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Simone Luciani

Simone Luciani

Board game designer

Search complete. 17 mentions across 11 episodes found for "Simone Luciani".

Sep 8, 2026

JulesHOST
16:00
actually by...
ConnorHOST
16:01
Simone Luciani.
ConnorHOST
16:02
So it's by Tommaso Battista, Simone Luciani, and Nestore Mangones.
ConnorHOST
16:07
So apologies if I have mispronounced those names.
ConnorHOST
16:11
They all sound very either Italian or French or maybe something else.
ConnorHOST
19:27
It is born and die.
ConnorHOST
19:28
So, it's got some nice pieces in there.
ConnorHOST
19:30
Like, Simone Luciani, you know, Tommaso Batista, you know, just really, really good designers.
JustinHOST
28:51
So I don't know.
JustinHOST
28:52
It is from Simone Luciani, which is a designer that I do generally enjoy.
JustinHOST
28:56
This is also from Hisashi Hayashi, which did Bomb Busters and Yokohama and trains.
JustinHOST
29:02
So like he has a pretty good design pedigree, but I don't know, not up my alley.
Current Plays

Current Plays

S3E39 - Golem

Sep 4 · 1 Mention

JordanHOST
0:27
This week, we are talking about Gollum.
JordanHOST
0:33
This is a one to four player game designed by Flaminia Brassini, Virginio Gigli, and Simone Luciani.
JordanHOST
0:49
Artists Francesco Campani and Roberto Grasso.
JordanHOST
0:55
And published by Cranio Creations.
Brendan RileyHOST
12:17
I even wrote it down.
Brendan RileyHOST
12:19
This is a, I think, another Simone Luciani game where you are, and a couple other people, he's always designing with co-authors.
Brendan RileyHOST
12:27
where you are members of Sigmund Freud's inner circle in Austria in the early 1900s.
Brendan RileyHOST
12:34
You're exploring the ideas of psychology and unconsciousness and basically innovating the idea, the experience of psychotherapy.
Mark BigneyHOST
18:11
All right? On the topic of Tommaso Battista, I get to play Barrage: The Colorado Connection.
Mark BigneyHOST
18:15
This is an expansion to Barrage by Tommaso Battista and Simone Luciani, the same designers as Barrage, put up by Cranio Creations in 2024.
Mark BigneyHOST
18:23
And I was playing with a whole bunch of, huh, what's the term? Uh, expert try-hards.
Mark BigneyHOST
18:30
You know the kind of player who says, "Ah, I see why you're doing that," and you're like, "I have no idea what I just did." It's like, "Well, you're making sure that you're gonna be first in turn order when the next round comes up.
Brendan RileyHOST
6:40
Next up is the 2023 game Darwin's Journey.
Brendan RileyHOST
6:43
This is Simone Luciani, Nestor Magon- Mangone, uh, Christian der Nederlander, uh, with art from Christian der Nederlander and Paolo Voto, published by ThunderGryph Games.
Brendan RileyHOST
6:59
One of the things I really like about ThunderGryph Games, the publisher makes an effort to make them slim.
Brendan RileyHOST
7:04
These games come in boxes very similar to the size of the non-fancy version of the Brass ga-- of Brass: Birmingham or Brass, uh, Lancashire.
Brendan RileyHOST
7:35
You have little explorers on each of these three different islands, which are a track ... which are tracks, and as you complete-- as you move it along, you get bonuses, and you also build up this sort of engine which gives you more bonuses when you do things and cascades back into itself.
Brendan RileyHOST
7:55
You are trying to get papers, quote-unquote, "published" so that you gain these ideas that will help you work with Darwin as he works on his ideas of evolution, but also gain you fame and glory.
Brendan RileyHOST
8:08
If you have played any of the recent Simone Luciani games, the tracks on tracks ones like Newton or, to a degree, Lorenzo Il Magnifico, although not really, you have played a similar game.
Brendan RileyHOST
8:22
They're, uh, it feels very much in the wheelhouse of that designer and not, but not in a bad way.
Paul GroganHOST
60:23
Which Italian designers do I think are the best stroke most consistent? It's tricky.
Paul GroganHOST
60:34
I mean, if we're talking about best, we're probably looking at Daniele Tascini, Simone Luciani, Nestor Mangone.
Paul GroganHOST
60:46
There's probably a few others as well.
Paul GroganHOST
60:49
But as far as being consistent, I think probably Daniele Tascini for consistency.
JoelHOST
27:08
What are you curious about? Why have you been so interested in this game?
ChrisHOST
27:11
Well, if anybody knows me, you know that I am a huge Simone Luciani fan.
ChrisHOST
27:16
And this is a co-design with him and Nestor Mangoni.
ChrisHOST
27:20
And one other designer, I think.
Mark BigneyHOST
28:58
Yeah
Michael WalkerHOST
28:58
... from, you know, the normal duo of designer Simone Luciani and Daniele Tittini, and it has a very interesting sort of dice drafting system.
Michael WalkerHOST
29:08
You're gonna choose a die, and it's gonna be a certain color, and the pips on it are going to tell you how much of that resource you're going to get.
Michael WalkerHOST
29:15
You know, so, you know, yellow for coins and gray for, unfortunately, gray for this, gray for that, gray...
Tom VaselHOST
35:04
...
Tom VaselHOST
35:04
this is Simone Luciani, is one of the designers of this, so that's exciting here.
Zee GarciaHOST
35:08
Mm-hmm.
Zee GarciaHOST
35:09
Mm-hmm.

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