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Super Mario 64

Super Mario 64

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Search complete. 429 mentions across 242 episodes found for "Super Mario 64".

Sep 22, 2026

GrowlHOST
60:11
Who's a runescape guy.
GrowlHOST
60:12
And also simply the, the speed guy who plays SM64.
GrowlHOST
60:17
Yeah.
GrowlHOST
60:18
So the end, The end of Jane B zero to hero was going to be playing a bunch of keys with them and wrapping in like the lesson of like, yeah, look, pugging and doing all this shit is fun.
MC FixerGUEST
16:31
Could be.
MC FixerGUEST
16:32
I, I j- I always remember 64 came out in, uh, '96, right? And so I'm always trying to think what came before Mario 64? And then I was like-
Tamoor HussainGUEST
16:44
Hmm
MC FixerGUEST
16:44
...
Scuba SteveHOST
23:14
with a i guess the r being short for rendered is kind of the general consensus but they just put r after a lot of games back then racing anyway like there wasn't there sonic racing r i've heard that maybe they were trying to avoid that um but it's also just a terrible word rendered it just sounds terrible to say uh but i think it was short for rad so there you go um the nintendo lawyers um As far as it not being Sonic Racing R, I don't think Nintendo lawyers were feeling any fear from Sega at this point, so it probably is being short for rendered.
Scuba SteveHOST
23:49
But Mario Kart 64 was developed alongside Super Mario 64 and The Legend of Zelda Ocarina of Time, even though that didn't come out until 1998.
Scuba SteveHOST
24:01
All three by Nintendo's Entertainment Analysis and Development Division.
Scuba SteveHOST
24:05
Because Nintendo's got all sorts of division, but it makes good for intercompany competition.
Scuba SteveHOST
24:23
So they got some game footage.
Scuba SteveHOST
24:25
It was not playable.
Scuba SteveHOST
24:27
uh it was intended to be released alongside the 64 itself in mid 96 as a you know council game with the system but was delayed after development resources were directed towards super mario 64 itself being that launch title for the system Good call.
Scuba SteveHOST
24:44
Whatever might have been going on with Mario 64, all hands on deck.
ChrisHOST
65:51
And, like, three generations within a decade is unheard of now.
ChrisHOST
65:54
Because I'm just thinking, like, they go from this in 93 to 96, they release Super Mario 64.
ChrisHOST
65:59
It's insane to me, that jump.
LauraHOST
66:01
Well, let's say, like, yeah, like, within 20 years, we went from Pong to Polygons.
CrystalHOST
6:50
Do, do you remember moments where you're like, "I'm playing this, like, on a handheld.
CrystalHOST
6:55
I'm playing Super Mario 64 on a handheld.
CrystalHOST
6:58
That's crazy"?
MonicaHOST
6:58
[laughs]
Naoise O'HareHOST
6:21
So it's not just a side-scrolling platformer, which was the majority of platformers in the... or up until that point.
Naoise O'HareHOST
6:27
Now, I know 96 was Mario 64 and its 3D mechanics are starting to get out there.
Naoise O'HareHOST
6:32
But I feel like this was really innovative because... you had your front to back or your back to front levels so you're standing and you're running away from the camera which is the first level in the intro level and I feel at the time a very different way of doing things but it changes things up so you have like Insanity Beach is the name of the first level you're going back you're going from back to front genuinely I can't get it right You're going from back to front, but then there's also levels where you're going running towards the camera, front to back.
Naoise O'HareHOST
7:00
It's a very Indiana Jones style where you have the big huge boulder running towards you.
PhoenixHOST
81:44
It was way too big a departure.
PhoenixHOST
81:47
We just came off of Super Mario 64.
PhoenixHOST
81:49
We were hoping for something to continue at least... to feel somewhat similar to that, and they didn't.
PhoenixHOST
81:56
They gave us a flood system.
PhoenixHOST
81:57
I've never, ever, ever put Mario with an aiming device that made absolutely no sense, and they gave us just a little snippet of Mario 64 in those bonus stages things, and that's where I was a little bit happy.
PhoenixHOST
82:11
But the rest of it, I would just say it's a bad game.
PhoenixHOST
82:14
It's not good.
MitsuGUEST
82:33
I don't understand Mario Sunshine.
DanHOST
75:28
It's really great.
DanHOST
75:28
If you like Banjo-Kazooie, if you like Super Mario 64, it takes inspiration from those in a really great way.
DanHOST
75:37
it does this incredible like texture swap mechanic that's like unreal like for an indie team you can take the uh texture of water and put it on something else to like put out a fire or vice versa you can see a volcano you can take the texture of lava and you can put it on the water to set something on fire you can take the texture of grass and put it on the waterfall to turn it into vines to climb up the waterfall.
DanHOST
76:08
It's like unreal.

21 MINS LATER

DanHOST
97:36
So you're going to do YouTube and then I'm going to do Instagram and then
WillHOST
97:41
yeah.
WillHOST
97:43
So on YouTube, we've got, at itsnuki, there's Mario 64 when I was three years old.
WillHOST
97:52
Sweet memories.
speaker_3SOUNDBITE_SPEAKER
3:40
Yes.
Kyle IrionGUEST
3:42
If you stick around after you beat Mario 64, it shows the whole thing.
Kyle IrionGUEST
3:47
So you gotta
Nick RamirezHOST
3:51
stick around after you beat Mario 64.
Nick RamirezHOST
3:53
Yeah, don't turn the console off.
Nick RamirezHOST
3:55
Don't reset.
KylarEmiyaHOST
49:28
Anyway, go ahead, Fliss.
FlizHOST
49:30
Oh, I was just saying, as far as like people saying I didn't get my time worth out of a game like Mario 64, you can beat speed run, obviously, in an hour and a half.
FlizHOST
49:40
The original Resident Evil, you can be in an hour and a half.
FlizHOST
49:43
Yeah.

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