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Soul Reaver 2

Soul Reaver 2

Video gameWikipedia

Search complete. 6 mentions across 5 episodes found for "Soul Reaver 2".

Sep 13, 2026

JakeHOST
2:20
That one I know of.
JakeHOST
2:20
Soul Reaver 2 in 2001.
JakeHOST
2:21
Blood Omen 2 in 2002.
JakeHOST
2:22
Legacy of Kain Defiance in 2003.
MickHOST
9:48
So we're getting some Zelda games.
TysonHOST
9:52
Paper Mario, Luigi's Mansion, Soul Reaver 2.
TysonHOST
9:57
You know, it's kind of funny.
TysonHOST
9:59
We're just remaking the games from this era.
JamesHOST
38:52
course.
JamesHOST
38:52
There was the Legacy of Kain 2 game.
HectorHOST
38:54
Yeah, yeah, two, and then there was something else, but I loved those games for their AA cheese and their 3D combat.
HectorHOST
39:02
At the time, yeah, I loved them, and this feels a lot like that to
Adam ReaderHOST
4:57
Well, I tracked him down while he's occasionally part of Information Society's reunion concerts.
Adam ReaderHOST
5:03
Singer and writer Curt Harlan, he contributes to video game music, including two of the Dark Fantasy Legacy of Kain soundtracks, Soul Reaver and Soul Reaver 2, which he worked on with Jim Hedges.
Adam ReaderHOST
5:13
So there's that.
Adam ReaderHOST
5:14
I'm gonna try to get an interview with him.
Tim LongoHOST
3:27
After Soul Reaver, he would then work on many Crystal games at Crystal Dynamics.
Tim LongoHOST
3:32
Over the next 17 years he was at Crystal, we only know one other person that's close to us that worked there longer, including Soul Reaver 2 lead designer on Defiance, Legacy King Defiance, lead designer on Tomb Raider Legend.
Tim LongoHOST
3:48
He worked in an incubation group at Crystal, which is, I think, technically where we met And then was one of the principal designers
Brett DouvilleHOST
3:57
on combat, I believe, for the Tomb Raider reboot, which is also where we met.

18 MINS LATER

Riley CooperGUEST
21:43
You know, I remember that I think we had some fan, you know, there's a lot of talent on that team, I would say.
Riley CooperGUEST
21:50
And people really liked the camera, you know, that's, that's, that's what I remember.
Riley CooperGUEST
21:59
And then I think we made it better for Soul Reaver 2.
Riley CooperGUEST
22:04
And it was, you know, I think the people who made it were not just, they weren't inventing it out of whole cloth is what I would say, even though I know that's a practice and, One sometimes I'll engage in just because it's more fun to kind of blue sky than to already narrow the solution space down to someone else's solution.

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