Video game industry
62
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19
EPISODES
19
PODCASTS
Search complete. 62 mentions across 19 episodes found for "Video game industry".
Oct 21, 2026
Suckers for punishment - the last leaders debate and the Mongrel Mob enters the chat
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22:40Brigitte MortenHOST
And I wonder if this is because they see this as a diversification of the New Zealand economy away from dominance on farming.
B
22:48Brigitte MortenHOST
Because 95%, fun fact, 95% of the sector revenue in the gaming industry comes from international sales.
B
22:55Brigitte MortenHOST
So it is a really big growth industry for New Zealand, supports New Zealand talent, New Zealand jobs.
B
23:01Brigitte MortenHOST
But quite unusual for New Zealanders to be pushing something like that and not a pro-farming
MADD: Can Jeremy Todd Take Down Ed Gallrein?
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42:01Brian McWilliamsHOST
Now, a perfect segue.
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42:04Brian McWilliamsHOST
into businesses being ruined is that news just broke today that BioWare, which is a, I mean, legendary video development company, they made Mass Effect, they made Dragon Age, but because the gaming industry has been full-scale taken over, at least in the major developers, full-scale taken over by the far left, by DEI, by wokesters and activists, especially trans activists, by the way.
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42:30Brian McWilliamsHOST
I mean, the number of... brands developers in the industry running games and have run games into the ground is unbelievable i mean you can count them off you know concord dragon age oh there was just a recent one oh the new halo you know the new games of war sorry gears of war which has of course you know a black lesbian one eye with asthma that now leads the game and of course she's a These people have driven games into the ground.
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43:01Brian McWilliamsHOST
Dragon Age especially came out.
B
44:20Brian McWilliamsHOST
And all of these games are multi, multi-billion dollar games.
B
44:23Brian McWilliamsHOST
All of them have just died spectacularly.
B
44:27Brian McWilliamsHOST
The gaming industry has lost billions of dollars over the past couple of years.
B
44:32Brian McWilliamsHOST
This is the latest institution of gaming that has shut down.
Unacceptable Risk - What Educators and Parents Need to Know | Ep. 132
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30:41Matt MervisHOST
But it's a lot more like critical thinking and discernment, deeply embedding AI into the process, and they have argued that it's because we see these shifts in the industry.
M
30:49Matt MervisHOST
I heard a piece coming in where there's a Little bit of pushback from the develop, the software developers in the game industry.
M
30:56Matt MervisHOST
So per the GDC, the Game Developers Conference 2026 State of the Game Industry report, 52% of surveyed game developers now believe that generative AI is having a negative impact on the industry, which is up from 30% in 2025-
E
31:09Elizabeth RaddayHOST
Yeah
M
31:09Matt MervisHOST
... and 18% in 2024.
The Serious Problem With Every Gaming Podcast
P
40:50Peter Hunt SzpytekHOST
Oh, yeah
J
40:50Jake SteinbergHOST
... to the point that they've maybe made sacrifices and built their lives and careers around games, and they want at s- in some part of themselves, they want this, like, industry to be better, but their professional identities depend on remaining enthusiastic participants in the games industry.
J
41:08Jake SteinbergHOST
So they end up in this weird position, I think we see this all the time, where they are continually mourning the conditions under which the games are produced while also needing those games to keep coming.
J
41:18Jake SteinbergHOST
[chuckles] So-
523: So Much Pep
M
42:21Matt MurrayHOST
... [laughs] Sony have agreed to transfer over 400 global VR patents to Meta, uh, after a d- agreement made in 2025.
M
42:30Matt MurrayHOST
So this is from Games Industry biz.
M
42:32Matt MurrayHOST
These patents, they cover, like, virtual reality, augmented reality, mixed reality, and head-mounted display systems.
M
42:38Matt MurrayHOST
And, uh, yeah, they've, I mean, Sony have, they've done two first-party PSVR 2 games.
800: 20 Years of Retronauts
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31:45Nadia OxfordHOST
How poetic.
S
31:46Stuart GippHOST
Yeah, EA, like, I mean, that's one of the main things that's changed is the, like the scale of evil in the games industry has-
N
31:53Nadia OxfordHOST
Yeah
S
31:53Stuart GippHOST
... dramatically risen.
Ubisoft is DONE with DEI?! Going ALL IN on AI Instead!
K
0:33KneonHOST
Well, this isn't gonna go over very well, is it? Uh, Ubisoft's chief diversity and inclusion officer has been promoted to chief AI enablement officer.
K
0:44KneonHOST
So we've basically flipped a switch in the gaming industry from DEI to AI.
G
0:51Geeky SparklesHOST
I know.
G
0:51Geeky SparklesHOST
I thought that was funny.
Making Spider-Man 1 & 2 | Tomo Moriwaki
C
11:52Carter PembridgeHOST
So, so you guys were doing it the hard way or, or would you say just a different way?
T
11:56Tomo MoriwakiGUEST
I mean, you know, if we go into the '90s, like '95, '97, the game industry was a lot more like maybe- India is today, like, just nothing but experiments
C
12:09Carter PembridgeHOST
Right
T
12:10Tomo MoriwakiGUEST
Uh, there was, you know, you could probably say that PC in '95, back when Electronic Arts just used a square, a circle, and a triangle as their logo, um, that there was no such thing as genre.
T
15:40Tomo MoriwakiGUEST
I'd say that, so you, you know, you said at COVID, we kind of, they kind of swelled up and they were kind of holding team sizes they couldn't hold.
T
15:48Tomo MoriwakiGUEST
Um, a way I'd like to describe that is that what if in 2020 video game audiences, especially in the more saturated markets, their audience growth was about to start to finally flatten out, and not go to zero, but just...
T
16:04Tomo MoriwakiGUEST
Like, most of the years of the game industry has more than double digit, well, I mean, not triple digit, but, like, n- significant double digit audience growth every single year.
C
16:16Carter PembridgeHOST
Mm.
#82 - Guy Costantini: What It Takes to Build and Fund a Game in 2026
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0:00Harry PhokouHOST
When you look at the games industry, you mentioned this triangle of tension.
H
0:04Harry PhokouHOST
So you have the funding, the development, and then the publishing.
G
0:07Guy CostantiniGUEST
The reason I'm involved in funding, publishing, and development simultaneously is because I think it's impossible to really understand our industry if you don't understand those three points of the triangle.
H
0:19Harry PhokouHOST
Today, I'm joined by a games industry leader with more than 15 years across publishing, marketing, and studio leadership, including running Riot Games' North American operations.
G
0:27Guy CostantiniGUEST
Investors and publishers have a mountain of power.
G
0:29Guy CostantiniGUEST
It's a buyer's market.
13 MINS LATER
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13:57Harry PhokouHOST
Like, it, it...
H
13:58Harry PhokouHOST
This is coming out from my understanding.
Buying Businesses Special with John Holiday
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3:25John HollidayGUEST
Um, but I'm sure it was in Scotland.
J
3:27James MartinHOST
But when you, when you look at, say, Disney, and you look at, um, the music industry, you know, whatever the, the, those big numbers are that they turn over and they contribute each year, the gaming industry's like 20 times more.
J
3:42John HollidayGUEST
It's huge.
J
3:42James MartinHOST
It's gigantic.
9 more episodes mention Video game industry.
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