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StarCraft II: Wings of Liberty

StarCraft II: Wings of Liberty

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Search complete. 81 mentions across 11 episodes found for "StarCraft II: Wings of Liberty".

Oct 30, 2026

Mr. McSpicyHOST
45:47
It's cool.
Mr. McSpicyHOST
45:48
Then don't finish Starcraft 2.
Mr. McSpicyHOST
45:51
Just don't.
Mr. McSpicyHOST
45:52
Because
DavidHOST
46:05
Actually, I probably played Starcraft 1.
DavidHOST
46:07
I just don't remember.
DavidHOST
46:09
But I never played Starcraft 2.
Mr. McSpicyHOST
46:10
Blizzard, in their heyday, made great characters and great stories with those
Harrison KinsleyHOST
0:00
Starcraft 2 is a multiplayer game where the objective is simply to eliminate the other players.
Harrison KinsleyHOST
0:05
You do so with an army of attack units.
Harrison KinsleyHOST
0:07
We like this.
Harrison KinsleyHOST
0:35
But we're also machine learning practitioners.
Harrison KinsleyHOST
0:37
Could we just simply import some reinforcement learning from Stable Baselines 3 and play the game? I guess it's going to be a little harder than that.
Harrison KinsleyHOST
0:44
But let's say that we really do want to use deep reinforcement learning to play some Starcraft 2.
Harrison KinsleyHOST
0:49
How might we actually do that? Like most deep learning problems, at the macro level we have to consider what our inputs and what our outputs are going to be as these are the things that we actually have control of and we have to determine the characteristics of these ahead of time.
Harrison KinsleyHOST
1:01
For the input, what information do we think the neural network will actually need? In this case, it could quite literally be the game visuals like the frames from the game, it could be some other graphical representation, or it could just be a vector of values like number of units and minerals and locations of things and so on.
FrancisHOST
59:57
Ghost? Blizzard was going to make the console ghost game? No.
FrancisHOST
60:00
From the character from StarCraft 2? From StarCraft 2.
FrancisHOST
60:03
They had the ghost, like the cool little ghost that, you know.
FrancisHOST
60:06
I did not know that.
Alan DeBerryGUEST
1:53
So I worked on Warcraft 3 Reign of Chaos and the expansion.
Alan DeBerryGUEST
1:57
I worked on Starcraft 2 and expansions.
Alan DeBerryGUEST
1:59
And then I also worked on Heroes of the Storm as well.
Alan DeBerryGUEST
2:02
And then helped out around the company in other capacities as well, like on the shared game engine tech and stuff like that.
Christopher MyklesHOST
0:21
That's crazy.
Christopher MyklesHOST
0:22
Starcraft 2 is almost 20 years old.
Christopher MyklesHOST
0:25
Starcraft Brood War is almost 30 years old.
Christopher MyklesHOST
0:28
Actually, Brood War came out in 1998.
Christopher MyklesHOST
0:58
What were the changes for Starcraft that were made and why were these controversial?
Kevin van der KooiGUEST
1:03
The biggest one that we recently went through was that we had a big patch that reduced the starting workers back to eight workers.
Kevin van der KooiGUEST
1:11
Obviously, a long time, Starcraft 2 was played with six workers.
Kevin van der KooiGUEST
1:14
Eventually, they decided to speed up the game with the release of Legacy of the Void, which was 2016.
Danielle FongGUEST
53:59
And it was really the first...
Danielle FongGUEST
54:01
StarCraft II was really a critical... game in esports his Starcraft 1 Brood War especially in Korea and then Starcraft 2 and like launched with Twitch and like that's originally it was Justin.TV and like the fact that people were playing so many Starcraft 2 games on Justin.TV there was like we need to shut down everything else just focus on video games that became Twitch And also they had some, some focus on, on AI, um, back in the 2010s, uh, where they're like, you know, after we beat lease it all and go, we can train on a real time strategy.
Danielle FongGUEST
54:38
And that's going to be a route to, uh, extremely powerful AI.
Danielle FongGUEST
54:43
Maybe, maybe not in the domains that we want, like, you know, writing code, but maybe, maybe, maybe.
speaker_0NARRATOR
46:50
What Playing StarCraft Can Teach You About Growing Startups It's rare to read an article that keeps me thinking about the article days and weeks later, even rarer for it to inspire me to write an article of my own.
speaker_0NARRATOR
47:01
What was the subject of this earth-shattering article, you ask? None other than the RTS, real-time strategy, computer game StarCraft II.
speaker_0NARRATOR
47:09
Thank you for checking out the one hundred ninety-four most-read blog posts about games on Hacker Noon.
speaker_0NARRATOR
47:16
Visit the learn repo to find the most-read blog posts about any technology.
William OsmanHOST
40:33
I, I remember in...
William OsmanHOST
40:35
So, like, StarCraft II was supposed to come out when I was, like, a sophomore in high school or something, and I, I ran cross country, and the cross country is sort of, like, notorious, like, uh, to, uh, nerds, I think-
Kevin KohlerHOST
40:47
Okay
William OsmanHOST
40:47
... is what I'm trying to say.
William OsmanHOST
41:27
Like, I don't even...
William OsmanHOST
41:28
I don't know what StarCraft even is.
William OsmanHOST
41:29
Is it still StarCraft II right now? Like, is that it?
Kevin KohlerHOST
41:32
Yeah, I think it, I think it is.
Joel DuscherHOST
43:51
Ooh.
ChrisGUEST
43:52
Um, GOYL, uh, s- uh, uh, StarCraft II: Wings of Liberty, but specifically Archipelago randomizers have, uh, consumed a lot of my life in the last, like, two years, and I ju- just on volume I think it has to be that.
Joel DuscherHOST
44:05
Yeah.
Joel DuscherHOST
44:05
That's, this is the kind of shit-
SwaglockHOST
4:58
Yeah.
SwaglockHOST
4:59
It'd be like if you tried to replace StarCraft II with like a first-person shooter game, right? It's just not, it's not what people are looking for.
ChickenHOST
5:06
Yeah, I don't think it'll re-
SwaglockHOST
5:08
That's what they like

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