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Sir-Tech

Sir-Tech

Video game companyWikipedia

Search complete. 17 mentions across 3 episodes found for "Sir-Tech".

Oct 16, 2026

Dynamite Neddy

Dynamite Neddy

Blobbers

Oct 16 · 3 Mentions

Mick McCormickHOST
54:05
They were mad for playing Wizardry games.
Mick McCormickHOST
54:06
And the part that I don't quite understand, and maybe you might know more about this, Mick, is that like did they get the blessing of, uh, Sir-Tech who developed these games in the West, or did they just like, did they just think, "I, I can slap w- the name Wizardry on these games, and, and naeb they'll be any the wiser"?
Mick ClockertyHOST
54:24
I don't actually know how much, um, [lip smacks] Sir-Tech sort of put into the...
Mick ClockertyHOST
54:32
But like Wizardry gets awfa strange with...
Mick ClockertyHOST
54:36
Part four was controversial, right? Because it put you, you played as a baddie.
Mick ClockertyHOST
55:14
You know, there was like Wookies in it and things.
Mick ClockertyHOST
55:16
That's where American Wizardry went, whereas as we were saying, J Wizardry really liked the kinda classic old Dungeons & Dragons setup of the old ones.
Mick ClockertyHOST
55:29
Um, so I don't know how much Sir-Tech had to say about what they were doing or whether he liked it or not, I think, or whether they liked it or not rather.
Alex SmithHOST
6:18
We of course talked about Yuji Horii, the creator of Dragon Quest, also Koichi Nakamura, the genius programmer of the delightful puzzle game Door Door, who has already by this point founded his own company while still at university, Chunsoft, and we also talked about the legendary mangaka Akira Toriyama, and the beginnings of Enix as a publisher of games.
Alex SmithHOST
6:44
By the end of it, we had gotten to the point where, uh, Horii, as a follow-up to his first game, Love Match Tennis, has released the classic Japanese text with pictures adventure game, The Portopia Serial Murder Case, which is going on to great success, and has, along with Nakamura and Torishima, ventured across the Pacific Ocean to Apple Fest at the end of 1983, where they beheld wizardry for the first time, the pioneering RPG that we have done episodes on as well, did a whole Sir-Tech episode that covered that, and fell head over heels in love with RPGs.
Alex SmithHOST
7:24
So now that all of those threads have come into place, we need to take Horii past Portopia and bridge the gap to what is to come with the creation of Dragon Quest.
Alex SmithHOST
7:34
We still have a little more ground to cover there.

12 MINS LATER

Alex SmithHOST
19:29
So if you're stuck on this one area, you can go to this other area and, and work on stuff there as well.
Alex SmithHOST
19:34
He really appreciated that about them, though kind of funnily, despite the fact that he loved the fact that you had character progression, you need to level up, he got really bored with the grind at the higher level of wizardry, and he cheated.
Alex SmithHOST
19:46
Like so many other people that made Sir-Tech furious, he got himself a trainer program, edited his characters so that they were all super powerful.
Alex SmithHOST
19:54
There is some irony, Jeffrey, to Yuji Horii being disgusted by grind and wanting to bypass it.
Brenda RomeroGUEST
14:28
And they were, I'm positive they were all absolutely terrible.
Brenda RomeroGUEST
14:31
But yeah, but then I got, when I got into the actual industry per se was at Sir-Tech, and my job, like, I'm, I was 15.
Brenda RomeroGUEST
14:39
I was a kid.
Brenda RomeroGUEST
14:40
But my job was perfect.
Brenda RomeroGUEST
17:09
She was obviously looking for a non-menthol cigarette.
Brenda RomeroGUEST
17:12
To be polite, I offered her one, and now she's sort of stuck.
Brenda RomeroGUEST
17:15
Like, we knew who each other were, but, uh, but she just, I, I guess at some point it's like, hey, she had this job that I later took, um, at Sir-Tech.
Brenda RomeroGUEST
17:25
Took over.

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