SIGGRAPH
ConferenceWikipedia
23
MENTIONS
15
EPISODES
12
PODCASTS
Search complete. 23 mentions across 15 episodes found for "SIGGRAPH".
Nov 3, 2026
Stanford Seminar - Microsoft Research and the Evolution of Computing
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11:29Rick RashidGUEST
And we continue to do that.
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11:31Rick RashidGUEST
And if you look at a lot of conferences, like SIGGRAPH, this coming SIGGRAPH, for example, just our research lab in Beijing, just one little piece of Microsoft research, will have 10% of the papers at SIGGRAPH this year.
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11:45Rick RashidGUEST
So that's kind of a statement about the amount of work that we do publish.
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11:51Rick RashidGUEST
And the reason we think peer review publication is important is because it's a quality bar.
23 MINS LATER
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35:21Rick RashidGUEST
What they did is they realized that this wasn't really a tracking problem, it was a sort of machine learning object identification problem.
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35:30Rick RashidGUEST
And They built a machine learning system that could recognize the different parts of the body with relatively high probability.
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35:40Rick RashidGUEST
So it was based on a decision forest technique that's all published in SIGGRAPH.
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35:44Rick RashidGUEST
You can go find out all the details about how the code actually worked.
#222 - Ryan Trowbridge Speaks On Uncharted, Neil Druckmann, Naughty Dog, Perfect Dark Cancellation
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1:08Ryan TrowbridgeGUEST
So to me, Golem was a huge impact in a lot of ways to me.
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1:15Ryan TrowbridgeGUEST
In fact, it stayed with me for a while because after I saw it, I actually ended up going to a SIGGRAPH talk of Bayreuth and I saw how he was building Golem and he talked pretty in depth of how he built the space system.
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1:30Ryan TrowbridgeGUEST
And I remember when I first saw that, I was like, I really want to do that.
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1:33Ryan TrowbridgeGUEST
But I want to do that in games.
44 MINS LATER
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45:17Ryan TrowbridgeGUEST
And that just wasn't working for me.
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45:19Ryan TrowbridgeGUEST
It just felt like too slow.
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45:20Ryan TrowbridgeGUEST
And so I ended up going to a, not SIGGRAPH, the other one, Game Developers Conference.
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45:28Ryan TrowbridgeGUEST
And I went to this talk by a guy named, if I remember right, Paul Neal.
687: Long Term Support
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48:34Jason TupnerHOST
This marked the first time digital images were displayed in their native electronic form, a practice that has since become standard worldwide.
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48:42Jason TupnerHOST
The exhibition held at the Association for Computer Machinery or SIGGRAPH conference in Dallas was conceived by a small team of tech pioneers who defied all odds to make it happen.
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48:55Jason TupnerHOST
I don't know about you, but I do remember the mid-80s was when I got into that sort of thing and especially in the Amiga era with the whole demonstration scene.
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49:04Jason TupnerHOST
So that's pretty cool.
UFOs, High Strangeness, and the Excluded Middle w/ Red Pill Junkie
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44:12Miguel RomeroGUEST
But now UFO conferences are almost like...
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44:16Miguel RomeroGUEST
I don't know, like SIGGRAPH.
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44:20Miguel RomeroGUEST
There's a lot of people from Silicon Valley and there are a lot of people with portfolios trying to create all these hedge funds in order to get into the UFO business.
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44:32Miguel RomeroGUEST
So you don't see in those venues or in those conferences, you don't see people with a silly alien t-shirt.
Lorne Lanning — Infinite Lives
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17:37Lorne LanningGUEST
And I just get this call.
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17:38Lorne LanningGUEST
It's like, hey, but I'm going to like SIGGRAPH meetings.
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17:41Lorne LanningGUEST
Like people in the game industry should go to game development conferences and especially development conferences, right? If you want to get in the business.
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17:49Lorne LanningGUEST
And I was doing that around computer graphics.
John Park's Workshop Live 10/22/26
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35:10John ParkHOST
And Phil said, yeah, maybe some CG graphics stuff.
