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Universal Scene Description

Universal Scene Description

SoftwareWikipedia

Search complete. 8 mentions across 4 episodes found for "Universal Scene Description".

Sep 17, 2026

ChrisHOST
15:50
these things together.
MartinHOST
15:52
Anyway, then there is another kind of big alliance, which is called the OpenUSD.
MartinHOST
16:03
That's only a few years old, like two or three, something along those lines.
MartinHOST
16:08
The USD stands for Universal Scene Description.
MartinHOST
17:40
Because obviously, yeah, they had their own versions of all the software, but they can see that people are changing.
MartinHOST
17:49
So if you can't beat them, join them.
ChrisHOST
17:52
OpenUSD is mainly driven by Pixar now.
MartinHOST
17:58
Pixar is one of the people.
Caitlin LongGUEST
2:57
say,
Scott MelkerHOST
2:59
in the last three weeks or month, we had, so first of all, we have a consortium of tech companies that are launching OpenUSD, their own stablecoin platform.
Scott MelkerHOST
3:08
Then, you know, I don't know if the order's right, BankChain from the community and regional banks, 39 state banking associations saying that because they're going to get squeezed by the crypto companies and the big banks, they need to launch their own stablecoin network.
Scott MelkerHOST
3:20
And then, of course, we have all of the big banks coming together and saying that they're going to launch stablecoin.
AdrianHOST
21:39
Basically, it is a virtual sandbox where gravity exists, where friction on a conveyor belt is calculated in real time, where motors have actual torque limits and where objects collide with mathematically accurate physics.
ClaraHOST
21:52
And the NVIDIA documentation puts a massive emphasis on a standard called SIM-ready assets, which relies on a framework called OpenUSD Universal Scene Description.
ClaraHOST
22:02
How does OpenUSD give these CAD ghosts actual physical substance?
AdrianHOST
22:06
OpenUSD is much more than just a 3D file format.
AdrianHOST
22:09
It is a relational database for reality.
AdrianHOST
22:12
For a 3D asset to be classified as SIM-ready by NVIDIA, it must be injected with layers of invisible data beyond just its shape.
AdrianHOST
24:37
And only after it has completely mastered the physics in the digital world do you take that trained neural network and deploy it into the physical metal robot on the actual factory floor.
ClaraHOST
24:48
The pipeline is absolutely wild.
Brian McClendonGUEST
16:16
So real to sim is can we take the simulation this room, capture it precisely enough, and make it look visually correct enough that a robot trained on it will then be better.
Brian McClendonGUEST
16:29
And so that is something where we have worked on and delivered right now is that with this new visual technology called Gaussian Splats, we are able to both capture, reconstruct, and package a room into what's called a USDZ file, which is the Gaussian splat itself, a mesh for collisions so that the robot's feet hit the floor or wheels roll in the right place, and have that loadable into a robotic simulator where the current du jour is the Isaac simulator from NVIDIA.
Brian McClendonGUEST
17:03
And so now you can go to our website and build a model, push a button, and download it directly into Isaac.
Patrick AkilHOST
17:10
Awesome.

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