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vertical synchronization

vertical synchronization

Search complete. 15 mentions across 11 episodes found for "vertical synchronization".

Sep 16, 2026

John LinnemanHOST
31:14
Yeah, this is a tricky one, and I don't think...
John LinnemanHOST
31:16
So the frame pacing issue we've always talked about is due to, uh, capping the frame rate below the VSync or the s- the refresh rate.
John LinnemanHOST
31:26
So you're gonna see it if you're at 30 FPS in a 60 hertz container, or 60 hertz... 60 FPS in a 120 hertz container if the game doesn't perform it correctly.
John LinnemanHOST
31:36
And because 60 FPS has become so more prevalent this generation, it feels like we haven't seen it as often, but it does still creep up.
John LinnemanHOST
30:13
But the games themselves, if they don't support it, will not actually use it.
John LinnemanHOST
30:20
You just get a Vsync'd presentation.
Rich LeadbetterHOST
30:22
Mm-hmm.
John LinnemanHOST
30:23
So I tried a bunch of different games like this.
John LinnemanHOST
30:33
In handheld it's great, but in docked mode it was never great because it's like 100 to 120-ish, right? So it's always kinda unstable, so you get judder.
John LinnemanHOST
30:43
Even with VRR enabled, it's the same.
John LinnemanHOST
30:45
You get the same judder, same Vsync presentation, so it's clearly not working there.
John LinnemanHOST
30:50
Uh, then I went over to Capcom's games, stuff like Onimusha, Resident Evil: Requiem, which again, uh, they...
TonyHOST
62:36
Well, they're gonna do eight players split screen on this, right?
JarenPANELIST
62:37
... double buffered VSync, so I, I don't know.
TonyHOST
62:40
That's gonna be wild.
JarenPANELIST
62:41
Um, Xbox continues to destroy Game Pass value.
DannyHOST
59:41
Uh, but yeah, I, I just wouldn't r- I wouldn't recommend Zone of Enders: The 2nd Runner on PC.
DannyHOST
59:45
Um, especially given that, uh, it, unless you do the Vsync off, the frame rate, or, or like game speed is tied to frame rate.
DannyHOST
59:53
But, uh, even without that, it's just not that great of a game.
AustinHOST
59:56
Yeah.
FrankHOST
30:03
Obviously, they're aware of this, and this is the biggest game ever.
FrankHOST
30:06
How polished will this game be? How many bugs will there be? Will it run on everyone's video card on PC that is complaining about vSync on their specific video card and CPU setup? Well,
SeanHOST
30:18
that's why they're not launching on PC, right? Oh, they're not? Okay, good.
FrankHOST
30:22
Fuck them.
FightinCowboyGUEST
44:54
It was almost like an artificial...
FightinCowboyGUEST
44:56
Like you know how like when you, if you don't have VSync or G-Sync or anything on how you get like a screen tear?
RurikhanHOST
45:00
Yeah, yeah, yeah.
FightinCowboyGUEST
45:01
I was, I was, frame interpolation was generating a screen tear like that.
Michael HannonHOST
72:13
I think I've resolved patch 1.0.2, I think resolved a good amount of it.
Michael HannonHOST
72:19
And then I think me changing my VSync from on to adaptive helped a whole lot.
Michael HannonHOST
72:25
But there's still that kind of stuff of like, But this game didn't come in hot with 1.0. Like, it's in a really good spot, but kind of have to keep patching it and, like, smoothing out a lot of the kind of outlying performance issues, which they'll get to over time.
Michael HannonHOST
72:41
I think every patch they've come out with over the last couple weeks has been... like a big step forward which i think is really good and like each one of their passion notes is just like dozens and dozens and dozens of uh like weird outlet out uh lying edge case bugs which i think is really good um so Fields of Mystery is really great.
DannyHOST
7:15
And my monitor is 165 hertz.
DannyHOST
7:18
If you turn on Vsync, and the game originally is supposed to be 60 frames per second, I believe.
DannyHOST
7:25
If you turn on Vsync, which is supposed to synchronize the frame rate of the game to the frame rate of your monitor...
DannyHOST
7:34
Because game speed is tied to frame rate for some reason, the game now plays at 165 over 60, which is about 2.75x speed.
DannyHOST
7:48
But just in weird ways.
BradHOST
47:01
[laughs] Like, I don't, I don't think they're building new infrastructure just for 2XKO.
TerrenceHOST
47:05
S- so, and also the other big issue I had with the game when it first came out was, like, they turned off VSync because they wanted the, the, the lowest amount of input lag as possible.
BradHOST
47:14
Mm-hmm.
TerrenceHOST
47:14
But in having it not on, there was a ton of screen tearing to the point where I was like-
TerrenceHOST
47:27
That's how bad it was.
TerrenceHOST
47:29
Um, so I just stopped playing it.
BradHOST
47:30
Yeah, not, not having VSync is only-
TerrenceHOST
47:32
I think they have since fixed it.
Rich LeadbetterHOST
23:01
Um, there's also been some discussion recently about frame generation, um, frame pacing because it, it's been a perennial issue with AMD, and it does seem to be the case now that there are solutions for it or fixes for it.
Rich LeadbetterHOST
23:16
Um, there's a good video that's been recently put out by Hardware Unboxed on the issue where, you know, th- there are still issues there, but it seems to be the case that, for example, um, turning on VSync in the control panel e- even though you're using VRR seems to help a great deal there.
Rich LeadbetterHOST
23:32
But there's other reports saying it only works well with, uh, in certain scenarios or on certain, um, displays, so that needs to be sorted out.
Rich LeadbetterHOST
23:40
But nonetheless, I just think the concept of, um, going back to a three-year-old game and adding support for features that basically probably, you know, should have received them a lot sooner, it's a, it's a pretty good thing, right, John? Yeah, I, I like this kind of stuff, and it's interesting.

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