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System Shock

System Shock

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Search complete. 118 mentions across 40 episodes found for "System Shock".

Sep 11, 2026

Ed SmithHOST
3:09
So, um, But yeah, so I mean, that's just, if you don't mind, we'll talk about some of your projects.
Ed SmithHOST
3:16
I mean, you've done Deus Ex, you did Invisible War, Dishonored, Dishonored 2, you were on System Shock.
Ed SmithHOST
3:23
I looked at your Moby Games profile before we started.
Harvey SmithGUEST
3:26
And yeah,

17 MINS LATER

Ed SmithHOST
20:23
Have you got anything like this that you can think of that you can pull on immediately, like a favorite Easter egg or a favorite, oh, they've hidden that in the game world and I've found it? Because I've been trying to think of this while I've been speaking.
Ed SmithHOST
20:36
Is there like a favorite hidden something?
Harvey SmithGUEST
20:40
Yeah, so first of all, that is a really interesting pushback because my frame of thinking is, in part comes from, you know, guys like Doug Church from Underworld System Shock Thief kind of articulated this really well, but like the abdication of authorship.
Harvey SmithGUEST
20:58
In other words, the dark side of that would be like, here's how you play this game.
Brian DunawayHOST
18:19
Very, very rational, considering what they had recently done.
Brian DunawayHOST
18:22
Before this was what? The Shock series? Not the Bioshock, but the other one.
Brian DunawayHOST
18:27
System Shock.
Brian DunawayHOST
18:28
That's it.
Brian DunawayHOST
18:29
System
Scott JohnsonHOST
18:29
Shock 2, although that was some different people too.
Scott JohnsonHOST
18:32
Yeah, Ken Levine, Levine, Levoon, Laverne.
Scott JohnsonHOST
18:36
Anyway, this thing mixes real-time tactics like I mentioned with comic book style character progression, recruitment, destructible environments, which was pretty crazy at the time.
Brian DunawayHOST
18:56
Very, very rational, considering what they had recently done.
Brian DunawayHOST
18:59
Before this was what? The Shock series? Not the Bioshock, but the other one.
Brian DunawayHOST
19:04
System Shock.
Brian DunawayHOST
19:05
That's it.
Brian DunawayHOST
19:06
System Shock
Scott JohnsonHOST
19:07
2,
Brian DunawayHOST
19:07
although

21 MINS LATER

Brian DunawayHOST
39:52
What is this new? I mean, he's got all kinds
Andrew HarshmanHOST
22:14
They're iconic for a reason.
Andrew HarshmanHOST
22:15
This is the quintessential FPS, sci-fi FPS, overrun colony and or spaceship, as we see in Doom, as we see in System Shock, as we see sort of a spinoff of in Bioshock, Half-Life, of course.
Andrew HarshmanHOST
22:33
So, like, hey, great, great location, I think, in terms of, like, a theme for the first level.
Andrew HarshmanHOST
22:39
Awesome.

45 MINS LATER

Andrew HarshmanHOST
67:56
You're going from the planet, from the planet down to the underground colony, which wonderful level transition.
Andrew HarshmanHOST
68:03
You think you're just running into a new part of the caverns and then, oh, the floor breaks loose and you are now in a front room, a front room of one of the HAB buildings, an apartment block that underground, which is where, you know, space colonists have been living.
Andrew HarshmanHOST
68:18
But of course the colony has descended into chaos and the uh the residents have been mutated into uh system shock-esque mutated individual splicer sploices and there's one that's a sniper and there's some other ones with guns or something there's a
Scott BergerHOST
68:37
little frog that you can pick up and tickle its belly yeah there's some
Seamus BlackleyGUEST
35:23
We had a...
Seamus BlackleyGUEST
35:27
I think after System Shock was released, which was a big game for looking glass and like, you know, it's one of the games that's a seminal classic.
Seamus BlackleyGUEST
35:36
Yeah.
Seamus BlackleyGUEST
35:38
And like people come and ask you, you know, gosh, tones, it's about working on System Shock or flood in the middle of these things and And they're talking to somebody at the Library of Congress about it.
Seamus BlackleyGUEST
35:51
And I'm remembering the smell of Doug Church's farts.
Seamus BlackleyGUEST
35:56
And I'm like, I can't take this serious, but okay, I'm glad that you think it's an August classic.
Seamus BlackleyGUEST
39:04
rapid dancing in the face of failure.
Seamus BlackleyGUEST
39:07
So Looking Glass, we shipped this game called Flight Unlimited and it worked really well and then I wanted to do a sequel to it and the company had raised money based on the success of that game.
AnthonyHOST
30:41
Like, stuff like that.
AnthonyHOST
30:42
Like, that's Thief, System Shock, which later Bioshock, which, I mean, Prey is built off of System Shock, essentially.
AnthonyHOST
30:49
It was supposed to be called Neuroshock before they fucking...
AnthonyHOST
30:53
Yeah, and what...

