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Vagrant Story

Vagrant Story

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Search complete. 30 mentions across 12 episodes found for "Vagrant Story".

Oct 9, 2026

Colin MoriartyGUEST
39:31
Some of this Quintet stuff, some of the, um-
Brad EllisHOST
39:33
Yeah, can we get a Vagrant Story square? That'd be pretty cool.
Colin MoriartyGUEST
39:38
Yeah, that's like sitting around for sure.
Colin MoriartyGUEST
39:39
I mean, that's why-
Rob KirkupHOST
97:40
There's loads.
Rob KirkupHOST
97:42
Vagrant Story-
Alex AldridgeHOST
97:43
Yeah
Rob KirkupHOST
97:43
... on the PlayStation One.
Kelley RyanHOST
62:13
Toad Abravia Kickstarter campaign is underway.
Kelley RyanHOST
62:17
This is a turn-based 2D RPG inspired by Chrono Trigger, Mario RPG, and Vagrant Story.
Kelley RyanHOST
62:25
And you're playing as a toad.
Kelley RyanHOST
62:26
Actually, no, it looks more like a monkey.
Dan LongHOST
30:00
But what would be your perfect future video game? If it could, you could make it, you could, like I say, it could be something that already exists, or it could be that, that I wanna make a, this type of game with these people doing that.
Rob PearsonGUEST
30:13
I have always said I would love to see, and I don't think we ever will see, but I would love to see a current gen remake of Vagrant Story.
Rob PearsonGUEST
30:22
I don't know if you know what Vagrant Story is.
Dan LongHOST
30:23
Oh, right.
Dan LongHOST
30:23
Yeah, yeah, yeah.
Rob PearsonGUEST
31:02
Um, but he's translated, uh, Yasumi Matsuno's script.
Rob PearsonGUEST
31:06
Um, and this is the guy who went on to make Final Fantasy XII and the Final Fantasy Tactics games.
Rob PearsonGUEST
31:11
Um, and they all, and Vagrant Story as well as those other games share sort of like this common feel-
Dan HHOST
38:30
Square Enix had not only been solely making games for Nintendo at that point.
Dan HHOST
38:35
They had games like Vagrant Story and things like that on the original PlayStation.
Dan HHOST
38:39
So this was not a... all of a sudden jump ship move and you and you know these things happen with technology and i'm sure console manufacturers like any other one will go well where's where's the industry moving do we move with it or do we not nintendo decided not to and square picked up their ball and went elsewhere that's fine but they still have a great relationship with square now no massive damage was done they still have an amazing catalog of iconic characters to fall back on.
Dan HHOST
39:06
Probably, arguably one of the finest in gaming or certainly the longest running, the most long.
AshleyHOST
18:44
of a
JaredHOST
18:46
beautiful video game called Vagrant Story for the PlayStation 1.
JaredHOST
18:51
Oh.
JaredHOST
18:51
Yes, yes, yes, yes.
JaredHOST
19:38
I never had a PlayStation 1, so I grabbed a handful of games, one of which is Metal Gear Solid.
JaredHOST
19:45
Another is Parasite Eve, which I have more on that later from this podcast.
JaredHOST
19:50
And then the third being Vagrant Story, which...
JaredHOST
19:54
i didn't know what to expect i had no idea what this game was but i thought the discussion was so interesting that i had to just give it a shot um and it's it's very i don't know i think they described it into the ether is almost like stockholm syndrome-esque of like the game at least the the mechanics of the game the vibes are immaculate like there's there's real cinematography there's some an interesting plot and interesting setting um the the character design is sick ashley riot is a cool person and then the mechanics are like i don't know it's like reading a grimoire there's like it's it's inscrutable some of these things like you you need some outside information on what half of these mechanics mean but damn if i'm not enraptured by them every time I put the game down and I'm like you know what I think I've seen enough I think I've experienced enough I don't need to you know finish this game by any means I just wanted to experience a good chunk of it and then I'm just thinking about like but it's so weird the way it's all set up and like the the ATB sphere combat you know that's like it's ATB but it's not but it's also like action combat but there's also like timing mechanics and then you know the way like it's a lot your weapons change their elements based on the enemies that they're fighting and like there's almost like a you know like a Pokemon type like effectiveness with those elements so you have to like change your weapon per each enemy it's so inscrutable but I feel like I'm slowly learning it piece by piece in a way that that is really like i don't know i feel like um someone's like cracking an egg over my brain like it's just like melts down in a way that is is satisfying i don't know have either of you played this game no i um
Brendon BigleyHOST
16:17
... that's like-
Stephen HilgerHOST
16:18
To Vagrant Story head Brendan.
Stephen HilgerHOST
16:19
Yeah.
Brendon BigleyHOST
16:20
Yeah, to being like, "Hey, Steven, I think you should give Dragon Quest another shot." You know? [laughs]
Simon ParkinHOST
5:15
He was, uh, the translator of Final Fantasy X.
Simon ParkinHOST
5:18
He did Vagrant Story.
Simon ParkinHOST
5:20
He's the one who set the tone, I think, on the Final Fantasy Tactics: War of the Lions, as picked by Tonda Ross, the creator of Blueprints on My Perfect Console.
Simon ParkinHOST
5:31
Um, anyway, so glad to have facilitated that conversation, uh, Chris.
Dave JacksonHOST
31:44
couple things though like using the the shoulder buttons to control the camera that sucks uh the original shadow of the colossus had an inverted x-axis which i thought was just fucking insane or had an option for it yeah yeah um so stuff like that uh is something that's really commonly pointed out as aging uh poorly controls in general
Patrick ArthurGUEST
32:05
the other thing is um uh menu design yeah i feel like this is a big thing with uh jrpgs in particular like uh where we played Vagrant Story.
Patrick ArthurGUEST
32:16
I was just going to say Vagrant Story.
Patrick ArthurGUEST
32:19
But the truth is even something as popular and mainstream as Final Fantasy VII, in my opinion, still has an absolute nightmare of a menu system.
Patrick ArthurGUEST
32:30
The way that it will populate blank slots in your menu and then something will appear 40 entries down because that's the place it belongs.
Dave JacksonHOST
35:22
I just don't think that that... creating tension or something like that by making you menu faster.
Dave JacksonHOST
35:28
I don't think that's a super interesting way of doing combat.
Dave JacksonHOST
35:31
So, um, that's, I think what I want to focus on more than just, uh, yeah, the men vagrant story aside, those are a fucking disaster of an experience to use.
KneonHOST
15:45
But it was, like, the last hurrah for Square, but they put one fantastic game after another out every month that summer.
KneonHOST
15:54
It was, like, Legend of Mana, uh, I think Vagrant Story.
KneonHOST
15:57
I can't believe I still remember this.
KneonHOST
15:59
Vagrant Story, Threads of Fate.
KneonHOST
16:01
Was it Chrono Cross? That might've been the last one.
KneonHOST
16:04
I don't know.
KneonHOST
16:04
But, like, every one of those games were good.
KneonHOST
16:07
Every one of those games were...

2 more episodes mention Vagrant Story.

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