International Conference on Computer Graphics and Interactive Techniques
ConferenceWikipedia
40
MENTIONS
20
EPISODES
17
PODCASTS
Search complete. 40 mentions across 20 episodes found for "International Conference on Computer Graphics and Interactive Techniques".
Sep 10, 2026
Talking Creativity With Evan Spiridellis
E
51:28Evan SpiridellisGUEST
This was a ton of fun.
E
51:29Evan SpiridellisGUEST
And I'm definitely going to hit you up for some of those links you were talking about from SIGGRAPH.
J
51:33Jason Van GumsterHOST
Yes, absolutely.
J
51:36Jason Van GumsterHOST
And that's the episode.
Agile Lens Builds Stage Presence At The Intersection Of Theatre And Architecture (Alex Coulombe)
A
20:06Alex CoulombeGUEST
There's already been a lot of good lessons from some of what we've seen in the past across, yeah, the companies you've named already, Ferryman Collective and Tender Claws, uh, the Meta movie, of course, being another big one.
A
20:15Alex CoulombeGUEST
I was fortunate to be on a panel at SIGGRAPH with Jason Moore and Steven Buchko and, uh, Mandy Canales, and we had a, a really productive conversation about exactly what you're asking here.
A
20:24Alex CoulombeGUEST
It's a scale question, of course.
A
20:25Alex CoulombeGUEST
Like, you need to find a way to bring in enough people who can all have an excellent experience and pay for that experience and feel like it was worth it, and then want to come back.
Pitch Black's Troy Tobin on where Rising Sun's REVIZE is now headed
T
18:10Troy TobinGUEST
So yeah, it's exciting.
I
18:11Ian FailesHOST
exciting.At SIGGRAPH this year, I had someone ask me, and remember, I'm not an artist or a visual effects professional in any way.
T
18:20Troy TobinGUEST
Yeah, sure, sure.
I
18:22Ian FailesHOST
Someone asked me-
T
19:16Troy TobinGUEST
I think, yeah, yeah, 100%.
T
19:18Troy TobinGUEST
And like, I don't know, but I'm just gonna side tangent this for a sec.
T
19:23Troy TobinGUEST
At SIGGRAPH this year, it seemed like a lot of when people talked about AI, they were talking about just prompting something and generating some videos.
I
19:31Ian FailesHOST
Mm.
Mehran Torgoley - Making Indie Feature Number Four in Italy!
L
24:20Liz ManashilHOST
me.
M
24:20Mehran TorgoliGUEST
And so this all started, I'm at Comic-Con right now and I was at SIGGRAPH yesterday.
M
24:25Mehran TorgoliGUEST
Like my background is in video games and this is a real background.
M
24:29Mehran TorgoliGUEST
This is not a Skype background.
M
24:39Mehran TorgoliGUEST
I mean, I live in Orange County, but this is San Diego.
M
24:41Mehran TorgoliGUEST
So I'm here for Comic-Con right now, which is great to see that it's as busy as it used to be.
M
24:44Mehran TorgoliGUEST
Whereas SIGGRAPH, on the other hand, which I was just in LA a couple of days ago, was like a ghost town.
M
24:48Mehran TorgoliGUEST
It was so small compared to what it used to be.
DLSS 5 Tested: NBA 2K27 Image Quality + Benchmarks, Mods And More
R
0:24Rich LeadbetterHOST
It was followed by a pause where essentially NVIDIA rethought its marketing process in the wake of this massive backlash.
R
0:31Rich LeadbetterHOST
The reintroduction of DLSS 5 began with a SIGGRAPH presentation exhibiting how the technology works, the three neural rendering models on offer and how developers can tune the effects to best suit their artistic vision.
R
0:44Rich LeadbetterHOST
And this was followed by closed doors presentations at Gamescom 2026 with a wide array of press and a follow-up virtual presentation for those like me who couldn't make it.
R
0:54Rich LeadbetterHOST
So basically, the key aim throughout since this reintroduction has been to emphasize developer input and even validation of the technology.
AlmaLinux With Tristan Théroux
J
0:38Jason Van GumsterHOST
better this is the open source creative podcast a podcast where i ramble on about creativity process and open source software i'm jason van gumster your host and driver on the road to creative freedom this week i'm talking with i'm gonna mess up his name i i can't i can't not mess up his name uh tristan theroux from Alma Linux.
J
1:02Jason Van GumsterHOST
And I had the pleasure of meeting Tristan at SIGGRAPH this past year.
