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Traditional animation

Traditional animation

Search complete. 76 mentions across 15 episodes found for "Traditional animation".

Sep 10, 2026

Carsten KapernickGUEST
4:06
Then once we had that okay, so I was cutting on top of the storyboards, basically that, and then once we were happy with that n- 3D layout of the scene, we would remove the Wiley and any other Looney Tunes character, and then our animators and story artists would then draw what we called sketch-vis on top of the 3D animation to indicate the Looney Tunes, um, characters in their key poses in hand-drawn images as alphas that we would stack on top of the, the, uh, the video, basically.
Carsten KapernickGUEST
4:37
So the goal of the entire thing was to, that we would end up with a 3D pre-vis version of the movie, where 2D animated drawings of the Looney Tunes characters would be on top of it, that would, where the 3D would represent what would become the live action, and the 2D could be used as a performance reference for the shoot later on.
Carsten KapernickGUEST
4:57
It was actually, for me, very, very helpful later when we were shooting because most of the time in movies like this, and I, uh, this was Christopher Faria's idea to do it this way because he learned from the shoot of Tom and Jerry where they didn't have that, where when you're on set, you often just simply don't know what the animated characters will do.
Carsten KapernickGUEST
5:17
This is a usual problem with VFX movies where the, the infamous tennis ball on a stick [laughs] um, appears, and actors have to just kind of like, "I don't know what's going on.

28 MINS LATER

Carsten KapernickGUEST
33:04
So, um, watching the, I, if I watched the animatic now that we finished before the shoot, I, I would probably look at it as like, "Okay, [laughs] lots of work to be, to be done." At the same time, while you're in it, obviously it all, it, it all feels incremental like you're just, you're just juggling away to try to find the best movie possible, and we were relent- like Dave's relentless and the artists were relentless.
Carsten KapernickGUEST
33:28
We were, we were always trying to find little things like, um, like the, [laughs] like I'm, I'm one of the voices of the spiders for the Daffy scene.
Carsten KapernickGUEST
33:37
Those spiders were a pitch idea, um, that came up at some point, like, "Can we, can we add some more 2D elements and, um, kind of create a little bit of, of a fun moment there so it's not just a crane down to a car arriving, but you, it's, it feels more off our world?" And so you have that little mugging sequence which is really cute and funny.
Carsten KapernickGUEST
33:56
Mm.
John CormanyHOST
24:44
Yeah, I'm sure you're right.
John CormanyHOST
24:46
Because it was kind of at that transitional era between CGI and traditional animation.
John CormanyHOST
24:50
And obviously there's computer animation in it, but it was still the 2D style.
John CormanyHOST
24:54
2D.
John CormanyHOST
24:55
Nice.
John CormanyHOST
24:56
But, I mean, Tim Curry is... our long john silver and he does he's so iconic i i already shared like he is like he he's caring towards jim and and else is the audience has to figure out is he being genuine here or is he lying what's what's going on and his number i mean the his fourth ball break like this is my only number like he's really it's so well done and i just
Spider MikeHOST
8:34
very good
Maciej KorkGUEST
8:34
no no no it's it's problematic so uh so uh it's basically the setup and i have to say uh people were really disappointed with the trailer And I have to say, marketing people from Pixar lie to you all because for a long time it was told that this will be the first 2D movie from Pixar.
Maciej KorkGUEST
8:55
You heard that, right?
Spider MikeHOST
8:56
I did not, actually.
Maciej KorkGUEST
8:58
Oh, okay.
Maciej KorkGUEST
8:58
So for a long time, this was advertised as Pixar's first attempt at making 2D movies.
Maciej KorkGUEST
9:03
This will be hand-drawn.
Maciej KorkGUEST
9:04
No, maybe not hand-drawn, but like, you know, stylized.
John HollandsGUEST
2:12
Uh, and it's just this wonderful mixed media collage.
John HollandsGUEST
2:17
It's this one actor, uh, who's in his apartment, and he's watching the, the soccer game, and it blends archival footage and 2D, and it's got these wonderful 2D puppets, which I was sort of really into and had been working with before, and except these one...
John HollandsGUEST
2:31
Before, I'd been working with silhouettes, and these were sort of pictographic.
John HollandsGUEST
2:34
And all the, all the puppets are recreations of the one live action actor in the film, um, so he plays every character, animated and live action.
John HollandsGUEST
4:26
I never, I never change.
John HollandsGUEST
4:28
And, uh, so the last one was such a, such a grueling experience and took so long that I decided this time I wanted to try and simplify it as much as possible.
John HollandsGUEST
4:36
Um, so I knew I wanted to do this collage thing, and I, I knew I was interested in doing the kinda 2D animation cutout style that I'd done before, but this time I wanted to borrow using the actual images, um, from, from Manly Games.
John HollandsGUEST
4:52
And, um, the, the thing that I ended up doing here was deciding that I didn't wanna mix live action and animation because that had taken so long on the last film and was so challenging.
Vlad LapichGUEST
24:41
It analyzes it with AI and it adds specific tags to it.
Vlad LapichGUEST
24:45
For example, it can be 2D animation, case study video, TV commercial, et cetera.
Vlad LapichGUEST
24:51
It analyzes the video, it classifies it by tags.
Vlad LapichGUEST
24:54
And then whenever we're looking for references for a different project, for example, if we have a new client from the construction industry, we just go to this platform.

