unusual for New Zealanders to be pushing something like that and not a pro-farming
Brian McWilliamsHOST
42:01
Now, a perfect segue.
Brian McWilliamsHOST
42:04
into businesses being ruined is that news just broke today that BioWare, which is a, I mean, legendary video development company, they made Mass Effect, they made Dragon Age, but because the gaming industry has been full-scale taken over, at least in the major developers, full-scale taken over by the far left, by DEI, by wokesters and activists, especially trans activists, by the way.
Brian McWilliamsHOST
42:30
I mean, the number of... brands developers in the industry running games and have run games into the ground is unbelievable i mean you can count them off you know concord dragon age oh there was just a recent one oh the new halo you know the new games of war sorry gears of war which has of course you know a black lesbian one eye with asthma that now leads the game and of course she's a These people have driven games into the ground.
Brian McWilliamsHOST
43:01
Dragon Age especially came out.
Brian McWilliamsHOST
44:20
And all of these games are multi, multi-billion dollar games.
Brian McWilliamsHOST
44:23
All of them have just died spectacularly.
Brian McWilliamsHOST
44:27
The gaming industry has lost billions of dollars over the past couple of years.
Brian McWilliamsHOST
44:32
This is the latest institution of gaming that has shut down.
Matt MervisHOST
30:41
But it's a lot more like critical thinking and discernment, deeply embedding AI into the process, and they have argued that it's because we see these shifts in the industry.
Matt MervisHOST
30:49
I heard a piece coming in where there's a Little bit of pushback from the develop, the software developers in the game industry.
Matt MervisHOST
30:56
So per the GDC, the Game Developers Conference 2026 State of the Game Industry report, 52% of surveyed game developers now believe that generative AI is having a negative impact on the industry, which is up from 30% in 2025-
Elizabeth RaddayHOST
31:09
Yeah
Matt MervisHOST
31:09
... and 18% in 2024.
Peter Hunt SzpytekHOST
40:50
Oh, yeah
Jake SteinbergHOST
40:50
... to the point that they've maybe made sacrifices and built their lives and careers around games, and they want at s- in some part of themselves, they want this, like, industry to be better, but their professional identities depend on remaining enthusiastic participants in the games industry.
Jake SteinbergHOST
41:08
So they end up in this weird position, I think we see this all the time, where they are continually mourning the conditions under which the games are produced while also needing those games to keep coming.
Jake SteinbergHOST
41:18
[chuckles] So-
Matt MurrayHOST
42:21
... [laughs] Sony have agreed to transfer over 400 global VR patents to Meta, uh, after a d- agreement made in 2025.
Matt MurrayHOST
42:30
So this is from Games Industry biz.
Matt MurrayHOST
42:32
These patents, they cover, like, virtual reality, augmented reality, mixed reality, and head-mounted display systems.
Matt MurrayHOST
42:38
And, uh, yeah, they've, I mean, Sony have, they've done two first-party PSVR 2 games.
Nadia OxfordHOST
31:45
How poetic.
Stuart GippHOST
31:46
Yeah, EA, like, I mean, that's one of the main things that's changed is the, like the scale of evil in the games industry has-
Nadia OxfordHOST
31:53
Yeah
Stuart GippHOST
31:53
... dramatically risen.
KneonHOST
0:33
Well, this isn't gonna go over very well, is it? Uh, Ubisoft's chief diversity and inclusion officer has been promoted to chief AI enablement officer.
KneonHOST
0:44
So we've basically flipped a switch in the gaming industry from DEI to AI.
Geeky SparklesHOST
0:51
I know.
Geeky SparklesHOST
0:51
I thought that was funny.
Carter PembridgeHOST
11:52
So, so you guys were doing it the hard way or, or would you say just a different way?
Tomo MoriwakiGUEST
11:56
I mean, you know, if we go into the '90s, like '95, '97, the game industry was a lot more like maybe- India is today, like, just nothing but experiments
Carter PembridgeHOST
12:09
Right
Tomo MoriwakiGUEST
12:10
Uh, there was, you know, you could probably say that PC in '95, back when Electronic Arts just used a square, a circle, and a triangle as their logo, um, that there was no such thing as genre.
Tomo MoriwakiGUEST
15:40
I'd say that, so you, you know, you said at COVID, we kind of, they kind of swelled up and they were kind of holding team sizes they couldn't hold.
Tomo MoriwakiGUEST
15:48
Um, a way I'd like to describe that is that what if in 2020 video game audiences, especially in the more saturated markets, their audience growth was about to start to finally flatten out, and not go to zero, but just...
Tomo MoriwakiGUEST
16:04
Like, most of the years of the game industry has more than double digit, well, I mean, not triple digit, but, like, n- significant double digit audience growth every single year.
Carter PembridgeHOST
16:16
Mm.
Harry PhokouHOST
0:00
When you look at the games industry, you mentioned this triangle of tension.
Harry PhokouHOST
0:04
So you have the funding, the development, and then the publishing.
Guy CostantiniGUEST
0:07
The reason I'm involved in funding, publishing, and development simultaneously is because I think it's impossible to really understand our industry if you don't understand those three points of the triangle.
Harry PhokouHOST
0:19
Today, I'm joined by a games industry leader with more than 15 years across publishing, marketing, and studio leadership, including running Riot Games' North American operations.
Guy CostantiniGUEST
0:27
Investors and publishers have a mountain of power.
Guy CostantiniGUEST
0:29
It's a buyer's market.

13 MINS LATER

Harry PhokouHOST
13:57
Like, it, it...
Harry PhokouHOST
13:58
This is coming out from my understanding.
John HollidayGUEST
3:25
Um, but I'm sure it was in Scotland.
James MartinHOST
3:27
But when you, when you look at, say, Disney, and you look at, um, the music industry, you know, whatever the, the, those big numbers are that they turn over and they contribute each year, the gaming industry's like 20 times more.
John HollidayGUEST
3:42
It's huge.
James MartinHOST
3:42
It's gigantic.

9 more episodes mention Video game industry.

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