J
1:07Jason Van GumsterHOST
And we had a good conversation about all sorts of cool things and basically invited him on the show.
J
1:13Jason Van GumsterHOST
And now I get to share him with you guys.
T
3:13Tristan ThérouxGUEST
Yeah, I'm with the Amazon XOS Foundation.
T
3:16Tristan ThérouxGUEST
I am the SIG lead for the media and entertainment SIG.
T
3:21Tristan ThérouxGUEST
We've been active for two years now and was an initiative that launched actually from SIGGRAPH.
T
3:28Tristan ThérouxGUEST
I'm also a sysadmin of my day work.
S6 E241 Machinima News Omnibus (Sept 2026)
D
21:56Damian ValentineHOST
But I'm really looking forward to once I get my desktop back up and running.
D
22:01Damian ValentineHOST
So first thing is Reallusion were at SIGGRAPH.
D
22:05Damian ValentineHOST
Again, to the PC problems, I have not had a chance to catch up on everything they talked about there.
D
22:12Damian ValentineHOST
And of course, SIGGRAPH has actually happened now from the time of recording.
D
22:18Damian ValentineHOST
But two of the things that have come out of it is first the RTX renderer, which is something that I've been really looking forward to ever since they teased it earlier this year.
D
22:30Damian ValentineHOST
Realision put out a video saying, basically a thing of what's coming to iClone throughout the year.
Niantic Spatial CTO: How The Best Engineers Solve Problems Most Give Up On
B
17:55Brian McClendonGUEST
NVIDIA tried to introduce nerfs and ray tracing, but they were too slow and expensive.
B
18:02Brian McClendonGUEST
But in 2024, a paper came out at SIGGRAPH that talked about Gaussian splats, and these are a way of rendering a scene that isn't precise, breaking everything down into triangles and then pasting a picture on it, which is what texturing is.
B
18:20Brian McClendonGUEST
Instead, they are individual, not pixels and not voxels, they're not volumetric, but they contain enough information about how they look and they are variable in size.
B
18:31Brian McClendonGUEST
So if you have a boring flat wall, this is not a flat wall, but that poster over there is flat, then you can do a pretty big Gaussian splat and you only have to, explain to the renderer, how does it look from this angle? How does it look from this angle? So the other thing about Gaussian splats is they contain not just the color, they contain a color at every angle of view.
Episode 414: Leaked DLSS 5 Mod Impressions, Crazy OneXPlayer X2 Mini Pro & More
A
17:00Adam Patrick MurrayHOST
Okay.
A
17:01Adam Patrick MurrayHOST
I mean, like, of course in their presentation they were still showing the same stuff they showed on the SIGGRAPH of like, hey, here's our...
A
17:08Adam Patrick MurrayHOST
Here's our world that we built.
A
17:10Adam Patrick MurrayHOST
We're showing the masking effects where developers can go in and have full artistic control over, oh, I only want to affect the plants, or I only want to affect characters, or I don't want to affect characters.
A
17:24Adam Patrick MurrayHOST
It was still fairly limited.
A
17:28Adam Patrick MurrayHOST
You know, like, I shouldn't say limited.
A
17:30Adam Patrick MurrayHOST
I mean, limited in some ways, but then also, like, this is the same exact stuff they showed at SIGGRAPH that we had talked about before, so...
A
17:37Adam Patrick MurrayHOST
And interesting enough you could actually do way more things in the mod We'll talk about this in a second as well But yeah like the the amount of control that you had in the mod was was way more than even they're showing off in this This demo kind of thing so Sorry, I got something in my throat
Nikola Todorovic on the latest developments in Autodesk's Flow Studio
I
1:27Ian FailesHOST
How are you? Good to see you and always good to see you.
I
1:30Ian FailesHOST
Yes, it was fun to catch up at SIGGRAPH in LA recently, actually.
I
1:33Ian FailesHOST
That's when we last caught up.
I
1:35Ian FailesHOST
So, how did your conference go?
26 MINS LATER
N
27:20Nikola TodorovicGUEST
The human part, which makes us love art, is what now we're trying to figure out.
N
27:24Nikola TodorovicGUEST
What is that on top of it? Let's see what these new kids on the blog do.
I
27:30Ian FailesHOST
I really mean that by the change in the feeling in the room at a SIGGRAPH or elsewhere that people are like, okay, yes, we hated this a year ago.
I
27:42Ian FailesHOST
We're coming to terms with it now.
10 more episodes mention International Conference on Computer Graphics and Interactive Techniques.
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