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35:13John ParkHOST
And since I used to work in computer graphics and go to SIGGRAPH, the big computer graphics conference, I started going in the 90s and for many, many years, there are these sort of seminal demonstrations of computer graphics concepts that I wanted to reconstruct.
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35:34John ParkHOST
not on a mainframe or an SGI computer, but on our happy little RP2350-based fruit jam.
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35:45John ParkHOST
And not in Arduino, but in CircuitPython.
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37:23John ParkHOST
So let me go over there and show you this running on a fruit jam.
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37:30John ParkHOST
And I will add this mic over here.
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37:38John ParkHOST
Dan Galeano says, I used to have VHS tape of demos from SIGGRAPH.
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37:41John ParkHOST
Heck yes, that's great.
Stanford Seminar - Integrating interactive devices with the user's body
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32:31Pedro LopesGUEST
He did this.
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32:32Pedro LopesGUEST
He took it to SIGGRAPH.
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32:34Pedro LopesGUEST
That's where we met.
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32:35Pedro LopesGUEST
And people in his demo were like, this sounds very cool, but I didn't do it.
17 MINS LATER
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49:42Pedro LopesGUEST
I didn't show you this one, but this is a task we actually ask people to do as well, which is to take a photo with a normal camera of a flying baseball shooting out of that cannon.
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49:51Pedro LopesGUEST
Of course, none of our participants could do it.
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49:53Pedro LopesGUEST
We brought it to SIGGRAPH.
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49:54Pedro LopesGUEST
It was like one person that said, by accident, I was able to get the photo.
Braving The Long VR Winter In Meta VR Glasses & Steam Frame With The Verge’s Sean Hollister
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22:06Ian HamiltonHOST
And they're using the eye tracking to help... make that an efficient process so that it can actually be pulled off and then you use the headset to layer in a real joystick or a real wheel and you get the combination of everything exactly the way it should be right your your haptics are being provided by a wheel that potentially is giving you force feedback and like really taking you inside that thing you're seeing a real hands down in front of you and then you're getting the power of a serious rendering engine to show you incredible detail out the windows um i just tried a game on division pro here that had uh real reflections on my walls for the first time and just that alone is like There's so many things when it comes to VR experiences or even mixed reality experiences that until you see them, you don't really realize that they were missing.
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23:05Ian HamiltonHOST
High dynamic range and brightness was one for me when I saw that at SIGGRAPH in the headset that had 20,000 nits.
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23:13Ian HamiltonHOST
As soon as you realize that there's more than 10,000 nits of brightness, that you're seeing out of your lights in your rooms, that you're missing when you're inside of a VR headset, it dawns on you, oh, I really am looking at like cartoon versions of reality.
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23:36Ian HamiltonHOST
I'm not looking at any, like the very best virtual reality experience that you have today is going to seem like a toy, right? when the headsets are able to actually deliver that kind of brightness to you.
Anthony Ausgang Ep. 398
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69:04Chet ZarHOST
And it's like, let it let the dust settle a little bit and then we can figure out how this is, you know, going to be incorporated into what what we're doing, you know.
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69:14Anthony AusgangGUEST
Yeah, so we can leave that subject behind, but I do want to just say one last thing was that I was on an AI panel at something called SIGGRAPH.
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69:25Chet ZarHOST
Oh, yeah.
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69:26Chet ZarHOST
Really?
Stanford Seminar - Emerging Trends and Applications of Light Field Displays
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33:21Gordon WetzsteinGUEST
I mean we have the demo in double-- in Packard if ever you come by you can probably see it.
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33:27Gordon WetzsteinGUEST
Uh, we showed it to about a thousand people or so at SIGGRAPH also.
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33:31Gordon WetzsteinGUEST
And uh, it's very preliminary the kinds of scenes that we have.
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33:36Gordon WetzsteinGUEST
But what I'm saying is that computation gets faster much quicker, right? Hardware doesn't get faster that much better.
5 more episodes mention SIGGRAPH.
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