20 MINS LATER

Vlad LapichGUEST
45:24
I learned how to do 3D animation.
Vlad LapichGUEST
45:27
And while I was doing that course, I met a guy who also does animation.
Vlad LapichGUEST
45:33
He does 2D and 3D animation.
Vlad LapichGUEST
45:35
And I started pitching animated videos to every startup with called emailing back in the day.
Brian CurlHOST
5:38
And, you know, I got to thinking about it.
Brian CurlHOST
5:40
You could do a couple of videos on basic 2D animation drawing.
Brian CurlHOST
5:47
We can put those on the TV station.
Brian CurlHOST
5:50
And when somebody buys a kit, we can give them a code to get in to watch those videos.

18 MINS LATER

Tim IngersollHOST
23:28
that's kind of what we're doing too, but keep going,
Brian CurlHOST
23:31
Brian, are you? I mean, I mean, you know, and it's, it doesn't matter whether it's 2d or 3d.
Brian CurlHOST
23:38
I feel like that if you have a good story or a good character line, I mean, you've got, you know looney tunes they're beloved by everybody you know um and so even whether you're young or you're old you're you've always seen looney tunes you know doing something everybody knows who bugs bunny and the roadrunner and coyote is and of course yosemite sam and all those great characters and of course most of them they started out their voices were done by mel blank and uh you know of course he's gone but every i mean it's it there's something that everybody kind of comes around um you know 2d animation is is something that we're very passionate about helping see more of that Like we've talked about before, we don't think that it's ever really gone away.
Brian CurlHOST
24:37
It's just everybody's pushed for 3D so much that that's what you see.
Morgana SantilliHOST
21:15
But I was also just kind of wondering, if we don't do things like hand animating on black paper, you know, for e- for example, if we don't...
Morgana SantilliHOST
21:24
If, if these, if these types of animation are no longer being done, is the knowledge, is the skill set going to disappear? Like, is there anybody still doing, like, 2D hand-drawn animation anywhere? Do people know how? [laughs] I mean, and, and this, again, this is not to knock the animators.
Morgana SantilliHOST
21:40
I'm sure some of them do.
Morgana SantilliHOST
21:41
But I, I do wonder, like, w- is, there's probably not a whole lot of demand for it from studios, so is the skill set just gonna die? Is-
speaker_3HOST
10:37
Hmm.
speaker_4HOST
10:37
Zemeckis was committed to honoring Van Allsburg's wishes, so he refused to make a traditional brightly colored 2D cartoon.
speaker_3HOST
10:44
Okay.
speaker_4HOST
10:45
But when they sat down to budget a live action version, real trains, real snow, real actors, the projected cost came out to an astonishing $1 billion.
Tim LammersGUEST
14:45
I mean, they look hand drawn.
Tim LammersGUEST
14:46
But what from what I'm reading was, was that the 2D animators worked close with some computer animators on it, whatever.
Tim LammersGUEST
14:54
It's amazing.
Tim LammersGUEST
14:55
It's really amazing.
Will DodsonGUEST
42:09
Um, one of the really, uh, interesting, uh, elements here is that, uh, when Def Crocodile located the 35 millimeter film elements at the Cineteca Nacional in Mexico, they discovered that four and a half minutes of live action footage had been slugged into the film from a Japanese sci-fi movie without permission.
Will DodsonGUEST
42:34
So Def Crocodile- Brought in independent animators Isabelle Aspen and Bryan Smee to replace the bootleg footage with new 2D, 2D animation using the cell-painted style and feel of the original.
Will DodsonGUEST
42:50
So that alone I'm really interested in seeing.
Will DodsonGUEST
42:54
Uh, 48-page booklet with new essays by Alejandro Vidal and Walter Chaw.

5 more episodes mention Traditional animation.

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