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Stijn Spanhove

Stijn Spanhove

XR software engineer at In The Pocket specializing in AI-powered AR glasses and WebXR applications

Jun 24, 2026

8:30
How was that AI layering at the beginning done or conceptualization or writing of the code, debugging? Give us an example.
8:39
So recently at In The Pockets, I think we will also talk about later, but we did something with Gaussian Splats.
8:45
And there, for example, I started building the API step by step.
8:51
I told the AI how I thought it should be.
8:54
Then it made a plan for me.
8:56
I looked at the plan.
8:58
I made some adjustments.

27 MINS LATER

36:28
But do you see, let's say, the Lens ecosystem leaning towards a utility, leaning towards the gaming? What's your take?

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