System Shock
Video gameWikipedia
118
MENTIONS
40
EPISODES
37
PODCASTS
Search complete. 118 mentions across 40 episodes found for "System Shock".
Sep 11, 2026
Jewel Cases S01E06 - Harvey Smith
E
3:09Ed SmithHOST
So, um, But yeah, so I mean, that's just, if you don't mind, we'll talk about some of your projects.
E
3:16Ed SmithHOST
I mean, you've done Deus Ex, you did Invisible War, Dishonored, Dishonored 2, you were on System Shock.
E
3:23Ed SmithHOST
I looked at your Moby Games profile before we started.
H
3:26Harvey SmithGUEST
And yeah,
17 MINS LATER
E
20:23Ed SmithHOST
Have you got anything like this that you can think of that you can pull on immediately, like a favorite Easter egg or a favorite, oh, they've hidden that in the game world and I've found it? Because I've been trying to think of this while I've been speaking.
E
20:36Ed SmithHOST
Is there like a favorite hidden something?
H
20:40Harvey SmithGUEST
Yeah, so first of all, that is a really interesting pushback because my frame of thinking is, in part comes from, you know, guys like Doug Church from Underworld System Shock Thief kind of articulated this really well, but like the abdication of authorship.
H
20:58Harvey SmithGUEST
In other words, the dark side of that would be like, here's how you play this game.
PLAY RETRO 233: Freedom Force
B
18:19Brian DunawayHOST
Very, very rational, considering what they had recently done.
B
18:22Brian DunawayHOST
Before this was what? The Shock series? Not the Bioshock, but the other one.
B
18:27Brian DunawayHOST
System Shock.
B
18:28Brian DunawayHOST
That's it.
B
18:29Brian DunawayHOST
System
S
18:29Scott JohnsonHOST
Shock 2, although that was some different people too.
S
18:32Scott JohnsonHOST
Yeah, Ken Levine, Levine, Levoon, Laverne.
S
18:36Scott JohnsonHOST
Anyway, this thing mixes real-time tactics like I mentioned with comic book style character progression, recruitment, destructible environments, which was pretty crazy at the time.
PLAY RETRO 233: Freedom Force
B
18:56Brian DunawayHOST
Very, very rational, considering what they had recently done.
B
18:59Brian DunawayHOST
Before this was what? The Shock series? Not the Bioshock, but the other one.
B
19:04Brian DunawayHOST
System Shock.
B
19:05Brian DunawayHOST
That's it.
B
19:06Brian DunawayHOST
System Shock
S
19:07Scott JohnsonHOST
2,
B
19:07Brian DunawayHOST
although
21 MINS LATER
B
39:52Brian DunawayHOST
What is this new? I mean, he's got all kinds
STRAFE: Gold Edition
A
22:14Andrew HarshmanHOST
They're iconic for a reason.
A
22:15Andrew HarshmanHOST
This is the quintessential FPS, sci-fi FPS, overrun colony and or spaceship, as we see in Doom, as we see in System Shock, as we see sort of a spinoff of in Bioshock, Half-Life, of course.
A
22:33Andrew HarshmanHOST
So, like, hey, great, great location, I think, in terms of, like, a theme for the first level.
A
22:39Andrew HarshmanHOST
Awesome.
45 MINS LATER
A
67:56Andrew HarshmanHOST
You're going from the planet, from the planet down to the underground colony, which wonderful level transition.
A
68:03Andrew HarshmanHOST
You think you're just running into a new part of the caverns and then, oh, the floor breaks loose and you are now in a front room, a front room of one of the HAB buildings, an apartment block that underground, which is where, you know, space colonists have been living.
A
68:18Andrew HarshmanHOST
But of course the colony has descended into chaos and the uh the residents have been mutated into uh system shock-esque mutated individual splicer sploices and there's one that's a sniper and there's some other ones with guns or something there's a
S
68:37Scott BergerHOST
little frog that you can pick up and tickle its belly yeah there's some
The Xbox Nearly Destroyed Him - EP 87 Seamus Blackley
S
35:23Seamus BlackleyGUEST
We had a...
S
35:27Seamus BlackleyGUEST
I think after System Shock was released, which was a big game for looking glass and like, you know, it's one of the games that's a seminal classic.
S
35:36Seamus BlackleyGUEST
Yeah.
S
35:38Seamus BlackleyGUEST
And like people come and ask you, you know, gosh, tones, it's about working on System Shock or flood in the middle of these things and And they're talking to somebody at the Library of Congress about it.
S
35:51Seamus BlackleyGUEST
And I'm remembering the smell of Doug Church's farts.
S
35:56Seamus BlackleyGUEST
And I'm like, I can't take this serious, but okay, I'm glad that you think it's an August classic.
S
39:04Seamus BlackleyGUEST
rapid dancing in the face of failure.
