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Roscoe Schock

Roscoe Schock

Freelance game designer; designed Diplomacy: The Golden Blade, published by Renegade Game Studios

Jun 8, 2026

JasonHOST
38:52
Yeah
38:52
... completely different, right? So, like, you know, when, when you first started working on, um, you know, Good Kitties, like, you, you weren't really to the point of, like, you know, testing that it's, like, ready and balanced and all those other kind of things.
39:05
And so, um, um, just the only frame of res- reference I have is, like, even for large companies, so, like, with Renegade, once we thought we had the game ready, um, they had a play testing channel.
39:17
And I, as far as I know, all that gets you is rule book credit.
39:21
And, um, they had somebody who was in charge of running online play tests, um, so I built screen top rooms, and then people were just playing.
39:29
It's just, like, basically, like, it was a little self-organizing, but, like, we'd set up feedback forms and all this other kind of stuff.
39:35
And so the expectation is there, you're just a fan of this company and the kind of games they make, and you wanna provide feedback.
JasonHOST
44:15
What are your other thoughts, y'all?
4:49
So is that kind of like experience, the same card you need to put two or three of?
4:53
Yeah.
4:54
Right.
4:54
So basically like you build them up over time and like, it's not quite triangular, but it's that same kind of like ramping thing.
5:00
Right.
5:00
And so like you don't get to power level two until you've added that third one.
5:06
Right.

15 MINS LATER

20:12
So you can use this to try to convince people.
4:49
So is that a kind of, like, experience? The same card you need to put two or three of?
4:53
Yeah.
4:54
Right.
4:54
So basically, like, you build them up over time and, like, it's not quite triangular, but it's that same kind of, like, ramping thing, right? And so, like, you don't get to power level, uh, two until you've added that third one, right? 'Cause you do one for level one and then two more for level two, et cetera.
5:09
And so, um, that became kind of, like, the base idea of, like, what you were doing, and that currently in the game is, is, is, uh, displayed in your power levels and it's displayed in a grid.
5:20
That was in the first version, and honestly, that literally never changed.
5:23
That was, like, um, something that just was always there, and that's how it always worked.

15 MINS LATER

20:09
Yeah, like if you love the original but it's too hard to get to the table, so you can use this to try to convince people.

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