Skip to main content
Splash Damage

Splash Damage

Video game developerWikipedia

Search complete. 12 mentions across 6 episodes found for "Splash Damage".

Sep 27, 2026

TheUnchartedWolfHOST
41:25
I think more likely it would have probably been something like a Focus Interactive, a 505, one of those guys.
FusionPANELIST
41:35
Apparently one of the two was Splash Damage.
FusionPANELIST
41:39
Oh, Splash Damage.
TheUnchartedWolfHOST
41:40
Yeah, Splash Damage was State of Decay.
TheUnchartedWolfHOST
41:43
They were the ones.
TheUnchartedWolfHOST
41:44
They were going to buy the State of Decay
Kevin AinsworthHOST
77:06
We don't know who that publisher is.
Kevin AinsworthHOST
77:11
There was a report from the game business, right, that said Undead Labs was going to be bought by Splash Damage? The people that did...
Kevin AinsworthHOST
77:19
They did Gears Tactics, is that right? I love Gears Tactics.
Kevin AinsworthHOST
77:23
That apparently didn't happen, though.
Josh FinneyHOST
78:44
Oh, I did want to read this a little bit from Chris Deering over at Game Business on his podcast.
Josh FinneyHOST
78:49
He was saying, he says, at one point, Undead Labs was going to be acquired by UK developer Splash Damage.
Josh FinneyHOST
78:58
maker of our old favorite Gears Tactics.
Josh FinneyHOST
79:01
And Brink.
Josh FinneyHOST
80:24
You guys should definitely listen to his pod and read his sub stack.
Josh FinneyHOST
80:27
So...
Josh FinneyHOST
80:29
Um, man, I shocked that splash damage supposedly had the money for undead labs.
Josh FinneyHOST
80:38
That's crazy to me.
BrianHOST
17:57
Yeah.
BrianHOST
17:59
It was made by Splash Damage, which I have nothing against Splash Damage, but they're kind of a B or C tier studio where the studio that made Zero Company was literally XCOM people.
BrianHOST
18:10
Yeah,
MichaelHOST
18:10
and you can tell.
Christopher DringHOST
1:33
Now, they've had a few owners down the years.
Christopher DringHOST
1:35
They were once partly owned by Square Enix before being picked up by Splash Damage and Tencent to work on an ambitious Transformers title that ultimately didn't work out.
Christopher DringHOST
1:44
Then last year, Tencent decided to divest from Bulkhead, and the Derby-based studio faced potential closure.
Christopher DringHOST
1:50
That was before they were saved thanks to investment from Hero Capital and Team17 parent company Everplay.

12 MINS LATER

Joe BrammerGUEST
14:16
Uh, basically, you would struggle in any of our marketing or messaging in the last two years to see where we say listen to feedback from the players.
Joe BrammerGUEST
14:25
You, you'll struggle to find it.
Joe BrammerGUEST
14:27
You may see, like, listen to the community or, or like observe or things like that, but we know what we want to make, and this was a problem throughout not just Tencent from Square Enix up to Tencent and Splash Damage, and even Team17 recently t- to some degree.
Joe BrammerGUEST
14:42
And what, what we've learned is each, each layer we've gone through is people have understood, like, we've got tougher, is what I'd say, in being like, "We're not listening to you.
Shams JorjaniHOST
33:50
learn thing AI versus not? Is autocorrect AI? Are you already using algorithms there? Is that ethical?
Fernando RizzoHOST
33:58
One of the things that gets me, when I worked at Splash Damage, tell me if this is a thing that happened at Paradox.
Fernando RizzoHOST
34:05
When I worked at Splash Damage, when we wanted to communicate an idea for a game, right what we would do was we would take a bunch of hollywood movie trailers and a bunch of game trailers and smash them up into a fake trailer right this is all completely stolen material but there's no harm no foul because we're not going to sell it it's never going to leave
Shams JorjaniHOST
34:27
the materials
Fernando RizzoHOST
34:28
yeah right and i look at i look at that it's like well this is effectively using you know chad gpt code or whatever to prototype your game right like what's the way For me, and maybe I'm obtuse, but I don't see a moral distinction between those two.

We value your privacy

We use cookies to understand how you use our platform and to improve your experience. Click “Accept All” to consent, or “Decline non-essential” to opt out of non-essential cookies. Read our Privacy Policy.