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SCUMM

SCUMM

Video game engineWikipedia

Search complete. 24 mentions across 7 episodes found for "SCUMM".

Oct 10, 2026

Gary WinnickGUEST
4:24
I mean, because it seems to iterate, certainly.
Gary WinnickGUEST
4:26
Well, you know, my experience is I'm used to SCUMM, and you guys used to be able to iterate that pretty immediately, and you iterate this pretty immediately.
Gary WinnickGUEST
4:34
So I don't know how similar to SCUMM it is.
Gary WinnickGUEST
4:37
I just like to say that because that's the engine that I was the most familiar with.
Ron GilbertHOST
4:42
Yeah, I mean, it's not similar in the language it uses, but it is similar in philosophy.
Ron GilbertHOST
4:49
So that's why you get that really fast iteration with this engine.
David FoxGUEST
4:54
For me, I guess growing up on using SCUMM for adventure games, it was a really easy move over to this transition because of that.
David FoxGUEST
5:06
Because the thought process, my thought process in order to implement something was pretty much the same.
RoryHOST
5:14
I did not play this game in 1993.
RoryHOST
5:16
I've only played it through SCUMM, basically through emulation.
RoryHOST
5:21
The first time I played it, I want to say, was about 10 years ago, and I was enthralled.
RoryHOST
5:26
The total package, again, of the voice acting and the interesting plot, and it doesn't overstay its welcome.
DougGUEST
16:29
And over time, that evolved into, like, the computer being a little better at this, and then this is, like, the visual representation of that.
DougGUEST
16:35
Um, like, LucasArts games had the SCUMM engine where th- down at the lower left of the screen you'd have, like, nine verbs.
DougGUEST
16:42
So y- you could literally click on, like, look at, and then you click on the thing you wanna look at.
DougGUEST
16:47
Or cl-
Jess MorrissetteHOST
32:17
Right.
Ben VigeantHOST
32:18
Uh, it's a SCUMM game.
Ben VigeantHOST
32:22
Did you know that?
Jess MorrissetteHOST
32:23
Yes.
Jess MorrissetteHOST
32:23
I love this about the Humongous games-
Ben VigeantHOST
32:28
Yeah
Jess MorrissetteHOST
32:28
... is that this, uh, you know, this off- uh, this, this company that was co-founded by, uh, by Ron Gilbert of, uh, of LucasArts fame, yeah, used, uh, SCUMM, I believe for-
Ben VigeantHOST
32:43
Like he licensed it or something.
Conner McCabeHOST
33:46
Um, but, uh, while earlier adventure titles had relied on, uh, command lines, such as typing in text, uh, Gilbert, which he's pretty famous for this, disliked such systems, and he developed Maniac Mans- Mansion's simpler point-and-click interface as a replacement.
Conner McCabeHOST
34:02
Um, and to speed up production, they created SCUMM, which Bob, I know you've talked a lot about in your history discussing th- you know, th- these s- these games.
Bob MackeyGUEST
34:11
Right.
Bob MackeyGUEST
34:11
Uh, Script Utility...
Bob MackeyGUEST
34:19
So this, this not, this does not bode well for me.
Bob MackeyGUEST
34:21
[laughs]
Conner McCabeHOST
34:22
Well, it wouldn't be two people s- talking about SCUMM if one of us didn't do that, and I was gonna get it wrong anyway.
Bob MackeyGUEST
34:26
Yeah.
John ShawlerHOST
9:14
He did all the scripting, the programming.
John ShawlerHOST
9:16
He created the SCUMM engine.
John ShawlerHOST
9:19
The SCUMM engine stands for Scripting Utility.
John ShawlerHOST
9:23
for Maniac Mansion that was eventually used in many, many different games, including The Secret of Monkey Island and others.
John ShawlerHOST
9:33
Speaking of The Secret of Monkey Island, Ron Gilbert was also the man behind that and Monkey Island 2 LeChuck's Revenge.

6 MINS LATER

John ShawlerHOST
15:18
And I got a lot of games that way.
John ShawlerHOST
15:21
But I never played the DOS version until...
John ShawlerHOST
15:25
I was out of college, I was living in nearby Virginia Beach, and I really got into the SCUMM engine emulator, which I think is called SCUMM VM.
John ShawlerHOST
9:14
He did all the scripting, the programming.
John ShawlerHOST
9:16
He created the SCUMM engine.
John ShawlerHOST
9:19
The SCUMM engine stands for Scripting Utility.
John ShawlerHOST
9:23
for Maniac Mansion that was eventually used in many, many different games, including The Secret of Monkey Island and others.
John ShawlerHOST
9:33
Speaking of The Secret of Monkey Island, Ron Gilbert was also the man behind that and Monkey Island 2 LeChuck's Revenge.

6 MINS LATER

John ShawlerHOST
15:18
And I got a lot of games that way.
John ShawlerHOST
15:21
But I never played the DOS version until...
John ShawlerHOST
15:25
I was out of college, I was living in nearby Virginia Beach, and I really got into the SCUMM engine emulator, which I think is called SCUMM VM.

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