1 HR 48 MINS LATER

AnthonyHOST
139:05
Yes, and if Night Dive can't do it, no one can.
KenHOST
139:08
Yeah, they've really been trying to get a hold of that.
AnthonyHOST
139:11
Again, I was critical of Night Dive when they cancelled that fucking remake of System Shock and they came through and it's fucking great.
AnthonyHOST
139:20
Um...
Jeremy JayneHOST
98:38
here?Yeah, we have one email, and feel free, please send us emails, podcasts@noclip.video or in the Patreon Discord channel for podcast chat.
Jeremy JayneHOST
98:46
Gabe wrote in and asked about, uh, "Hey, I've been playing the System Shock remaster, which allows the player to drop custom pins on the map and add text notes to them.
Jeremy JayneHOST
98:54
If memory serves me well, this is something the original version of System Shock 2 also had.
Jeremy JayneHOST
98:58
This is a feature that most games are lacking, and I wonder why.
Jeremy JayneHOST
99:01
I don't know about you, but the first thing I do on real world maps is write things down with a pen or pencil.
Harvey SmithGUEST
61:44
That's another, that's two questions really, but, like, on one hand, it goes back to that 100 meter thing that I said.
Harvey SmithGUEST
61:50
Like, the more space you're trying to do, the more shallow you, you have to, to make it, right? So your best friend is scoping and constraint, and that's why System Shock was in a space station and everyone was, was dead, you know? Because that's a couple of tricky ways to, like, you know, control the, the, the scope, and then you can go deep on things, right? Um, the other question, I always answer this way.
Harvey SmithGUEST
62:14
There's two wolves inside everyone who loves immersive sims.
Danny O'DwyerHOST
62:17
[laughs]
Danny O'DwyerHOST
64:51
Um, you know, is, is there a, a bittersweet feeling when it comes to making first person immersive sims? 'Cause as you said, the, you don't have to make as much track maybe because, uh, players are, are gonna be spending a decent amount of time in each area, but those areas need to be so much more detailed than most sort of, you know, mil sims or, or, you know, boomer shooters or whatever.
Danny O'DwyerHOST
65:12
Um, is there ever a desire to figure out a way to make the art cheaper? Are you gonna use AI [laughs] or, or, or is there a, is there a desire to like, uh, you know, to, to, to find a simplified world style that allows you to not have to spend so much time arting these, these detailed rooms?
Harvey SmithGUEST
65:32
Well, the way to do that, our, all our art, all our content is made by humans, but the way to do that is, like I said, in System Shock.
Harvey SmithGUEST
65:40
Deus Ex is the worst problem, right? Because you're in Hong Kong one hour, and then you're in Paris another hour.
David HoweHOST
30:33
Yes, Epic Mickey is one of them.
David HoweHOST
30:35
But obviously the original Deus Ex, the Ultima series, Wing Commander, System Shock, Thief, Crusader, No Remorse.
David HoweHOST
30:44
So many classic games from over the years.
David HoweHOST
30:46
And he has really... headed these up for such a long time.
Patrick ArthurHOST
1:31
Do you feel that gave you some preparatory framework for looking at this game? Because honestly, James, the closest thing I've played to this is maybe like The Elder Scrolls Oblivion.
Patrick ArthurHOST
1:43
And that game is very, very far, or System Shock 1 maybe, but those games feel very, very far removed from what this game is doing.
Patrick ArthurHOST
1:51
So it was a very intense new player experience for me.
James TurlingsHOST
1:56
Yeah, that definitely gave me a leg up here because I have played three of the Atrean games now, mostly to completion.

13 MINS LATER

Patrick ArthurHOST
15:25
This is the...
Patrick ArthurHOST
15:26
You know, System Shock 2, I think, is a really good example of it.
Patrick ArthurHOST
15:29
System Shock 1 does it a little bit, but it doesn't quite bridge the realism space.
Patrick ArthurHOST
15:34
But System Shock 2 has... all of these locations feel like real places and as such that lodges in your brain a bit better.

30 more episodes mention System Shock.

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