S
39:07Seamus BlackleyGUEST
So Looking Glass, we shipped this game called Flight Unlimited and it worked really well and then I wanted to do a sequel to it and the company had raised money based on the success of that game.
ZTGD Radio #909 - 9/7/2026
A
30:41AnthonyHOST
Like, stuff like that.
A
30:42AnthonyHOST
Like, that's Thief, System Shock, which later Bioshock, which, I mean, Prey is built off of System Shock, essentially.
A
30:49AnthonyHOST
It was supposed to be called Neuroshock before they fucking...
A
30:53AnthonyHOST
Yeah, and what...
1 HR 48 MINS LATER
A
139:05AnthonyHOST
Yes, and if Night Dive can't do it, no one can.
K
139:08KenHOST
Yeah, they've really been trying to get a hold of that.
A
139:11AnthonyHOST
Again, I was critical of Night Dive when they cancelled that fucking remake of System Shock and they came through and it's fucking great.
A
139:20AnthonyHOST
Um...
GTA VI, Star Wars Zero Company, He Who Watches, Blood Dungeon
J
98:38Jeremy JayneHOST
here?Yeah, we have one email, and feel free, please send us emails, podcasts@noclip.video or in the Patreon Discord channel for podcast chat.
J
98:46Jeremy JayneHOST
Gabe wrote in and asked about, uh, "Hey, I've been playing the System Shock remaster, which allows the player to drop custom pins on the map and add text notes to them.
J
98:54Jeremy JayneHOST
If memory serves me well, this is something the original version of System Shock 2 also had.
J
98:58Jeremy JayneHOST
This is a feature that most games are lacking, and I wonder why.
J
99:01Jeremy JayneHOST
I don't know about you, but the first thing I do on real world maps is write things down with a pen or pencil.
Interview: Harvey Smith Returns to Immersive Sim Design
H
61:44Harvey SmithGUEST
That's another, that's two questions really, but, like, on one hand, it goes back to that 100 meter thing that I said.
H
61:50Harvey SmithGUEST
Like, the more space you're trying to do, the more shallow you, you have to, to make it, right? So your best friend is scoping and constraint, and that's why System Shock was in a space station and everyone was, was dead, you know? Because that's a couple of tricky ways to, like, you know, control the, the, the scope, and then you can go deep on things, right? Um, the other question, I always answer this way.
H
62:14Harvey SmithGUEST
There's two wolves inside everyone who loves immersive sims.
D
62:17Danny O'DwyerHOST
[laughs]
D
64:51Danny O'DwyerHOST
Um, you know, is, is there a, a bittersweet feeling when it comes to making first person immersive sims? 'Cause as you said, the, you don't have to make as much track maybe because, uh, players are, are gonna be spending a decent amount of time in each area, but those areas need to be so much more detailed than most sort of, you know, mil sims or, or, you know, boomer shooters or whatever.
D
65:12Danny O'DwyerHOST
Um, is there ever a desire to figure out a way to make the art cheaper? Are you gonna use AI [laughs] or, or, or is there a, is there a desire to like, uh, you know, to, to, to find a simplified world style that allows you to not have to spend so much time arting these, these detailed rooms?
H
65:32Harvey SmithGUEST
Well, the way to do that, our, all our art, all our content is made by humans, but the way to do that is, like I said, in System Shock.
H
65:40Harvey SmithGUEST
Deus Ex is the worst problem, right? Because you're in Hong Kong one hour, and then you're in Paris another hour.
Xbox Series S Can Run GTA VI... Could Switch 2? - #366
D
30:33David HoweHOST
Yes, Epic Mickey is one of them.
D
30:35David HoweHOST
But obviously the original Deus Ex, the Ultima series, Wing Commander, System Shock, Thief, Crusader, No Remorse.
D
30:44David HoweHOST
So many classic games from over the years.
D
30:46David HoweHOST
And he has really... headed these up for such a long time.
E141: Lands of Lore: The Throne of Chaos
P
1:31Patrick ArthurHOST
Do you feel that gave you some preparatory framework for looking at this game? Because honestly, James, the closest thing I've played to this is maybe like The Elder Scrolls Oblivion.
P
1:43Patrick ArthurHOST
And that game is very, very far, or System Shock 1 maybe, but those games feel very, very far removed from what this game is doing.
P
1:51Patrick ArthurHOST
So it was a very intense new player experience for me.
J
1:56James TurlingsHOST
Yeah, that definitely gave me a leg up here because I have played three of the Atrean games now, mostly to completion.
13 MINS LATER
P
15:25Patrick ArthurHOST
This is the...
P
15:26Patrick ArthurHOST
You know, System Shock 2, I think, is a really good example of it.
P
15:29Patrick ArthurHOST
System Shock 1 does it a little bit, but it doesn't quite bridge the realism space.
P
15:34Patrick ArthurHOST
But System Shock 2 has... all of these locations feel like real places and as such that lodges in your brain a bit better.
30 more episodes mention System Shock.
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