
SCUMM
Video game engineWikipedia
24
MENTIONS
7
EPISODES
7
PODCASTS
Search complete. 24 mentions across 7 episodes found for "SCUMM".
Oct 10, 2026
Thimbleweed Park 2 #2
G
4:24Gary WinnickGUEST
I mean, because it seems to iterate, certainly.
G
4:26Gary WinnickGUEST
Well, you know, my experience is I'm used to SCUMM, and you guys used to be able to iterate that pretty immediately, and you iterate this pretty immediately.
G
4:34Gary WinnickGUEST
So I don't know how similar to SCUMM it is.
G
4:37Gary WinnickGUEST
I just like to say that because that's the engine that I was the most familiar with.
R
4:42Ron GilbertHOST
Yeah, I mean, it's not similar in the language it uses, but it is similar in philosophy.
R
4:49Ron GilbertHOST
So that's why you get that really fast iteration with this engine.
D
4:54David FoxGUEST
For me, I guess growing up on using SCUMM for adventure games, it was a really easy move over to this transition because of that.
D
5:06David FoxGUEST
Because the thought process, my thought process in order to implement something was pretty much the same.
Thoughts From A Jitbag (Episode 2): Rory Talks Gabriel Knight Sins of the Father
R
5:14RoryHOST
I did not play this game in 1993.
R
5:16RoryHOST
I've only played it through SCUMM, basically through emulation.
R
5:21RoryHOST
The first time I played it, I want to say, was about 10 years ago, and I was enthralled.
R
5:26RoryHOST
The total package, again, of the voice acting and the interesting plot, and it doesn't overstay its welcome.
[Ep. 325] | Conquests of the Longbow & Signalis w/ Doug (Nostalgium Arcanum
D
16:29DougGUEST
And over time, that evolved into, like, the computer being a little better at this, and then this is, like, the visual representation of that.
D
16:35DougGUEST
Um, like, LucasArts games had the SCUMM engine where th- down at the lower left of the screen you'd have, like, nine verbs.
D
16:42DougGUEST
So y- you could literally click on, like, look at, and then you click on the thing you wanna look at.
D
16:47DougGUEST
Or cl-
Freddi Fish and the Case of the Missing Kelp Seeds
J
32:17Jess MorrissetteHOST
Right.
B
32:18Ben VigeantHOST
Uh, it's a SCUMM game.
B
32:22Ben VigeantHOST
Did you know that?
J
32:23Jess MorrissetteHOST
Yes.
J
32:23Jess MorrissetteHOST
I love this about the Humongous games-
B
32:28Ben VigeantHOST
Yeah
J
32:28Jess MorrissetteHOST
... is that this, uh, you know, this off- uh, this, this company that was co-founded by, uh, by Ron Gilbert of, uh, of LucasArts fame, yeah, used, uh, SCUMM, I believe for-
B
32:43Ben VigeantHOST
Like he licensed it or something.
Maniac Mansion with Bob Mackey - Ep.298
C
33:46Conner McCabeHOST
Um, but, uh, while earlier adventure titles had relied on, uh, command lines, such as typing in text, uh, Gilbert, which he's pretty famous for this, disliked such systems, and he developed Maniac Mans- Mansion's simpler point-and-click interface as a replacement.
C
34:02Conner McCabeHOST
Um, and to speed up production, they created SCUMM, which Bob, I know you've talked a lot about in your history discussing th- you know, th- these s- these games.
B
34:11Bob MackeyGUEST
Right.
B
34:11Bob MackeyGUEST
Uh, Script Utility...
B
34:19Bob MackeyGUEST
So this, this not, this does not bode well for me.
B
34:21Bob MackeyGUEST
[laughs]
C
34:22Conner McCabeHOST
Well, it wouldn't be two people s- talking about SCUMM if one of us didn't do that, and I was gonna get it wrong anyway.
B
34:26Bob MackeyGUEST
Yeah.
Maniac Mansion: Seven Teens vs. Evil Meteor | Amigos 569
J
9:14John ShawlerHOST
He did all the scripting, the programming.
J
9:16John ShawlerHOST
He created the SCUMM engine.
J
9:19John ShawlerHOST
The SCUMM engine stands for Scripting Utility.
J
9:23John ShawlerHOST
for Maniac Mansion that was eventually used in many, many different games, including The Secret of Monkey Island and others.
J
9:33John ShawlerHOST
Speaking of The Secret of Monkey Island, Ron Gilbert was also the man behind that and Monkey Island 2 LeChuck's Revenge.
6 MINS LATER
J
15:18John ShawlerHOST
And I got a lot of games that way.
J
15:21John ShawlerHOST
But I never played the DOS version until...
J
15:25John ShawlerHOST
I was out of college, I was living in nearby Virginia Beach, and I really got into the SCUMM engine emulator, which I think is called SCUMM VM.
Maniac Mansion: Seven Teens vs. Evil Meteor | Amigos 569
J
9:14John ShawlerHOST
He did all the scripting, the programming.
J
9:16John ShawlerHOST
He created the SCUMM engine.
J
9:19John ShawlerHOST
The SCUMM engine stands for Scripting Utility.
J
9:23John ShawlerHOST
for Maniac Mansion that was eventually used in many, many different games, including The Secret of Monkey Island and others.
J
9:33John ShawlerHOST
Speaking of The Secret of Monkey Island, Ron Gilbert was also the man behind that and Monkey Island 2 LeChuck's Revenge.
6 MINS LATER
J
15:18John ShawlerHOST
And I got a lot of games that way.
J
15:21John ShawlerHOST
But I never played the DOS version until...
J
15:25John ShawlerHOST
I was out of college, I was living in nearby Virginia Beach, and I really got into the SCUMM engine emulator, which I think is called SCUMM VM.